News 2.3 Dev Update

Its not unbalanced. A multi-crew ship has multiple people just like a wing has multiple people. One ship with 3 crew is as good as 3 ships with one crew. This is balance. In no world should 3 players be on the same level as just one regardless of the situation.

yep. this is right logic view. but,
the wing cmdrs are trasported with theirs ships to other one regardless the distance same as this multicrew?

Anything for a solo player?

No?

Nope?

Just say it FD: next update: there is nothing for you, solo player. No added depth; no improved missions - just poop-poop in different directions within a team.

Yawn..

tru.
 
Last edited:
Its not unbalanced. A multi-crew ship has multiple people just like a wing has multiple people. One ship with 3 crew is as good as 3 ships with one crew. This is balance. In no world should 3 players be on the same level as just one regardless of the situation.

There is an imbalance for lone wolf players though. That already exists with Wings of course so multicrew won't change that much. The way to correct that imbalance, to a degree at least, is with NPC wingmen and multicrew, something that would actually benefit everyone in all modes instead of this player-only version for wings and multicrew, but as we've seen no move towards NPC wingmen or multicrew, that imbalance will remain. Yes, there is nothing stopping lone wolf players from joining others in a wing or crew, but it goes against the 'play your way' mantra the game is advertised with to force them to by continuing to disadvantage them if they don't. THAT's the real ptoblem here re balance.
 
Heh. Just thinking.. two people log on as multicrew to Cmdr 3, and then go off for a cup of coffee while Cmdr 3 goes on a (PvE, maybe PvP) bounty hunting / CZ rampage. They start racking up the money while not even at their machines.

When it's done, they agree to drop some Platinum (or whatever) as repayment. Or just an offer to reciprocate later - Cmdr 1 pilots while 2 & 3 are logged on as multicrew and AFK.


Well more Simple is to just have each Cmd do it once.

Always having the other 2 going for an Coffee while 1 guy makes the Money.
Then Rotate.

Up to you if you consider it Triple Profit or Third of work.
Either way Works :p


In my Case. I think the First thing I will do is Pull my Friends a Bit.
I got way more Money than they Got. So its an Nice Option to bring up to Money Fast.
 
David, 33 years ago there was a vision. This is YOUR genius, please don't lose focus.

While it may be difficult to ignore the instant gratification pew pew crowd they are here today, back in COD tomorrow (unless it's a school day). Regardless of what you do to appease these people, their attention span is fleeting at best.

Back in 84 you taught us to fill the gaps with our imagination, in the absence of friends to share the ride. Then we grew up, had careers, families, read books, saw movies, played other games and yet something about Elite kept us loyal.

Your original vision is still drawing those immersion people back, you'll find many of us in SOLO because we prefer not to get mugged by children with railguns. We'd really like to come out and play, so can we spy on other player's crime stats?

Let not the future of the first, and best space trading sim be dictated by those who you felt the need to welcome separately to the original manual at "Combat", because you know they only opened it all to find the words for the security...

To a career trader, explorer, miner, or even bounty hunter in a rush the BGS NPC ships are a predictable annoyance, until the next patch. You can factor them in to your risk / reward profile and utilise limited time to reach goals effectively.

It seems to me that prior to a CMDR inviting crew members on board said CMDR would be wise to inspect, apply limits and refuse entry to, quite frankly, trolls who are probably going to waste their time with malicious premeditated stupidity.

A "Mostly Stupid" reset persistent hazard rating might be handy. Six...

Well said. +Rep [up]
 
So, to sum up this 2.3 official post ...

-33 lines about multi-crew i.e. an exclusive multi-players feature I won't use.

* AND*

- 2 (two !!!) lines about the avatar creator, i.e. a feature I, as a single player, will use *ONCE* for cosmetic purpose only.

Great : now I feel excited ...

I guess I'll have to wait for 2.4 to launch the game again and *DO* something interesting ? If I'm lucky I mean....

Meanwhile, if you don't mind, I'll play something else.
 
No, you can't travel there. Your ship stays where you last docked it, you don't magically gain all exploration data and rank progress of the person who travelled there. You only get to play in their ship for a short while, not even being able to control it, for - hey - if the dev update is any indication, explorer game mechanics will again be a non-entitiy for multicrew.


