2.3 dev update feedback mega thread

Status
Thread Closed: Not open for further replies.
Do you anyone will bother to travel on its own to other ship with space legs if it is possible to "telepresence"?

Stop trying to come up with a reason for it. You're not going to find one. It doesn't matter. It's being done this way to make it more enjoyable and have the feature be used. Nothing more. Full stop.
 
You don't need to actually know them of course ...
There's a live stream right now for instance .. https://www.youtube.com/watch?v=yWColxbMKyw&feature=em-lss

Try the chat channel? CQC is by nature, drop in drop out but I think you'll find the population there is growing bit by bit. Am sure there would be enough interest to start a group . you could talk to Ed about trying to work out a way to match-make, outside the arena to meet in it? Or ask in the chat there to get added to some squads?

I'm in the midst of doing non-ED things (CGI art rendering often takes hours to fully render), right now - as I typically am whenever they run those streams - so, that isn't an option for me.
 
Stop trying to come up with a reason for it. You're not going to find one. It doesn't matter. It's being done this way to make it more enjoyable and have the feature be used. Nothing more. Full stop.

I very much doubt it will be used much, and making it instant access won't make it more enjoyable. Unless they are including specific Multi-crew missions/content and better combat scenarios in general. Most would prefer to use their own ships I suspect.
 
Last edited:
I very much doubt it will be used much, and making it instant access won't make it more enjoyable. Unless they are including specific Multi-crew missions/content and better combat scenarios in general. Most would prefer to use their own ships I suspect.

Oh I believe Elite is in desperate need for multiplayer missions, large pirate bases, capital ship battles and all sorts of other difficult combat situations where several multi-crew ships in wings are required. I wish it had that. As it is though, making multi-crew as simple to access as possible is a good thing. We already have a game where people almost never bump into another person, adding artificial constraints onto more multiplayer features won't improve the situation
 
While there's a case for saying we should just go with it and accept anything, no matter how superficial, it's always immediately contradicted by the videos where Braben and others give special emphasis to claims of attempting to make it the most realistic simulation it's possible to make.

Either the project is meant to be perceived as superficial or as hyper-realistic (which, in turn, then demands a certain level of consistency). They can't believably claim it's both at the same time.
 
While there's a case for saying we should just go with it and accept anything, no matter how superficial, it's always immediately contradicted by the videos where Braben and others give special emphasis to claims of attempting to make it the most realistic simulation it's possible to make.

Either the project is meant to be perceived as superficial or as hyper-realistic (which, in turn, then demands a certain level of consistency). They can't believably claim it's both at the same time.

The ship has sailed on hyper-realistic a long time ago. The game already has a hundred examples of fudging realism in favor of game play. Not sure why people are picking this one feature as the example to live and die on.
 
Oh I believe Elite is in desperate need for multiplayer missions, large pirate bases, capital ship battles and all sorts of other difficult combat situations where several multi-crew ships in wings are required. I wish it had that. As it is though, making multi-crew as simple to access as possible is a good thing. We already have a game where people almost never bump into another person, adding artificial constraints onto more multiplayer features won't improve the situation

Not sure whether you will be able to wing up. If there are three of you on one ship, you could wing up with one other, as when in multicrew mode, you are winged up with them, unless they have changed it.

I can live with instant teleportation, but I really don't like it. I could live with it more, if you had to be at a station, and you access through station services. And I don't see actually meeting up with people as an artificial constraint, I would see it as a part of the experience.

If you get a ship with 25ly jump range, it should take about 10-12 jumps to get to the other side of the bubble, but most of the time it won't be like that. Most ships have more then a 25ly jump range with engineers, so really you are looking at 10-20 minutes of travel time to meet up at a worst case scenario. It's not much time really is it, and I am a player that has very limited playtime.

For me multi-crew should be a well made, deep addition to the game, and if done well, people would have no qualms about a 10min journey to meet up. But from what I have read, it isn't. I hope I am wrong about it.
 
It's not telepresence, it's a game.

It's not a consistent spaceship sim, it's an arcade space game full of shallow mechanics and incomplete features.

People who think "telepresence" represents some sort of sacrilege against immersion are giving ED waaaay too much credit, imo.

Agree. People still don't realise the poor state of this game and want realism when this game is so far from it.

- - - Updated - - -

But people have a vision and a dream of what they want ED to be... Unfortunately, this doesn't fit in their vision.

You got to admit it's got potential, whether it fulfills its potential has yet to be seen.

Of course it has potential, its a sci fi game with very nice graphics and sound but very mediocre gameplay elements, all of the core activities are really bad designed.
 
Agree. People still don't realise the poor state of this game and want realism when this game is so far from it.

I don't want realism. I just want game mechanics that are built around the lore of the game. Not mechanics that make the lore look radiculous.

Get rid of the lore, you get rid of the thing that holds the game together. Then the game dies as all it will be is a host of mini games without context. In a game like ED the lore is vital to its future in my eyes.

If it carries on like this even NMS may end up being the better game. But I doubt it
 
I don't want realism. I just want game mechanics that are built around the lore of the game. Not mechanics that make the lore look radiculous.

Get rid of the lore, you get rid of the thing that holds the game together. Then the game dies as all it will be is a host of mini games without context. In a game like ED the lore is vital to its future in my eyes.

