2.3 dev update feedback mega thread

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I think the real problem with 2.3 is that it is very Content Lite.
Multi-Crew, Character Creator and External Camera View. Thats it?
Unless 2.4 is right on its heels that is not going to hold players attention long

Its like being served an Entree with no side dishes.
Are we to assume we will not be having any side dishes with dinner?

It's only an overview of a sneak peek at the headline features; something to whet our appetite with. I'm certain there's going to be more than this revealed in the coming weeks before the beta.
 
In my eyes, the entire game is focused on your Commander and the Galaxy. So much of the travel mechanics and the enjoyment of travelling this galaxy get thrown out of the window when this same Commander can suddenly be somewhere else in the same galaxy. But Multi-crew needs to be instant - nobody wants to travel to enter a new game mode.

And the solution is sooo simple. Just have another character for remote multi-crew and be your main commander when joining a crew in the same station.

Let's say you play once a week. It's like following a TV-series. You pick up where you left off. You follow the story of Cmdr YourName.

Multicrew can be like a spin-off series with standalone episodes. In this weeks episode you are Gunner YourOtherName and you will follow what happens to her.
 
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I have gotten my monies worth out of the game already, but that said the more ED goes on the further away it gets from the game i backed :(

I am in for silly money in and after the kickstarter, and was doing quite well in the 2 Alliance CGs on Monday. I have played for an hour since I read the dev update. It has already ruined a game I have been passionate about since the kickstarter.

I cannot even be bothered to have a go at the explorers wanting it all, derailing this thread. So I will do it now. Hey bud you chose to explore and search out the new features added (guisers, alien ruins etc) - now you want to get involved in the CGs as well. There are three other active threads for explorers, got your own sub forum - sod off at use them.

I can see what FD are trying to do with populating open and appealing to those with less time, but they are wrecking their own game doing it. I mourn for Bounty Hunting CGs.

Mechanics can be dealt with in Beta if FD are listening. The huge change to open population cannot - and yes immersion is very important, and I am still salty after reading the dev update - that is a lot of nice ships in SC I could have got.

I will give beta a try for 2.3, but unless that was the worst description of a feature ever written by Sandro - I think I have already walked.

At least I got my monies worth as well

Simon
 
I have another batch of great concepts and improvements for multicrew, without resigning with accessibility and simple entry point:

1) Multicrew will be physically based. Docking will be required to board the ship. Of course I assume there is no Space Legs aka FPP in game.
2) When you board to the ship you are assigned to it until you leave. This mean even if you logoff and then login you are still on your friend's ship.
3) If you are offline but your other friends still playing, you traveling with them. In that way you feel more like true crew member on a amazing adventure. Of course it require possibility to share helm.
4) Ship Launched Recon Vehicle. New types of mini vehcile. It will be fitted with FSD capable only of Super Cruise, advanced sensors and without weapons.
5) What about leaving multicrew? There are few options, which can be combined together:
a) On station you can depart from friend ship and go back to yours.
b) You can depart in CrewPod or something similar and you will be recovered like when you ship is destroyed.
c) You can "Call your ship" similar like when you are in SRV. Of course the wont be called from far far away, because we assume that your ship follows your friend ship like ghost. Thanks to that you can call it and quit multicrew.

In my opinion it is much more exciting way to implement multicrew, it will allow for true deep space journeys!
 
Arguably the best asset in the game is the galaxy itself, and this is extremely underused. Exploration has almost none existent gameplay which amounts to nothing more than jump and scan. It's a testament to the quality of the galaxy, that so many people still enjoy exploration regardless. Yet update after update Frontier do not flesh out exploration or offer greater depth of gameplay.

The story is true right across the board, from trading to mining. From the lack of wing missions, to poorly executed smuggling.

The problem with multi-crew has long been foreseen hasn't it (and I seem to remember you pointing this out a year or more ago). Without a complex game with deep gameplay, anything added on top cannot amount to much.

Multi-crew, by the very nature of the current game can only be a shallow experience. There are no deep mechanics to hook into for multi-crew to bring benefits to trading, exploration, mining, smuggling, pirating, deep space rescue or indeed anything else. There are no roles beyond "gunner" that Frontier can possibly offer...simply because they have not fleshed out the rest of the game.

I still have hopes that one day, Frontier will bring their attention back to each career path and make then deep and involving experiences. Again, it's a testament to the galaxy itself that these limited shallow careers hold any water at all. Imagine the same gameplay we currently have but limited to 2 or 3 star systems! The scale of the galaxy goes a long way to hide the games lack of depth. Yet with multi-crew it has become glaringly apparent.

Don't get me wrong, I love this game. I'm always grateful for what Frontier have provided here, it's been an experience unlike any other game for me. And I am also keenly aware of just how much the people at Frontier love this game. I know first hand that they have extremely deep passion for Elite. At times, it's possible to see that the problem with Elite isn't really with the developers themselves, but rather that they appear to have their hands tied, and are given extremely limited resources. And that really does come back to your last point about the game being done with limited resources. I've no idea if that is actually true - but it certainly feels that way.

