2.3 dev update feedback mega thread

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Which makes you think: if it's telepresence, how come you can see other players in their seats? And if those are holograms or whatever other representation, why would the people of the 34th century bother with it? Comms or maybe a video call on a screen would be enough.

This is what some of us have been saying for a while. Real operators of Predator/Reaper drones don't need a hologram lighting up the insides of it.

A pilot wouldn't need all that anergy being diverted into projecting a hologram, either. They'd just have an indicator light telling them someone was linked into the relevant controlling station.

Yes, a hologram in a driving seat looked cool in the first of the 'Transformers' films, but it had a purpose of deception in there. Here, there would be zero reason for it existing.
 
I think "possess" is the wrong word. If we had NPC crew we could hire, then your friends could simply take over playing the NPC crewmwmber. It's not their commander coming onto your ship, they simply get to play the NPC (and get a bit of cash for it).

And 'jack in' to the MC matrix by logging off their CMDR, and back in via the CQC or new main menu option.
 
This is what some of us have been saying for a while. Real operators of Predator/Reaper drones don't need a hologram lighting up the insides of it.

A pilot wouldn't need all that anergy being diverted into projecting a hologram, either. They'd just have an indicator light telling them someone was linked into the relevant controlling station.

Yes, a hologram in a driving seat looked cool in the first of the 'Transformers' films, but it had a purpose of deception in there. Here, there would be zero reason for it existing.

Agreed, save that for same station hard seat transfer of the CMDR's avatar on board.

Why waste that pip powering holograms in system when you can use it for pew pews?

[If the SLF uses telepresence, why is there a body in there if it only needs a camera?]
 
The idea the one can possess the the body of another seems more ridiculous and unrealistic than technology allowing remote control and holographic "face time" - aka Telepresence. I think we need to cut down on that Onionhead for a while. :p

the point is you wouldn't be doing that tho.... .during your time in your mates ship you would be "playing" being your mates crewman. this is no more daft imo than worrying that you are NOT actually using your character in elite dangerous whilst controlling lara croft in tomb raider for instance.
 
the point is you wouldn't be doing that tho.... .during your time in your mates ship you would be "playing" being your mates crewman. this is no more daft imo than worrying that you are NOT actually using your character in elite dangerous whilst controlling lara croft in tomb raider for instance.

Exactly. A temporary secondary account where the proceeds are funnelled to your primary.
 
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Indeed. The "play as an NPC Crew" idea is far superior, and will actually add purpose to the update for Solo players.

I hope FD see the benefits of this. MY hopes are not high though....
 
Regarding multi-crew --- some questions.
Multi-crew is coming. Yey.

Already started tinkering with new turreted builds in Coriolis.io to accommodate for a position for a friend to copilot.

With that in mind I was also tinkering with my mining ships.

So, questions:

Can a co-pilot operate the drones?
For example, while you are mining a rock... can the copilot fire the prospector limpets at different rocks around the ship to find the good ones?
Can he also manipulate and operate the hopper to eject fragments not wanted and so forth?
Would profits from selling ore, or completing mining missions, be split (or duplicated) for both players in the same mining ship?


Sidenote: If it is possible for the co-pilot to operate the prospector limpets it would be great if they would add a "tag" systems where we can tag an asteroid either by color or number coding the limpet stuck in it so it would be easier to find the rock again when mining the next rock.

Furthermore:

Some weapons systems are not turreted... however, they wouldn't really need a turret either.

Examples:

Mines
Dumbfire Missiles
Seeker Missiles
Torpedoes

Can these weapon systems be operated by a co-pilot, thus allowing you to lock-on and fire seeker missiles at enemies from surprising angles?
 
While I will say that multicrew currently sounds pretty sweet from a combat point of view, this new feature could have given new gameplay to many playstyles in the game, not only combat but including trading, mining, and exploration. A large percentage of the players do not play combat regularly, in fact combat isn’t even the style that is played the most:


I'm not sure I fully agree with your assessment here.