If it carries on like this even NMS may end up being the better game. But I doubt it

I'm the opposite. I don't know anything about the lore, I don't care about the lore because the game is built around those weak mini games so why bother reading the lore if the game is so badly designed?

I only care about the lore if the game has good core game mechanics interesting enough to keep me playing, then yes I read the lore.

I don't see any difference from ED and NMS, for me both are equaly bad but I still hope ED to change someday.
 
Agree. People still don't realise the poor state of this game and want realism when this game is so far from it.

...

So by bringing it even further away from everybody's vision, to a more casual and arcady setting, makes it a better and more unique game? Frack realism, i want to blast condas with my rainbow-jellybean-gun on my pink flying unicorn.
 
While there's a case for saying we should just go with it and accept anything, no matter how superficial, it's always immediately contradicted by the videos where Braben and others give special emphasis to claims of attempting to make it the most realistic simulation it's possible to make.

Either the project is meant to be perceived as superficial or as hyper-realistic (which, in turn, then demands a certain level of consistency). They can't believably claim it's both at the same time.

Hyper-realism?

Where every purchasable module is classed as 1-8 with A-E divisons? Where NPCs throw out some of the cheesiest one-liners I've ever seen in a game?

I'm pretty certain that claim relates specifically to the procedural galaxy and realistic depictions of the cosmos (or as realistic as they can get when it's left half-done), because nothing else in the game even strikes me as a half-hearted attempt at realism.
 
I think that it's wrong to believe that those who dislike the new direction of the game (things like telepresence) and are vocal about it, somehow ignore the fact that the game also lacks good gameplay mechanics in certain areas. In truth, they are aware it all goes hand in hand.

I didn't keep any strict tabs on who's posting what, but I do see a lot of people, who have been on this forum from the beginning, sharing a vision of what they want the game to be and posting similar suggestions or criticism. And these are the same people who have provided criticism in the past, a year ago or more, on things like the USS mechanics, or the combat zones and their roles in a war, on BGS and PP integration, and so many others. It may be that their criticism is getting more and more outspoken, because the distance between the game state they hoped for and the real game state is increasing.

Stating that telepresence opponents are players who have just woken up out of their sleep and decided to bash on something, is simply inaccurate, IMHO.
 
I'm the opposite. I don't know anything about the lore, I don't care about the lore because the game is built around those weak mini games so why bother reading the lore if the game is so badly designed?

I only care about the lore if the game has good core game mechanics interesting enough to keep me playing, then yes I read the lore.

I don't see any difference from ED and NMS, for me both are equaly bad but I still hope ED to change someday.

The lore is there and is pretty rich. It's just that FDev seem to want to keep bringing out game mechanics that break that lore. It seems to me to be going down the route of NMS. Well in fact it could be the other way round NMS may end up being the game we wanth to play.

So much potential in ED that seems to book going down the drain. Again I really hope I am wrong.

- - - Updated - - -

I think that it's wrong to believe that those who dislike the new direction of the game (things like telepresence) and are vocal about it, somehow ignore the fact that the game also lacks good gameplay mechanics in certain areas. In truth, they are aware it all goes hand in hand.

I didn't keep any strict tabs on who's posting what, but I do see a lot of people, who have been on this forum from the beginning, sharing a vision of what they want the game to be and posting similar suggestions or criticism. And these are the same people who have provided criticism in the past, a year ago or more, on things like the USS mechanics, or the combat zones and their roles in a war, on BGS and PP integration, and so many others. It may be that their criticism is getting more and more outspoken, because the distance between the game state they hoped for and the real game state is increasing.

Stating that telepresence opponents are players who have just woken up out of their sleep and decided to bash on something, is simply inaccurate, IMHO.

This is me. I have been pretty much been calling for all these improvements in game play. And I have been called a white Knight for defending the bits I do enjoy.

Can't give you anymore rep so here is a virtual +1.
 
2) True. Still, when that drone conda carrying 400 tons of gold get lost because of a software glitch... and my guess is that the cost would be still nearly as high as the "regular" meat-on-board conda.
I mean, IRL drone are cheaper than planes, but they also are : slower, less range, less armament. If one would build a drone F35, IMO it would cost nearly as much as the regular one.

3) Who knows ? I always thought that it was remote controled, since when I die in it I can return to my ship. I guess it's one of those "ED magic" that doesn't bother anyone immersion wise.

2) It's still cheaper to send a drone, software is waaaay more reliable than squishy humans who need to be turned off 33% of the day. The idea that I'm a brave exploring space pinoreer doesn't make sense in a universe where you can have direct control over a ships systems across the galaxy.

[video=youtube;WBjY3QGNdAw]https://www.youtube.com/watch?v=WBjY3QGNdAw[/video]

Look, I'm actually against the idea of hot-seat, quick-join multi-crew, but I think there needs to be an alternative to a device that erodes the whole premise of the game. I'd rather have it that we're made to hire an NPC crewman, that our friends can just take control of when they want.
 
Maybe the next big revelation will be a cross-over between ED and Matrix. So our CMDRs aren't actually on their ships, it's just a simulation for them a well and in fact they are controlling drones. So all the issues, breaking the immersion for us are just glitches in the in-game matrix or the unwillingness of the in-game matrix programmer to make a better one. Thinking about Inception here.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom