2.3 dev update feedback mega thread

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Sure. That's fine until we are actual people walking around, and not our ships. At that point, it's teleportation.

The thing is, in my eyes I will always see it as teleportation. There is even a lobby to join a ship. Why didn't they create a seperate multicrew CQC, that would have been better.
Such a great idea being ruined by cheap implementation, if it is what they say it is.

I know why they have done this, it is because it will never be used. Why have it when you can pilot your own ship. There needs to be some great missions/content where you need to use multicrew to actually make it worthwhile. If it's just a bit of pew pew in a CZ or Res site, I would prefer to jump there in my own ship and wing up with someone.

Without the content, this will be a failure even if it is instant teleportation. Give me reasons to join a crew that arn't just quick credits, because from what I have seen so far, there are none.
 
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I like the implementation of multi-crew, though I don't know how much I'll end up using it. I'm hoping that the combat-oriented multi-crew we're getting in 2.3 is a building block for expansions into other systems (exploration, trade, etc.) in the future.

And I'm more hyped than I have any right to be for commander creator. I'm hoping for long hair options.

You mean like how we've been waiting for "Wings" to be expanded upon?
 
In regards to the ppl thinking the teleportation / telepresence is immersion breaking. What if my avatar in multicrew, is a virtual representation of the actual commander? Its remote controlled by a virtual avatar. Signals are tranferred through space instantly. Ships take time to transfer since they are physical objects, while this telepresence can be done instantly.

There is just no way to justify multi-crew without ruining it. Just stop ! No telepresence please ! It's a concession to gameplay and there's nothing more to it.
 
It's not telepresence, it's a game.

It's not a consistent spaceship sim, it's an arcade space game full of shallow mechanics and incomplete features.

People who think "telepresence" represents some sort of sacrilege against immersion are giving ED waaaay too much credit, imo.

But people have a vision and a dream of what they want ED to be... Unfortunately, this doesn't fit in their vision.

You got to admit it's got potential, whether it fulfills its potential has yet to be seen.
 
It's not a consistent spaceship sim, it's an arcade space game full of shallow mechanics and incomplete features.

It's not a 'sim' as such of course because it's a science fiction (year 3000). Some rules of relativity are ignored to make it playable, though I'm in the camp that does think too much concession to 'QoL' just makes it boring. I find the HUD is reasonably functional, somewhere between complicated for vets and inaccessible to noobs, my opinion for what it's woirth. (Plus do we really want, to see every single rivet anyway? Not sure I do.)

Arcade? .. not sure. You do need to know your fogbamk star classes to get on, loadouts can be a balancing act and I'd say you need a reasonable bead on strategy/tactics (assuming you're not just foillowing Reddit to fird every latest Soothis run). Either way Commander Creation (2.3) is a still fundamental stuff, mechanic's wise imo. Not sure it's a great idea to start cascades in the rep systems, until you have the basic input levers in first?

No myth. Almost no matches in any other mode than deathmatch.

If you want team play surely not that tough to find eight (squad) people to say, 'see you there at 8 on Mondays,' is it though?
 
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I know why they have done this, it is because it will never be used. Why have it when you can pilot your own ship.

Ha! I get it now.
FD promises Multi-Crew for Horizons season, but cant think of how to do it in any meaningful way, so they implement this shallow concept and have done with it.
Frontier: "We did Multi-Crew. Like it or Lump it. This is what its going to be."

That feels about right.


The way FD is developing ED reminds me of my Moms cooking.
Sometimes its good, sometimes its ugh, but its always- Like it or Leave it. This is what is being served.
 
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If you want team play surely not that tough to find eight (squad) people to say, 'see you there at 8 on Mondays,' is it though?

If you happen to know that many people with a copy of the game, who actively use it and also share your time zone, sure... I don't even know one.

That's the problem with the non-NPC 'Wings' feature. It will, sadly, also be the problem which plagues use of the non-NPC crew feature.
 
It's not a 'sim' as such of course because it's a science fiction (year 3000). Some rules of relativity are ignored to make it playable, though I'm in the camp that does think too much concession to 'QoL' just makes it boring. I find the HUD is reasonably functional, somewhere between complicated for vets and inaccessible to noobs, my opinion for what it's woirth. (Plus do we really want, to see every single rivet anyway? Not sure I do.)

In most cases I would agree, but the degree of player isolation in the game is too great to ignore. Travel is boring. Wing missions are nonexistent. CQC is on its deathbed. We avoided breaking jump distance and the relevance of engineered A-grade FSDs on low-range ships by making transfers timed. Multicrew is a deserved concession, imo.
 
If you happen to know that many people with a copy of the game, who actively use it and also share your time zone, sure... I don't even know one.

You don't need to actually know them of course ...
There's a live stream right now for instance .. https://www.youtube.com/watch?v=yWColxbMKyw&feature=em-lss

Try the chat channel? CQC is by nature, drop in drop out but I think you'll find the population there is growing bit by bit. Am sure there would be enough interest to start a group . you could talk to Ed about trying to work out a way to match-make, outside the arena to meet in it? Or ask in the chat there to get added to some squads?
 
In most cases I would agree, but the degree of player isolation in the game is too great to ignore. Travel is boring. Wing missions are nonexistent. CQC is on its deathbed. We avoided breaking jump distance and the relevance of engineered A-grade FSDs on low-range ships by making transfers timed. Multicrew is a deserved concession, imo.

It can be solved better than telepresence. Can you imagine more advanced mutlicrew gameplay with this? Space Legs, more functions, fps gameplay on planet, true adventures? With telepresence there is no need for space legs at all...

Solutions like jump gates, station-to-station teleport or multicrew as control over npc should be much better imo. Multicrew should require physical presence, of course some convenient additions like fast travels between major locations should be added.
 
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It can be solved better than telepresence. Can you imagine more advanced mutlicrew gameplay with this? Space Legs, more functions, fps gameplay on planet, true adventures? With telepresence there is no need for space legs at all...

So stop explaining it as "telepresence". Have the screens of you and your friend fade to black, load in your avatar, then fade in. That loading screen masks the process of your character hitching a ride to your friend's ship.

When we can separate our avatars from our ships, that'll be the time to invent some new travel mechanics. Until then it's a non-issue.
 
So stop explaining it as "telepresence". Have the screens of you and your friend fade to black, load in your avatar, then fade in. That loading screen masks the process of your character hitching a ride to your friend's ship.

When we can separate our avatars from our ships, that'll be the time to invent some new travel mechanics. Until then it's a non-issue.

Do you anyone will bother to travel on its own to other ship with space legs if it is possible to "telepresence"?
 
For me the income duplication issue is a non-issue.

You can already duplicate some income in wings

If you all take an assassination mission, gendestruction or massacre mission you can complete the mission much faster using your wing and all get full payout from the mission. The duplicated payout for multicrew is really just an expansion on that.
 
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