2.3 dev update feedback mega thread

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Hopefully not. That's the whole point of multicrew. Watch the trailer. People are talking about telepresence because it reminds them of the SLFs stupid lore explanation but Frontier Did not say anything about this.

Actually they did. People would not flip out over nothing:

Hey Rax! I've seen it... it's awesome. I like the telepresence aspect of it. It's all a lot of fun.

Good questions... I know that Sandy will be reading this thread a lot so he's sure to see them. We've got a livestream coming up in a couple of weeks, I'm sure there will be plenty of opportunity to answer as many questions as possible :)

But yeah - it's telepresence!

Which makes you think: if it's telepresence, how come you can see other players in their seats? And if those are holograms or whatever other representation, why would the people of the 34th century bother with it? Comms or maybe a video call on a screen would be enough.

So they are using the telepresence nonsense to explain a game feature (being able to instantly multicrew) and then they have to come up with some other nonsense (like ultra realistic holograms or whatever) because they promised players an immersive experience where you are in the cockpit with your friends.
 
Hopefully not. That's the whole point of multicrew. Watch the trailer. People are talking about telepresence because it reminds them of the SLFs stupid lore explanation but Frontier Did not say anything about this.

Why do you find slf telepresence to be stupid (or maybe I misunderstood)?

On a note regarding seeing fellow pilots, I could really go either way. Yes, it's certainly better to have them, but so much feels strange from a standpoint of how the universe works that I don't think I'd care so long as the feature works.
 
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Actually they did. People would not flip out over nothing:





Which makes you think: if it's telepresence, how come you can see other players in their seats? And if those are holograms or whatever other representation, why would the people of the 34th century bother with it? Comms or maybe a video call on a screen would be enough.

So they are using the telepresence nonsense to explain a game feature (being able to instantly multicrew) and then they have to come up with some other nonsense (like ultra realistic holograms or whatever) because they promised players an immersive experience where you are in the cockpit with your friends.

Damn... That sucks big time. Hopefully it's not coming directly from Sandro... Maybe they'll reconsider ? :/
 
Ok now I really confused. its not hard its monday morning and my coffee is yet to kick in.

I know when I launch a SLF and I'm in it I see myself in it or at least a body in the seat. When my crew mate launch's it I always thought off she went to do battle, or is the bit where she tells me telepresence online is in fact her flying the SLF as it were a drone but the feed back she is giving me makes me think she is out there in the cockpit.

Now I'm thinking that the seat/seats on my bridge will be empty .....this is becoming more like teletubbies by the day.
 
Why do you find slf telepresence to be stupid (or maybe I misunderstood)?

On a note regarding seeing fellow pilots, I could really go either way. Yes, it's certainly better to have them, but so much feels strange from a standpoint of how the universe works that I don't think I'd care so long as the feature works.

I find it stupid because they tried to explain something that we already accepted with SRV's and our Main ship.
 
Ok now I really confused. its not hard its monday morning and my coffee is yet to kick in.

I know when I launch a SLF and I'm in it I see myself in it or at least a body in the seat. When my crew mate launch's it I always thought off she went to do battle, or is the bit where she tells me telepresence online is in fact her flying the SLF as it were a drone but the feed back she is giving me makes me think she is out there in the cockpit.

Now I'm thinking that the seat/seats on my bridge will be empty .....this is becoming more like teletubbies by the day.

She's remotely controlling it like a drone. Hence why she's fine if the fighter explodes but dies if the mothership explodes.

Which reminds me to ask, is there lore for us coming back?

- - - Updated - - -

I find it stupid because they tried to explain something that we already accepted with SRV's and our Main ship.

Ah, ok. Never died in an srv, does it work the same as a fighter?
 
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She's remotely controlling it like a drone. Hence why she's fine if the fighter explodes but dies if the mothership explodes.

Aye I thought as much, just seems odd that I can fly it and see me in it, but when a crew mate flies it, it's done by remote control. Never liked the fact that they go down with the ship but that is another topic thread all together.

Guess the live stream on Thursday will create a whole new crap storm on Friday.

I was asking about the seats thing due to us having a character creator incoming with 2.3. I thought that was going to be part of multi crew as in you could see the avatar of your multi crew mates ....
 
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Ah, ok. Never died in an srv, does it work the same as a fighter?

No. You can actually die in your SRV and get back to your ship with the rebuy screen because it's a game and they did not try to mascarade it with some telepresence nonsense. Just like when you die across the galaxy and spawn back to a station thousands of light years away. There was no explanation for that because it's a game and we get it.
 
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Where to start?

Module Transfer, Ship Transfer.




Pretty much every time the forum Grognards whine Frontier folds faster than Superman on laundry day.

I think you need to do your homework a bit more..... ship / module transfer is currently along the lines of how FD initially said it would be. Just before launch they tried to slip in a developmentally simpler way to do it, were called on it, and then chose to go the way they initially planned - which according to what has been said from them, WAS their preferred way, it just took more work to set up..... but some people do like to ignore the facts if it gets in the way of a good moan.

As for the fuel..... I agree that personally SRV fuel is not how I personally would do it, but its not my game, its FDs ultimately, so if you are mad at someone be mad at FD.