What it devalues is your perception of the value of sitting through all those loading screens to get there. That's your personal problem however.

And the end result is that you have been there. The data...the rank. That doesn't matter.

What will matter is that these achievements will be devalued as a result of making them easy to achieve, simply by allowing players to hop in via "Telepresence".

That is an inevitable result of this. Today....getting to Beagle Point is a badge of honour. When 2.3 comes along and people start issuing invites ...it'll be a "so what?"

Thats been the result in every other game and I see no reason why ED would be different.
 
So, to sum up this 2.3 official post ...

-33 lines about multi-crew i.e. an exclusive multi-players feature I won't use.

* AND*

- 2 (two !!!) lines about the avatar creator, i.e. a feature I, as a single player, will use *ONCE* for cosmetic purpose only.

Great : now I feel excited ...

I guess I'll have to wait for 2.4 to launch the game again and *DO* something interesting ? If I'm lucky I mean....

Meanwhile, if you don't mind, I'll play something else.

Personally I wouldn't expect, that while multicrew UI / networking and creator UI programmers are busy on 2.3, the REST of the dev team .. planet artists, 3D modellers, mission devs, AI programmers, story writers .. have probably all got their feet up, doing nothing at all. Having a good laugh while they take a monthly paycheck, reckon they're all on a jolly somewhere?

:rolleyes:
 
Last edited:
And the end result is that you have been there. The data...the rank. That doesn't matter.

What will matter is that these achievements will be devalued as a result of making them easy to achieve, simply by allowing players to hop in via "Telepresence".

That is an inevitable result of this. Today....getting to Beagle Point is a badge of honour. When 2.3 comes along and people start issuing invites ...it'll be a "so what?"

Thats been the result in every other game and I see no reason why ED would be different.

I guess the only way to stop that and keep multicrew viable would be to impose a range restriction for joining someone's crew. Would make sense to me. Maybe a 1000ly limit?
 
That is an inevitable result of this. Today....getting to Beagle Point is a badge of honour. When 2.3 comes along and people start issuing invites ...it'll be a "so what?"

This is already a "so what" matter to many. I don't know why so many arguments against this are centered around going to Sag A or Beagle point like if you do those two things you beat the game. If you're a solo only, lone wolf explorer, then yeah, sorry, this update isn't for you. Don't try to wreck it for everyone else.

When the update for solo exploration comes out, you won't catch me complaining about it. Because it doesn't affect me.
 
Heh. Just thinking.. two people log on as multicrew to Cmdr 3, and then go off for a cup of coffee while Cmdr 3 goes on a (PvE, maybe PvP) bounty hunting / CZ rampage. They start racking up the money while not even at their machines.

When it's done, they agree to drop some Platinum (or whatever) as repayment. Or just an offer to reciprocate later - Cmdr 1 pilots while 2 & 3 are logged on as multicrew and AFK.


The fix for that is as simple as having a time-out timer. If no input for 5 minutes (or whatever), they get kicked. Pretty standard multiplayer stuff...
 
Last edited:
I don't know whether I should laugh or pity posts like above.

I've been to SagA and Beagle point via pictures and YouTube videos countless times. Never actually done it in-game. So I have devalued someone else?

I've seen pictures of the Grand Canyon, the Eiffel Tower and the Taj Mahal.

Doesn't make them equal to going there.

I've watched videos of raids and challenges in lots of games. They don't deliver the same thrill or accomplishment as actually doing so.

Telepresence will allow you to be there without the accomplishment of travelling there. It will devalue the experience and achievement for everyone.

One just needs to look at other games and how other such achievements get devalued. There are people who are proud of doing this challenge....and Telepresence would devalue that for them.
 
Someone warping to beagle point via multicrew is not the same thing as someone flying there.

The thing that makes getting to beagle point impressive is that you flew there.

People will still fly there, and it will still be impressive.

It is not somehow less impressive because a player invited a friend to sit in their cockpit for five minutes and look out the window.

This is like saying that letting your friend sit down in your chair at home and fly your ASP around Sag A* for a bit cheapens the experience because he didn't fly there himself.

It's just totally stupid.
 
This is already a "so what" matter to many. I don't know why so many arguments against this are centered around going to Sag A or Beagle point like if you do those two things you beat the game. If you're a solo only, lone wolf explorer, then yeah, sorry, this update isn't for you. Don't try to wreck it for everyone else.