The poll is too fragmented and thus gives a wrong impression.

If you add up the numbers for all the choices that = Shoot stuff ... and compare to the numbers on choices that = Peaceful...

Peace = Trader, Explorer, Scientist, Spaceship Racer, SRV Racer, Miner.
Shoot stuff = Mercenary, Bounty Hunter (PvE+PvP), Pirate (PvE+PvP) and Imp/Fed/Alliance (Powerplay)

Peaceful = 466 votes
Shoot stuff = 316 votes

So while true that more people prefer the peaceful stuff (at least among those who voted on poll) the numbers aren't that far apart.

Also... players are not categorically playing only one playstyle. Many prefer a more dynamic approach to the game and participate in various activities. I do as much trading and mission trading as I do bounty hunting. So am I a combat oriented pilot or a peaceful one? As far as the poll goes I would have voted both choices, or not voted at all.

However...

I do fully agree that the multi-crew needs to encompass more than just combat.

Your suggestion about engineering station is spot on when it comes to what I expect to see in multicrew. A co-pilot is primarily present in any type of vehicle to reduce the workload on the pilot. Handling navigation, scanners, AFM repairs, drones/limpet controllers, refineries are ideal tasks for a co-pilot.

I truly hope FDEV takes this into consideration.

Oh, and SLF miner sounds great :)
 
Regarding multi-crew --- some questions.
Multi-crew is coming. Yey.

Already started tinkering with new turreted builds in Coriolis.io to accommodate for a position for a friend to copilot.

With that in mind I was also tinkering with my mining ships.

So, questions:

Can a co-pilot operate the drones?
For example, while you are mining a rock... can the copilot fire the prospector limpets at different rocks around the ship to find the good ones?
Can he also manipulate and operate the hopper to eject fragments not wanted and so forth?
Would profits from selling ore, or completing mining missions, be split (or duplicated) for both players in the same mining ship?


Sidenote: If it is possible for the co-pilot to operate the prospector limpets it would be great if they would add a "tag" systems where we can tag an asteroid either by color or number coding the limpet stuck in it so it would be easier to find the rock again when mining the next rock.

Furthermore:

Some weapons systems are not turreted... however, they wouldn't really need a turret either.

Examples:

Mines
Dumbfire Missiles
Seeker Missiles
Torpedoes

Can these weapon systems be operated by a co-pilot, thus allowing you to lock-on and fire seeker missiles at enemies from surprising angles?

AS best we know, there's noting for crew to do outside of combat. The crew can only control turreted weapons, missile pods and perhaps scanners (citation needed). I personally don't consider flying the fighter, a separate space ship, as crewing the same one.
 
AS best we know, there's noting for crew to do outside of combat. The crew can only control turreted weapons, missile pods and perhaps scanners (citation needed). I personally don't consider flying the fighter, a separate space ship, as crewing the same one.

Meh... if multi-crew is only available as an option for combat then they are selling us half a feature -_-

Multicrew needs to be intertwined into all parts of the game so it can be enjoyed by those who prefer not to do combat, or want a break from combat.

Plenty of co-pilot tasks that can be done outside of combat.

Additional off-ship vehicles for example... surface-skimmer to explore planet surfaces (recon only, need SRV to loot, mine etc), a miner ship like the fighters to assist with breaking fragments.

And most of all there needs to be multi-crew / wings-based missions already. Stacking solo missions to play as a team is terrible and reminds me of gameplay mechanics from the 90s.
 
I'm tired of all threads being locked and pointed at this megathread that noone is even bothering to read anymore cause it's a massive multipage thread where anything between page 2 and <insert whatever is last page number> is completely ignored.

What is even the point of this thread at this point?
 
Regarding multi-crew

I know this has been discussed before but I have to say the idea of instant "teleporting" others into the ship just breaks the whole realism that Frontier try and claim to make all the time.