PS the ship transfer was NOT down to the forum users, it was a vote put out to every registered user and it was a landslide "victory" for going for the original Design Decision... but again, dont let little things like facts spoil your narrative ;)
 
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Not managing to keep up with the thread, but if there is something of a vote-oid going on, I'd just like to reiterate my opinion that if there is to be any explanation for why commanders can instantly meet up on their bridges over thousands of lightyears, that explanation should be¨: "It's a game", period.
(...and if some players want total immersion, they can self-impose having to travel to a meeting point first.)

Please be conservative with kludging up lore to accomodate gameplay matters.
 
Not managing to keep up with the thread, but if there is something of a vote-oid going on, I'd just like to reiterate my opinion that if there is to be any explanation for why commanders can instantly meet up on their bridges over thousands of lightyears, that explanation should be¨: "It's a game", period.
(...and if some players want total immersion, they can self-impose having to travel to a meeting point first.)

Please be conservative with kludging up lore to accomodate gameplay matters.

i agree with all of the above, id just like to hear from the devs if we are getting anything else with this expansion than just cabins and flying with others.
 
Personally I like the idea someone else brought up in this thread: let us hire NPC crewmembers. They wouldn't have to do anything or provide any bonus, just fill the empty seats on the bridge. If a player joins the crew, he "possesses" one of the NPCs and is able to control them. Its simple, it does not break immersion and it can later easily be extended to add some abilities to the NPCs.

The only question left to answer: "Why can players possess NPCs?" Because its a game. :)
 
Personally I like the idea someone else brought up in this thread: let us hire NPC crewmembers. They wouldn't have to do anything or provide any bonus, just fill the empty seats on the bridge. If a player joins the crew, he "possesses" one of the NPCs and is able to control them. Its simple, it does not break immersion and it can later easily be extended to add some abilities to the NPCs.

The only question left to answer: "Why can players possess NPCs?" Because its a game. :)

This. It also keeps the whole idea of physical multi-crew which might be a space-legs feature a distinct possibility. Where as I feel Telpresance would put a marker that would be hard for FD to back away from once space legs arrive.
 
No. You can actually die in your SRV and get back to your ship with the rebuy screen because it's a game and they did not try to mascarade it with some telepresence nonsense. Just like when you die across the galaxy and spawn back to a station thousands of light years away. There was no explanation for that because it's a game and we get it.

If you use the SRV self destruct or it's destroyed by hostile fire or other, mishap it would appear the magic pockets seat containing all your engineer mats and data instantly transports you into orbit to automatically rejoin your ship.

I've only done it a couple of times, but I don't recall a rebuy screen?
 
Personally I like the idea someone else brought up in this thread: let us hire NPC crewmembers. They wouldn't have to do anything or provide any bonus, just fill the empty seats on the bridge. If a player joins the crew, he "possesses" one of the NPCs and is able to control them. Its simple, it does not break immersion and it can later easily be extended to add some abilities to the NPCs.

The only question left to answer: "Why can players possess NPCs?" Because its a game. :)
The idea the one can possess the the body of another seems more ridiculous and unrealistic than technology allowing remote control and holographic "face time" - aka Telepresence. I think we need to cut down on that Onionhead for a while. :p
 
The idea the one can possess the the body of another seems more ridiculous and unrealistic than technology allowing remote control and holographic "face time" - aka Telepresence. I think we need to cut down on that Onionhead for a while. :p

You are probably not entirely serious, but you are right that my wording was suboptimal (English is not my first language). What I meant by "possess" was simply that the player takes control of the NPC.

The benefit is, that this solution requires no new technology and no suspension of disbelief to explain how a pilot in Archenar is able to control a turret in Sag A*. Because that does not happen. The player just plays as a different character for a while. :)
 
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The idea the one can possess the the body of another seems more ridiculous and unrealistic than technology allowing remote control and holographic "face time" - aka Telepresence. I think we need to cut down on that Onionhead for a while. :p

I think "possess" is the wrong word. If we had NPC crew we could hire, then your friends could simply take over playing the NPC crewmwmber. It's not their commander coming onto your ship, they simply get to play the NPC (and get a bit of cash for it).
 
I think "possess" is the wrong word. If we had NPC crew we could hire, then your friends could simply take over playing the NPC crewmwmber. It's not their commander coming onto your ship, they simply get to play the NPC (and get a bit of cash for it).

Yes, thats exactly what I meant. Thank you for simplifying what I was trying to say :) (would rep you if I could)
 
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I think "possess" is the wrong word. If we had NPC crew we could hire, then your friends could simply take over playing the NPC crewmwmber. It's not their commander coming onto your ship, they simply get to play the NPC (and get a bit of cash for it).

We can flip and turn it endlessly. All we can say for sure its due to Gameplay reasons logic and and gameworld consistancy have been thown out of the cargo hatch.
I do understand there is a need for quickly allocating a crew memeber to the ship. But its not that I find this solution wonderful.
Other solutions would have been nicer but in the end they are clunky and will prohibit use of Multicrew, that by design currently only serves combat (limited use by limited gameplay options).

Regards,
Miklos
 
The game is coming on but still has one glaring omission.

A method of scanning planets for points of interest and setting ways points is a must. Exploration and game play in general suffer for missing this obvious mechanic. Lets face it, searching planets manually is boring as hell.
 
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