News 2.3 Dev Update

When is the next update?? I wish they would talk to us and tell us when to look out for these things. The anticipation is killing me

Beta release was 3.5 weeks away, 1 week ago. So details should be pouring out fairly soon. Unless they're rethinking stuff ;). Either way, we'll know more soon enough.
 
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I think this uproar of the telepresence is so silly, it's matchmaking so it's not going to be very ''realistic'' and it will be hard to explain in game lore. They still made an effort to try to give some in lore explanation for the feature and people are throwing bricks at them for it, it's just a shame. If the uproar over one word holds back the development i'll be really sad.

The mistake, in my opinion, was trying at all. I'm all for lore and immersion, but galaxy wide telepresence just raises too many problems and has potential ramifications on the game world. Ignore it just like we ignore instant eject teleports.

Far better to ignore it lore wise or use the earlier secondary profile idea for crew purposes.
 
Since we get insta teleport back to the bubble upon death 30kly away and we do have parallel dimensions (solo, open, PG) anyway, I don't get the issues with lore.

Now that arena is a thing I reckon a timelock to play that wouldn't be too bad. But tbh the real fix is easy......as part if the rebuy screen (or just before) a simple message offering condolences for loss of Cmdr and as sole beneficiary you inherit all. Could even tie it to a game wipe.....increment Cmdr name (.1 .2 etc) and keep everything or keep Cmdr name and start over.
I think it's lore that sets this game apart from all others and is the reason it's successful across decades.
 
Now that arena is a thing I reckon a timelock to play that wouldn't be too bad. But tbh the real fix is easy......as part if the rebuy screen (or just before) a simple message offering condolences for loss of Cmdr and as sole beneficiary you inherit all. Could even tie it to a game wipe.....increment Cmdr name (.1 .2 etc) and keep everything or keep Cmdr name and start over.
I think it's lore that sets this game apart from all others and is the reason it's successful across decades.

You want to TIME LOCK people for dying? Just stop.
 
Far better to ignore it lore wise or use the earlier secondary profile idea for crew purposes.

Maybe but it means further developing the UI, before the base mechanics have been debugged in the wild.
(a UI change is relatively simple deal, compared to streams in the networking?)

The mistake, in my opinion, was trying at all. I'm all for lore and immersion, but galaxy wide telepresence just raises too many problems and has potential ramifications on the game world. Ignore it just like we ignore instant eject teleports.

The Life Scientific (Radio 4) was interesting this morning. Podcast.

Sean Carroll (Cosmologist/Physics Professor) talking about why he left Einstein to study Quantum Dynamics, in general searching for Unifying Theory but looking bottom-up rather than from the top, down.

Relativity is of course huge in descibing Time and Space on the macro-scale, has been for years and years but has it been 'done to death' in a way? It's important for sure but it definitely seems to have run into a dead end on Dark Energy and as Quantum is a weird and wonderful world (and as quantum entanglement, across large distances, IS a thing) it could offer fertile ground for imaginative musings, around FTL 'possibles' in the Science Fictional world of Elite and it's lore projects?

Maybe we could ask a rhetorical, "why not" but stress it through Feynman .. not Space Unicorns.
 
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The mistake, in my opinion, was trying at all. I'm all for lore and immersion, but galaxy wide telepresence just raises too many problems and has potential ramifications on the game world. Ignore it just like we ignore instant eject teleports.

Far better to ignore it lore wise or use the earlier secondary profile idea for crew purposes.

The best approach would be Ozram's "Agent Smith" approach. Hire an NPC Crew then, if a friend wants to join you remotely, they do a "Matrix Agent" into the NPC's Avatar. This would be alongside the ability to physically join a ship's crew when your ships are at the same facility.

- - - Updated - - -

Sigh.....and here I was hoping that these Dev Updates were going to be a weekly thing again. Barely 2 weeks until Beta, & we still know next to nothing about what is in this Update.....beyond the Headline Feature.
 
The mistake, in my opinion, was trying at all. I'm all for lore and immersion, but galaxy wide telepresence just raises too many problems and has potential ramifications on the game world. Ignore it just like we ignore instant eject teleports.

Far better to ignore it lore wise or use the earlier secondary profile idea for crew purposes.

