Robert Maynard
Volunteer Moderator
Quality of work is definitely suffering. See 2.3.
That matters to a lot of people.
We haven't seen 2.3 yet....
Quality of work is definitely suffering. See 2.3.
That matters to a lot of people.
Total number of people who have worked on in the entirety of ED's history is 122, correct. They still get credit for their work, even if they are no longer assigned to the project.
They planned to get people to keep paying, but it didn't work out as they planned. Horizons sales didn't meet expectations. Time to cut their losses.
Fact: Every expansion after the first expansion sells substantially less copies. Any game. Ever. Unless you're WoW. It's as good as a law of physics. If Horizons didn't sell as many copies as they wanted it to, they're not going to throw the same amount of money into the next series of updates when they know for a fact that those updates are going to be less profitable.
Proof is there if I felt it would do any good to show it to you. It won't. Your entire basis for arguing against me has been "But Muh Feelin's!" and I have no desire to waste my effort putting good evidence in front of you just so you can scream "NO! Muh Feelin's!" all over again and deny the undeniable.
I'll sit here and jack my jaw instead, because that is entertaining. Spending the next 45 minutes googling and cross-referencing random crap that I don't find entertaining is low on my list of priorities while I finish my coffee this morning.
It's all on the same engine buddy. If you have experience with the Cobra engine, you can apply it to any game that uses the Cobra engine.
Do you know how to use a wrench? If I were to put an bicycle in front of you and a lawnmower, hand you a 1/2 inch wrench and tell you to pull the wheel off of both of them would you then tell me you can't pull the wheel off of a lawnmower because you only know how to use a wrench on a bicycle?
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Quality of work is definitely suffering. See 2.3.
That matters to a lot of people.
We haven't seen 2.3 yet....
This is a good one...
Company is expanding staff by 50% = ED is being phased out !
That is some sort of "apply reasoning to reality" - but what sort of reasoning is really difficult to follow!
What. Just because it is the same game engine is meaningless.
Here is an example, I have a great team of developers that have used the unity engine to create a racing game, I am going to create another racing game using unity, but instead of using this great team that developed the other racing game on unity I will use another group that used unity to make a First Person Shooter game instead.
Please tell me where the logic is in that, because that is what you are saying.
Rob....
Unexplained teleporting to other people's ships (though I don't really mind this because gameplay trumps all, they didn't even try to give it context in the game)
Complete dearth of gameplay for the multicrew pilots when there were dozens of options available.
Random limitations on what gameplay does exist "in the name of balance" that really doesn't have anything at all to do with balance and is all about keeping mechanics in control of the helmsman to simplify gameplay.
Caveats thrown in that lack consistency. (Two SLF's? Wasn't this something that caught your attention?)
This is a good one...
Company is expanding staff by 50% = ED is being phased out !
That is some sort of "apply reasoning to reality" - but what sort of reasoning is really difficult to follow!
Let me reiterate. FDevs employees are under Permanent contract. They aren't going anywhere.
Give me break. People have been calling this since before the game was released.
It happens every time a release is announced.
“The reports of my death are greatly exaggerated.” to use an old quote.
And by god...now there is no more reason for me not to be able to change my paint job on the fly way out in the black...a paint job that I paid real money for, that has no material effect on the game.
Yes?
It was probably the only way to make it happen without requiring players to co-locate for boarding the ship (which would have caused howls of protest). Lowering the barriers to gameplay (specifically multi-player gameplay) would seem to be Frontier's aim.
While it may be interpreted that way, I'll wait until Beta to see for myself.
I expect Frontier are reluctant to allow helm control to be assigned to a crew-member (who could be a random, according to what I read regarding how players can join ships).
It's no surprise that MC ships will be able to launch two SLFs - as that gives the crew something to do.
I was wondering if the Gunner position could, instead of an extra PIP (which a pretty weak mechanic IMHO), reduce gun factors such as jitter to improve accuracy (as long as sights are on target of course). The rationale being Mk1 Eyeball vs Sensor the Mk 1 knows where it wants to hit whereas the Sensor can be confused by ship design, Image Recognition errors, chaff etc hence the jitter.
Other than other 'handwavium' mechanics such as beam focus, I don't know there is much else to the gun system that could be changed dynamically in a realistic manner. Maybe a zoom feature for long range modded guns? Anyone else think of anything...
LR + Low Jitter + DD5 might be a little OP...
Are they? Can you link to something that lists how the headcount splits regarding employees / contractors?
Perfect logic, because the team that made the FPS made the engine, and created the foundation of the racing game. They know more about the racing game than the second team you brought in later to launch the title.
You really don't know how this works do you?
Let me reiterate. FDevs employees are under Permanent contract. They aren't going anywhere.
They are not disposable napkins, they are highly skilled professionals that can be used over and over for every project imaginable. If they weren't flexible and capable of applying their skills to any task, they wouldn't have a job, because that's what it takes to make a living as a game developer.
Given that these people have jobs, I'm pretty sure they have the skills to be a game developer, and thus work on any project they're put on.
Yep, why walk anywhere when you can telepresence straight into the Faction office from you commanders chair. None of it makes any sense within the existing game lore.