+1 ... just perfect OA!
The limited resources ... methinks its because FDev making ED as multiplatform-title and i blame XB1/PS4/Mac for ED being the shallow game we currently have!
 
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Make NPC crewmans 'real', 'visible' on ship cockpit and allow use them for cmdrs like announced for 'players'. This and adding possibility for npc crew 'survice' ship destruction will make many ed players happy ... all game modes could use it, no immersion break, more 'live' play.
 
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Make NPC crewmans 'real', 'visible' on ship cockpit and allow use them for cmdrs like announced for 'players'. This and adding possibility for npc crew 'survice' ship destruction will make many ed players happy ... all game modes could use it, no immersion break.

Completely agree with this.
 
+1 ... just perfect OA!
The limited resources ... methinks its because FDev making ED as multiplatform-title and i blame XB1/PS4/Mac for ED being the shallow game we currently have!

I am curious what they have under the hood. Because they must have already some content for season 3... Maybe this content wii improve overall gameplay instead of adding another layer of shallowness over shallowness...
Just think about it:
1. Team for Planet Coaster.
2. Team for PS4 version of Elite Dangerous.
3. Team for 2.4.
4. Team for season 3.

So how many peoples may develop multicrew?! It is quite obvious that they are low on resources and multicrew must be shallow. I hope they will fix it with next updates and improvements...
 
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Make NPC crewmans 'real', 'visible' on ship cockpit and allow use them for cmdrs like announced for 'players'. This and adding possibility for npc crew 'survice' ship destruction will make many ed players happy ... all game modes could use it, no immersion break, more 'live' play.

i was hopeing they were going to expand on the NPC crew as a whole, but alas what we apear to be getting is quick fix pew pew..
 
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Yep, between when I got home from work & when I had to get to bed, I think I got about 1 hour of play time in......but boy did I make it count. Made over 500,000Cr in bounties & picked up about 20t of escape pods & wreckage components for the Fedmich Community Goal. If I'm that keen to Multi-crew, I'll try to tee up a meeting place with my friends to crew up.....though I'd personally rather have an NPC to man my guns, & an extra SLF :p.

Indeed! The only time I can think I'd multicrew would be at a CG I'd be at already, and it would only be with someone on my friends list if in my ship, or if someone in open needed help in there's

I for one have more than enough to do with my time than to be sat in some queue waiting for someone to "open a slot" on their ship or something!
 
I am curious what they have under the hood. Because they must have already some content for season 3... Maybe this content wii improve overall gameplay instead of adding another layer of shallowness over shallowness...
Just think about it:
1. Team for Planet Coaster.
2. Team for PS4 version of Elite Dangerous.
3. Team for 2.4.
4. Team for season 3.

So how many peoples may develop multicrew?! It is quite obvious that they are low on resources and multicrew must be shallow. I hope they will fix it with next updates and improvements...

I believe there is a separate team for Planet Coaster.

But for all ED related development i personally think there is only one basic team which is working on ED in parallel for all platforms (PC/Mac/XB1/PS4) depending on planned milestones.
With the upcoming PS4 release being a very important milestone for FDev's business the team is mainly focused on PS4.
Additionally they have to synchronize the development for all platforms which is IMHO more difficult using separate teams.
 
Arguably the best asset in the game is the galaxy itself, and this is extremely underused. Exploration has almost none existent gameplay which amounts to nothing more than jump and scan. It's a testament to the quality of the galaxy, that so many people still enjoy exploration regardless. Yet update after update Frontier do not flesh out exploration or offer greater depth of gameplay.

The story is true right across the board, from trading to mining. From the lack of wing missions, to poorly executed smuggling.

The problem with multi-crew has long been foreseen hasn't it (and I seem to remember you pointing this out a year or more ago). Without a complex game with deep gameplay, anything added on top cannot amount to much.

Multi-crew, by the very nature of the current game can only be a shallow experience. There are no deep mechanics to hook into for multi-crew to bring benefits to trading, exploration, mining, smuggling, pirating, deep space rescue or indeed anything else. There are no roles beyond "gunner" that Frontier can possibly offer...simply because they have not fleshed out the rest of the game.

I still have hopes that one day, Frontier will bring their attention back to each career path and make then deep and involving experiences. Again, it's a testament to the galaxy itself that these limited shallow careers hold any water at all. Imagine the same gameplay we currently have but limited to 2 or 3 star systems! The scale of the galaxy goes a long way to hide the games lack of depth. Yet with multi-crew it has become glaringly apparent.

Don't get me wrong, I love this game. I'm always grateful for what Frontier have provided here, it's been an experience unlike any other game for me. And I am also keenly aware of just how much the people at Frontier love this game. I know first hand that they have extremely deep passion for Elite. At times, it's possible to see that the problem with Elite isn't really with the developers themselves, but rather that they appear to have their hands tied, and are given extremely limited resources. And that really does come back to your last point about the game being done with limited resources. I've no idea if that is actually true - but it certainly feels that way.

I have been saying it for a while that MC would be pointless without fun and interesting roles. That things like a Pip management role would be be a waste of time as no one would want to play it.

I understand the current MC offering and it's not bad per say. It's certainly better than a pip management role. I know that there's no real existing game play to hook new roles into but surely now was the time to start fleshing that out. FD have had a long time to work on this and they are telling us that work on Horizons has been done concurrently (i.e. during the 2.1 delay it was stated as such). They also posted plans for the different roles which seemed to have been dropped.

If they would have been open and honest with their customers and said X months ago "We've been working on the roles for MC and unfortunately it's not going to plan, the roles aren't much fun and we're struggling for time to flesh them out so MC will now mainly be a gunner and a SLF pilot" people would have managed their expectations better (sure some people would have kicked off but for once I wouldn't).

Horizons cost as much as a full price game when it launched, I expected a full price game's worth of development on the game. In my opinion it hasn't been worth it so far with the updates we've got (I'm not saying they're all terrible, they're not, but I wouldn't say that they were really good). FD could have turned that around with MC but instead they appear to me at least to have done the same thing they've done with a lot of updates. Released recycled content with a bit of work done to it. I'm not saying that they are lazy or anything, I think the developers are hard working folk that do the best they can with what they have available, I just think they're being spread too thin due to management shenanigans and as such just don't have the resources to develop these updates like they should be.
People paid a lot of money to FD to deliver a Season of content, I think that money is being spent on other things as I don't see it in the product we're getting and that's not on.
 
Ok something just occured to me, here I am flying along in Anaconda and I I took a look to my left, Oh an empty chair, and to the right Oh empty chair. now its not the fact there empty that got to me, but more the fact of whats infront of those chairs.

On the left we have what looks like a Navigation Hud with KB, on my right we have what looks like an Engineering Hud with KB, but as we wont be getting either of those aforementioned roles in the upcoming patch, are these going to replaced if this is indeed where said MC will be sitting,or is there still hope for the future.

Or are they merely place holders for us to look at and dream what might off been as we hurtle along at SC trying to get to the station/planet/sun where ever your journey is taking you.
 
I believe there is a separate team for Planet Coaster.

But for all ED related development i personally think there is only one basic team which is working on ED in parallel for all platforms (PC/Mac/XB1/PS4) depending on planned milestones.
With the upcoming PS4 release being a very important milestone for FDev's business the team is mainly focused on PS4.
Additionally they have to synchronize the development for all platforms which is IMHO more difficult using separate teams.

Planet coaster not only has a separate team but is entirely self-funded from it's own sales.

PS4 on the other hand....that directly impacts ED, and is obviously a big push, likely because we don't have season 3 yet so more sales would obviously improve ED's finances.
 
I am curious what they have under the hood. Because they must have already some content for season 3... Maybe this content wii improve overall gameplay instead of adding another layer of shallowness over shallowness...
Just think about it:
1. Team for Planet Coaster.
2. Team for PS4 version of Elite Dangerous.
3. Team for 2.4.
4. Team for season 3.

So how many peoples may develop multicrew?! It is quite obvious that they are low on resources and multicrew must be shallow. I hope they will fix it with next updates and improvements...

I think you will find the teams for PS4, XBone and mac are very small. Most of the coding assets will be 90-95% the same on all platforms.

So I very much doubt that those platforms slows down the development. I would think that having to use DX10 and 32bit for the base game and DX11 and 64bit for horizons probably slows things down even more.

Hopefully FDev will be getting rid of DX10 and 32bit versions soon to speed up development.
 
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I am curious what they have under the hood. Because they must have already some content for season 3... Maybe this content wii improve overall gameplay instead of adding another layer of shallowness over shallowness...
Just think about it:
1. Team for Planet Coaster.
2. Team for PS4 version of Elite Dangerous.
3. Team for 2.4.
4. Team for season 3.

So how many peoples may develop multicrew?! It is quite obvious that they are low on resources and multicrew must be shallow. I hope they will fix it with next updates and improvements...

I can't really comment on FD staff allocation, but i think you forgot something.
FD stated (i think in their annual report) that they intend to release a new IP every year.
So there are possibly also people already working on an, as of yet, unannouced new game to be released in 2017.
 
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I would suggest you stop trying to mix MC into your feeling of the rest of the game. This is a classic case of function over form, and anyone who knows the difference is totally down with FD's choice.


.............and all my friends think so too!


....chortle.
 
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Planet coaster not only has a separate team but is entirely self-funded from it's own sales.

PS4 on the other hand....that directly impacts ED, and is obviously a big push, likely because we don't have season 3 yet so more sales would obviously improve ED's finances.

Planet Coaster has actually been partially funded by Elite sales, Frontier confirmed this in their public financial updates.
 
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