2.3 dev update feedback mega thread

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Just surmising but that might depend on the security technologies Zaonce Bank has installed. Or on whether the human brain is 'hackable' as such.; we don't know how it's going to look yet but neural linking might require a compatable reciever (another brain, so no decode is even needed) or only be readable with fairly simple pip (or point and shoot) .. rudimentary, and basically analogue controls.

Memories and senses aren't defined areas. Ask a synesthete. So hacking in to someone else's brain wont get you anything other than random headaches and possibly brain damage.

And it doesn't matter how big the bank, any galactic scale botnet can outgun them. So when it comes to encryption accessible across the galaxy, the only winning move is not to play.

Moreover, the explanation I gave was sufficient to explain why we have what we have in the game and not something else, so begging into existence reasons why those might not suffice is just silly sophistry. We just posit that those factors don't apply. It's entirely fictional, and the only requirement is that it fit what we see. Doesn't fit? Then it wasn't that.

And, since we don't have bank details passing around the galaxy, it "must" be because that is dangerous, and if hacking is proposed as an answer, then the hack-proofing can't be a counter, since evidently we still don't have those foreign station stock prices.

QED
 
Man, planet assets are far better, lod is far better, the lighting is better and being worked on, ship damage can now be permenant. What do you think art assets are, they are graphical enhancements.

The graphics systems are all being worked on. I agree with the AA. That does need to be better.

Also I believe you screenshot is Rollercoaster Tycoon world, it has nothing to do with FDev.

Ship damage was permanent long, long ago just before release. They released an update that bugged it and didn't fix the bug for 2 frickin' years.

LoD got massacred for a quantity over quality approach for low-end machines by simply reducing the number of assets being rendered. It doesn't take a graphics design specialist to reduce the number of 'roids from 10,000 to 1,000. I can do that in my .ini's, there was no reason to knock the bottom out of the game's rendering capacity to accomplish the same feat.

Go take a look at an ice field from above and tell me that was an improvement.

There have been no lighting assets added to the game since early on, they're just getting applied in more noticeable ways. The features have always been there in the graphicsconfig.

That is rollercoaster tycoon isn't it? Damn you google.....
 
Memories and senses aren't defined areas. Ask a synesthete. So hacking in to someone else's brain wont get you anything other than random headaches and possibly brain damage.

And it doesn't matter how big the bank, any galactic scale botnet can outgun them. So when it comes to encryption accessible across the galaxy, the only winning move is not to play.

Moreover, the explanation I gave was sufficient to explain why we have what we have in the game and not something else, so begging into existence reasons why those might not suffice is just silly sophistry. We just posit that those factors don't apply. It's entirely fictional, and the only requirement is that it fit what we see. Doesn't fit? Then it wasn't that.

And, since we don't have bank details passing around the galaxy, it "must" be because that is dangerous, and if hacking is proposed as an answer, then the hack-proofing can't be a counter, since evidently we still don't have those foreign station stock prices.

QED

Nah. You're still asking an analogue and organic mind, to read a digital computer (or vice versa). To hack digital, off a single stream, you either have to spectrum analyse it (which means decoding/encoding) or you need to use Morse Code, both time consuming and easy for the bank to firewall out. How many bits per second can you get out of your brain, eg. by blinking, anyway? Not many I think (about 10 bps?).
 
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Nah. You're still asking an analogue and organic mind, to read a digital computer (or vice versa). To hack digital, off a single stream, you either have to spectrum analyse it (which means decoding/encoding) or you need to use Morse Code, both time consuming and easy to firewall out. How many bits per second, can you get out of your brain, eg. by blinking anyway? Not many I think.

Even if I made sense of that in the context of my quote, it's irrelevant, since we have what we have and we don't have something different.

Until that changes, make up whatever excuse for that state of affairs you like. Any arguments you have, make with yourself, since you came up with them.
 
I agree with this. If season 3 is a thing, season three updates should be all about the season 3 expansion.

For instance season 2 series of updates I would of prefered if was all about the planets we can land on and making the gameplay on the planets as deep as possible. All the other stuff, like engineers, multicrew, SLF could of been payed for DLC's.

Indeed... I was hoping for at least one more planet type in the season.

I think they tried to do as may bits as possible - planets for explorers, slfs/muticrew for fighters engineers for everyone, passangers for traders wanting to move people etc so that more people bought it.

Would they have sold as many if it was all based around planets? I doubt it.

Which is why I'm starting to think that selling each update individually may be a good idea. So for example people could buy multicrew having not bought planetary landings, because they aren't linked. People then buy what appeals to them. Rather than having maybe only half of the updates that they are interested in and feeling like they pay for stuff they don't use.

Of course still with a bundle "season pass" option for those who want a bulk buy discount or all the content!
 
Despite how fast the thread is growing, have been keeping a watchful eye on the feedback. :)
Hello,

Just wanted to ask; is it out of the question to break up the 2.3 megathreadnaught of doom into more focused baby megathreadnaughts? There are many aspects to discuss about 2.3 and thus wouldn't it be better to do it this way:

- Alpha Threadnught: Everything to do with Commander Creator
- Bravo Threadnaught: Everything to do with instant transmission/Force projection in Multi-crew
- Charlie Threadnaught: Everything to do with the combat balance in Multi-crew

And if needed:
- Everything to do with the non-headline features of 2.3

It cuts down on having a room full of different soundtracks all going off at the same time so to speak. You might get easier access to specific feedback while maintaining the ability to gather general feedback.

All the best.
 
I saw you massive epic throwing your dummy out of the pram rant on how bad trying to find Yttrium (I believe) along with how just about everything else to do with the engineers was wrong

It was like you'd not actually done anything but pratt around on planets since the were introduced.....