Idk, I think they could wiggle a way out of this with solid-light holographic projectors etc? But then if your power plant goes dead, then the crew members should instantly vanish, and return back to their original craft. That's how SLF works, I can testify ;)

The major thing that bugs me isn't the lack of input lag, or the infinite range, since there are theorectical physics based ways to explain this via entanglement etc. What bugs me is that some telepresence has a 30 km range, and others have an infinite range. That makes zero sense. Either they're all short range, or they're all long range. Pick One Frontier, Please.
 
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Maybe but it means further developing the UI, before the base mechanics have been debugged in the wild.
(a UI change is relatively simple deal, compared to streams in the networking?)

Ah, but the advantage is that it would ensure that people get more out of the Character Creator. As it is some are questioning its usefulness, but for those who like it they can have a set avatar for themselves and play around with another one for their "crew" avatar. It's a win-win there.

Idk, I think they could wiggle a way out of this with solid-light holographic projectors etc? But then if your power plant goes dead, then the crew members should instantly vanish, and return back to their original craft. That's how SLF works, I can testify ;)

The major thing that bugs me isn't the lack of input lag, or the infinite range, since there are theorectical physics based ways to explain this via entanglement etc. What bugs me is that some telepresence has a 30 km range, and others have an infinite range. That makes zero sense. Either they're all short range, or they're all long range. Pick One Frontier, Please.

Honestly I don't want them to wiggle out of it, because of the aforementioned lore issues and limitation.

Granted we have quantum entanglement technology in use (only way to explain the FTL communications involved) but I always assumed that it had limits in terms of bandwidth. We have voice comms after all, not video (uses a lot more data). We have text from GalNet not video. And as far as CQC goes, well, the data being shared is on par with that of data being shared in Call of Duty - everyone has a shared program and all that's being passed along is positioning and weapon fire direction. The "world" itself is contained on your ship.

Meanwhile going full virtual on another ship goes way beyond that, given all the information that has to be relayed to the virtual pilot.

And my issue with that is simply the logical implication of such a technology - not unlike instant ship transfers where the explanation is 3D printing (which recreate your modifications too) or those explaining instant ejection with cloning (so why wasn't the Emperor cloned, and why isn't it mentioned as commonplace?)

Lore wise there are implications that I don't like. Drew Wagar pointed out he certainly won't be using it in any Elite novel. That to me says something.
 
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This, at 7:50...

https://www.youtube.com/watch?v=Sz5aeV-G7DE&index=30&list=PL7glm5rbPHKyBblUEjmm2PFkwJ4ykuz6s

WYNDL: "Will Elite Dangerous allow for remote control of ships?"

No personal risk, reduced gain, if any. Differentiate the soft seat interloper from the hard seat 'physically' occupied by a Pilots Federation CMDR that you trust with your life without question, because they are a member of your prestige family.

Watching these dev diaries it's obvious there's significantly more depth to this iteration of the number one space sim ever developed in David's mind, but somehow that level of detail doesn't seem to be getting through to some of the player base.

Some players don't seem to appreciate that as an esteemed member of the Pilot's Federation, who have fought hard to earn the trust and respect of the galactic powers, there is a certain level of, dare I say it, chivalrous behaviour expected.

The first Elite had no 'high-score', you built up and spent your credits on your ship, to gain an edge. Has the Pilots Federation ever considered down ranking those who choose to murder their colleagues as well as a significant credit penalty?

Since it's proving difficult to prevent players finding and exploiting credit grinds and accumulating more money than god it may be wise to apply other, more difficult to mitigate penalties, like being kicked from the Pilots Federation for mass fratricide.

These are your brothers and sisters in arms, pilot! Why the #&^* are you shooting at them!? We had to lower the bar to Competent due to a lack of skilled pilots and now you're killing them off? Shoot at the hostile targets, not your own family!

My mother, in her infinite wisdom, knew what appreciation was. Some chocolate treats were "far too good for children", a few moments of melt in the mouth luxury for adults reduced to a valueless "Nom, nom, gulp! Can I have some more!"

Can the rich lore that supports this be ported from the fiction, into the experience?

[Can the attackers HUD show a pilot's "Report crimes against me" status on or off?]
 
...Sigh.....and here I was hoping that these Dev Updates were going to be a weekly thing again. Barely 2 weeks until Beta, & we still know next to nothing about what is in this Update.....beyond the Headline Feature.

There are two livestreams planned for next week, Tuesday and Thursday. I'd guess 7pm. I suggest setting a reminder. I can say no more.
 