At least Transfer of ships is "kind of" ok now it isn't instant. A simple mechanic of meeting up with the other commanders, either in Space or at a Station preferably would be much better and more realistic. If ships could dock with each other that would be amazing. Let's face games in the 90's (IWAR) did this albeit with NPC etc.

This brings me to the next point/request, NPC crew, please!!!! It would help the game become an RPG as well as a Space Sim. Yes, Space Sim is what I think we want the removal or Arena (from Steam) I think suggests this, no?

Flame at will CMDRs... ;)
 
Regarding multi-crew

I know this has been discussed before but I have to say the idea of instant "teleporting" others into the ship just breaks the whole realism that Frontier try and claim to make all the time.

At least Transfer of ships is "kind of" ok now it isn't instant. A simple mechanic of meeting up with the other commanders, either in Space or at a Station preferably would be much better and more realistic. If ships could dock with each other that would be amazing. Let's face games in the 90's (IWAR) did this albeit with NPC etc.

This brings me to the next point/request, NPC crew, please!!!! It would help the game become an RPG as well as a Space Sim. Yes, Space Sim is what I think we want the removal or Arena (from Steam) I think suggests this, no?

Flame at will CMDRs... ;)

http://www.reactiongifs.com/r/fire.gif
 
Indeed. The "play as an NPC Crew" idea is far superior, and will actually add purpose to the update for Solo players.

I hope FD see the benefits of this. MY hopes are not high though....

And yet, I happily prefer seeing my friends avatars rather than any NPC crewmembers when playing cooperatively.

As long as that option stayed intact AND the players joining I the crew were also rewarded with Bounties, he cool idea.

The whole multicrew thing while limited is actually the most consistently sensible thing Frontier is doing for cooperative multiplayer since the game's release. It's not overencumbered by asinine time sinks for meeting up. It doesn't discourage people from doing it due to duplicated rather than gimp ed rewards. It adds personality to the players. It genuinely sounds fun, provided the turret implementation makes sense (SLF is fun proven to be fun already). Very much looking forward to it. And for a change, in exactly the way Frontier have described it in the dev update. Minor balancing can be discussed in the beta.
 
Meh... if multi-crew is only available as an option for combat then they are selling us half a feature -_-

Multicrew needs to be intertwined into all parts of the game so it can be enjoyed by those who prefer not to do combat, or want a break from combat.

Agreed 100%

However, given how they listed the crew features earlier (which included things like engineering) I'm guessing that rather than reducing it to half a feature, they're cutting it in half, with more to be provided in season 3 (or maybe 2.4 but I doubt it)...

At least I really hope so. I like combat as much as the next guy or gal, but Elite is more than that.
 
And yet, I happily prefer seeing my friends avatars rather than any NPC crewmembers when playing cooperatively.

As long as that option stayed intact AND the players joining I the crew were also rewarded with Bounties, he cool idea.

The whole multicrew thing while limited is actually the most consistently sensible thing Frontier is doing for cooperative multiplayer since the game's release. It's not overencumbered by asinine time sinks for meeting up. It doesn't discourage people from doing it due to duplicated rather than gimp ed rewards. It adds personality to the players. It genuinely sounds fun, provided the turret implementation makes sense (SLF is fun proven to be fun already). Very much looking forward to it. And for a change, in exactly the way Frontier have described it in the dev update. Minor balancing can be discussed in the beta.

I agree with you so hard I'm afraid I've done something irreversible to spacetime. Some sort of agree paradox. So much agreeing occurred in a single moment that we've created a kind of conflux at this point.
 

Goose4291

Banned
I'm tired of all threads being locked and pointed at this megathread that noone is even bothering to read anymore cause it's a massive multipage thread where anything between page 2 and <insert whatever is last page number> is completely ignored.

What is even the point of this thread at this point?

It was to shut down any negativity.

You can see this by all the 'x feature in the stream is amazing' threads that are now happily spawning.
 
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