Had more people say tried to get best FSD boost prior to 2.1 perhaps this would have been obvious prior to 2.1 and it we wouldn't have had to wait for an update to get materials on the galaxy map.

It will be the same with the commander creator, if no one uses it because "there is not current use" then it is likely that things the devs didn't consider won't be spotted, and this will down the road cause more dummy spitting...
He just gave feedback , he did not think it added gameplay.

I think his vid was calm and well reasoned.

Regardless of if I agree with him or not he is allways rational with his opinions.
 
Even if I made sense of that in the context of my quote, it's irrelevant, since we have what we have and we don't have something different.

Until that changes, make up whatever excuse for that state of affairs you like. Any arguments you have, make with yourself, since you came up with them.

Did I miss something? Please, link to, alternative (remote, superluminal) telepresence theories? Interested. :D
 
I saw you massive epic throwing your dummy out of the pram rant on how bad trying to find Yttrium (I believe) along with how just about everything else to do with the engineers was wrong

It was like you'd not actually done anything but pratt around on planets since the were introduced.....

Had more people say tried to get best FSD boost prior to 2.1 perhaps this would have been obvious prior to 2.1 and it we wouldn't have had to wait for an update to get materials on the galaxy map.

It will be the same with the commander creator, if no one uses it because "there is not current use" then it is likely that things the devs didn't consider won't be spotted, and this will down the road cause more dummy spitting...

Not being able to find something due to "bad design", is a bit different to "too hard" isn't it. :D

And certainly you are right, if only I had stopped pratting around on planets in 2.0 - I would have been able to foresee into the future, and be fully aware of Frontier's plans for The Engineers and all the 2.1 content way before they even announced anything, including the full blueprint requirements (both material and commodity), the casino rolls, the epic unlock requirements and all the rest of it. Well spotted there! :p
 
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Ship damage was permanent long, long ago just before release. They released an update that bugged it and didn't fix the bug for 2 frickin' years.

LoD got massacred for a quantity over quality approach for low-end machines by simply reducing the number of assets being rendered. It doesn't take a graphics design specialist to reduce the number of 'roids from 10,000 to 1,000. I can do that in my .ini's, there was no reason to knock the bottom out of the game's rendering capacity to accomplish the same feat.

Go take a look at an ice field from above and tell me that was an improvement.

There have been no lighting assets added to the game since early on, they're just getting applied in more noticeable ways. The features have always been there in the graphicsconfig.

That is rollercoaster tycoon isn't it? Damn you google.....

I am talking about planetary and system lighting which has had a significant upgrade. They are also working on the lighting for the Dark side of the planets as that is not working as intended.

Lod is far better for me and has had a serious upgrade on the planets. I am talking about lod on the planet textures.
 
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I am talking about planetary and system lighting which has had a significant upgrade. They are also working on the lighting for the Dark side of the planets as that is not working as intended.

Lod is far better for me and has had a serious upgrade on the planets. I am talking about lod on the planet textures.

Same lighting features we've always had, they're just being applied differently. They aren't new lighting assets that've been recently added to the engine, FDev is just fixing the sloppy job they did the first go-round.

LoD on planet textures is borked. It doesn't always work. Some planets I fly over at certain distances get pixelated to the point I can measure the squares in millimeters. Not what I call an improvement over previous iterations.

2 steps forward, 3 steps back. This has been FDev's mantra since release.
 
Not being able to find something due to "bad design", is a bit different to "too hard" isn't it. :D

And certainly you are right, if only I had stopped pratting around on planets in 2.0 - I would have been able to foresee into the future, and be fully aware of Frontier's plans for The Engineers and all the 2.1 content way before they even announced anything, including the full blueprint requirements (both material and commodity), the casino rolls, the epic unlock requirements and all the rest of it. Well spotted there! :p

Ah you see.... you can't respond to anything sensibly can you?

You either go with sarcasm, or with "you are using a strawman" if someone disagrees.

Simple question. Did you or did you not try to find Yttrium before 2.1?

Given the "road to 2.1" updates we got for a good chunk this time last year mentioned in some detail that we'd need these materials I'd think someone such as yourself who spends so much time doing things in game or related to it (editing vids of it, posting on forums etc) would perhaps have twigged that maybe the foundation wasn't quite right.

Maybe I just overestimated your capacity for reasoned thought.

Addition: No there is no difference between something being too hard and bad design if the bad design is what makes something too hard! Sticking the materials on the sys map for each planet was a simple addition that didn't change the mechanic but made finding stuff much easier!
 
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So... When is a mod going to come in and delete the last 12 pages because they have nothing to do with the 2.3 Dev Update and will just make FD wade through complete nonsense just to extract a little useful feedback?
 
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So... When is a mod going to come in and delete the last 12 pages because they have nothing to do with the 2.3 Dev Update and will just make FD wade through complete nonsense just to extract a little useful feedback?

They'll just get through 4 *continuous* pages of nothing relevant and stop somewhere around the 40 mark, I reckon. No need to delete pages.
 
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So... When is a mod going to come in and delete the last 12 pages because they have nothing to do with the 2.3 Dev Update and will just make FD wade through complete nonsense just to extract a little useful feedback?

Did you actually think this thread was relevant?

Devs aren't reading this for feedback, they're going to cherry-pick from the beta feedback when that starts. This thread is just a means of convenience to keep the main board clean of repetitive topics.
 
Did you actually think this thread was relevant?

Devs aren't reading this for feedback, they're going to cherry-pick from the beta feedback when that starts. This thread is just a means of convenience to keep the main board clean of repetitive topics.

Except they've already revealed that they are reading it, particularly Brett.
 
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