[Can the attackers HUD show a pilot's "Report crimes against me" status on or off?]

Incoming message...

CMDR, it is with great regret, and disdain that we must contact you to advise your Pilots Federation rank has been downgraded from Elite, to Deadly for fratricide and as a consequence, your Shinrarta Dezhra permit has been revoked.

The Pilots Federation do not condone this behaviour and a fine has been levied on you to compensate the CMDR you destroyed in cold blood to cover the insurance policy on their vessel. Do not ignore the warnings projected on your HUD!

In an effort to prevent this happening again, please refer to clause 42, subsection iii of your Pilots Federation code of conduct. If instead of "CMDR" in red your HUD shows "CMDR" in green you will be held accountable for all hostile actions.

...

If you WANT to pvp test your latest engineer mods on another CMDR's ship, have them AGREE to turning off the "Report crimes against me" option and there will be no crime. Murdering a fellow CMDR should attract VERY dire consequences.

Penalties could increase if the victim ran and didn't even deploy their hardpoints.

Edit: Bust 'em back to a Harmless freewinder with debts to pay off until they 'get' it...

Edit edit: The Pilots Federation could have a fund that covers the rebuy for the victim so at least they're not out of pocket on their ship and the offender could then have any credit gains garnished at an appropriate percentage until they crawl back to zero.

Something like this might entice me out of SOLO, to stand with TRUSTWORTHY allies.
 
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I'm still seeing this telepresence as a time fast forward which is necessary for the sake of gameplay. However if there must be a new lore to explain it you can now implement a 10sec. timer and with Spacelegs you introduce a Link - chamber in every ship where you have to go to initalize this complicated connecting process.
 
I'm still seeing this telepresence as a time fast forward which is necessary for the sake of gameplay. However if there must be a new lore to explain it you can now implement a 10sec. timer and with Spacelegs you introduce a Link - chamber in every ship where you have to go to initalize this complicated connecting process.
Personally I'm against that timer on account of there being no gameplay for such a timer, much like if you were made to wait after facing the rebuy screen. What I would like, is for the requirement of an NPC crew to be in the receiving ship (until we have "legs") so the player actually pays for having a crew and so we give a bit more significance to the NPC crew which have been so welcomed by the community yet sorta shunned by fd. They're generally ugly, take time and serious credits to train and keep, die when ship is destroyed and don't get an avatar in the pilots seat when they're at the helm. Very little reason they should not be an integral part of multicrew at least until we can "physically" step on to another players ship.
 
You want to TIME LOCK people for dying? Just stop.

How about a time lock, and other HARSH penalties for cop killers?

...

Incoming message...

CMDR, your persistent disregard for discipline within the ranks of the Federal Navy Auxiliary has not gone unnoticed. Be advised you have been demoted to Post Captain, your Federal Corvette has been impounded and an arrest warrant has been issued.

Should you decide to enter Federation space our operatives have orders to return you, or your escape pod for a court marshal hearing and you will be confined to the brig for 24 hours pending a decision on any further disciplinary action or penalty.

The Federal Navy will not tolerate friendly fire! Kerb your hostilities or face the consequences.

...

Why penalise the victim? Sure, you can 'play' the scum bag if you want but there are risks involved if you're just using that FDL to terrorise newbies and annoy FDev's other customers off the server. Some crime might pay, some costs you dearly.

Earn back your rank, pay off your fines and we might release your Corvette, traitor!

Honestly, I don't see why anyone is condoning or supporting people who prey on their own. Cop killers should be identified as such so their peers can reciprocate with the distrust these dishonorable CMDR's have brought upon themselves.

Edit...

A CMDR could be clean in this system, so why kill warrant scan them and instantly reveal a previously unknown star of extreme "heat" sitting in that ship? Because as a member of the Pilots Federation your HUD should indicate the status of other members by default.

In other open pvp MMO's players who kill players get an increasingly blood red name such that even if they're in a clan where the red name is maintained as a badge of honour at least the care bears can hopefully see them coming with enough time to get out of the way.

Incorporated into the galaxy map it might be really good fun to pull together a wing of Cutters to investigate that conspicuous blood red blob skulking around Cemiess, check the local stations for bounties issued then honk the system and track the suspect in supercruise...

How do the good guys know where the really nasty bad guy action is? Any plans for this data?
 
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