I can't help feeling those sorts of complaints come from non-explorers anyway.

I mean anyone that paints insta-jumping to someone's ship to see Beagle Point as being the same as making the trip yourself, surely isn't an explorer anyway?
 
Last edited:
This is already a "so what" matter to many. I don't know why so many arguments against this are centered around going to Sag A or Beagle point like if you do those two things you beat the game. If you're a solo only, lone wolf explorer, then yeah, sorry, this update isn't for you. Don't try to wreck it for everyone else.

When the update for solo exploration comes out, you won't catch me complaining about it. Because it doesn't affect me.

This isn't about multiplayer vs solo.

Who seriously cares?

This is about whether the convenience of telepresence is worth the loss of factors such as the sense of achievement players get by going to Beagle Point...whether it is worth the Pay to Win aspect....whether it is worth the problems the proposed mechanics brings to game balance...whether it is worth the abuse....the breaking of the "suspension of disbelief"...and more.

This system brings with it a whole slew of potential problems and issues, some more serious than others.

Multicrew does not require the convenience of instant access. Therefore it needs to be justified alongside other arguments. Convenience for the sake of convenience, especially when it creates or exacerbates other issues, is not good design.
 
I've seen pictures of the Grand Canyon, the Eiffel Tower and the Taj Mahal.

Telepresence will allow you to be there without the accomplishment of travelling there. It will devalue the experience and achievement for everyone.

I don't know actually. I'd see the difference as by travelling yourself, seeing the sights and eating local food in the USA, Paris and India. Or in telepresence, going on a coach package holiday .. and never leaving the hotel.
 
Last edited:
I guess the only way to stop that and keep multicrew viable would be to impose a range restriction for joining someone's crew. Would make sense to me. Maybe a 1000ly limit?

There isn't really any viable way to counter this. Well....maybe if FD add some sort of visual filter do they can't get the full experience. But I can't see FD doing that.

As I said before....I would make use of NPC crew and emphasise CQC as a way to bring in the cadual dropin crowd. Multiplayer has its place and its a good addition....but only if it is done right and only if it is added with proper care taken for its impact on other aspects of gameplay.

Going by the information provided...that care hasn"t been taken
 
There isn't really any viable way to counter this. Well....maybe if FD add some sort of visual filter do they can't get the full experience. But I can't see FD doing that.

As I said before....I would make use of NPC crew and emphasise CQC as a way to bring in the cadual dropin crowd. Multiplayer has its place and its a good addition....but only if it is done right and only if it is added with proper care taken for its impact on other aspects of gameplay.

Going by the information provided...that care hasn"t been taken

I think it was an intentional decision based on the big picture.

Trouble is the issues you're raising as issues aren't really issues for many people.

While stopping people multicrewing for "immershun" reasons affects everyone and seriously limits the feature's useability.
 
Last edited:
Just a thought, but what if those using telepresence have a modified view of their environment? Maybe stars, planets and moons are rendered in less detail (maybe a single template for each) so that only the player who is actually there experiences the environment naturally. This may alleviate the concerns of those that don't like the impact on immersion and such, but still allow a fun and functional telepresence for those that will use it. I wouldn't imagine this would be too difficult to implement either as would amount to maybe some different textures used for stars/moons/planets.

If this is at all serious, then it is one of the pettiest things I've ever seen written here, and I've heard all sorts of things from immersionists. Jesus H Christ, shameful.
 
Just a thought, but what if those using telepresence have a modified view of their environment? Maybe stars, planets and moons are rendered in less detail (maybe a single template for each) so that only the player who is actually there experiences the environment naturally. This may alleviate the concerns of those that don't like the impact on immersion and such, but still allow a fun and functional telepresence for those that will use it. I wouldn't imagine this would be too difficult to implement either as would amount to maybe some different textures used for stars/moons/planets.

If this is at all serious, then it is one of the pettiest things I've ever seen written here, and I've heard all sorts of things from immersionists. Jesus H Christ, shameful.

Disagree with the comment actually, I'm not sure that you should get 'the full experience' if you're telegraphed into the ship as multi-crew. Not that you will get that HD experience anyway .. from the OP .. only the ship owner can take the helm.
 
Back
Top Bottom