News 2.3 Dev Update

Any crime that the ship suffers is applied to all crewmembers equally. But when a Commander leaves or ends a session, the crew will have the option of avoiding taking the crimes with them, but in doing so, will lose all credits earned. It will be their choice.

It sounds to me like the option to give up the credits to ignore any crimes committed during multi-crew may only be an option for the additional players and not the ship owner who I assume will not get the same option.
 
It sounds to me like the option to give up the credits to ignore any crimes committed during multi-crew may only be an option for the additional players and not the ship owner who I assume will not get the same option.

It could become a nice griefing tool (just for the laughs?). I hope FDevs will think about it more than twice.
 
Great info! thanks!


Magic transport anywhere... not so sure.



don't start this crap again please.



If people start talking about "realism" one more time or try an have this removed im gonna pull my hair out.


i wish people on this forums would stop an let just one thing fly with out the realism or some sort of added punishment.





anyways im really hoping for more SRV's the 1960s moon buggy needs to go :D
 
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don't start this crap again please.



If people start talking about "realism" one more time or try an have this removed im gonna pull my hair out.


i wish people on this forums would stop with this non sense

They should add insta-fly button on the main menu, otherwise i'm disappointed.
 
How is that a problem?

I never mentioned the word 'problem'. I think it's pretty funny that it's a possibility actually.

Can I think of situations were people will find problems with it? Sure. If you're in a combat CG and trying to get into a certain % bracket to get a higher reward, but are beaten out by someone who wasn't even at their computer, you might be a bit annoyed. If you knew, of course. ;)
 
Petty? Shameful? And where did I say I am an immersionist? It was a simple suggestion that took both sides into account. You may think it's a bad suggestion but petty and shameful? I hope that you are not serious.

I agree that artificially capping graphics for the pilot joining the crew is a bit ridiculous. It's also surprising that anyone actually came up with that as a serious suggestion.
 
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don't start this crap again please.

If people start talking about "realism" one more time or try an have this removed im gonna pull my hair out.

i wish people on this forums would stop an let just one thing fly with out the realism or some sort of added punishment.

anyways im really hoping for more SRV's the 1960s moon buggy needs to go :D
Thing is having a consistent set of rules to the game universe (not just realism) is important to both its immersive elements as well as to the enjoyability of the gameplay. You may not agree but that doesn't make it any less important. As for me personally, I find consistency to be very important and I find it very problematic if the new feature ends up going ahead as described. I think you need a crew in the ship for the ship to be crewed. For that to happen, the NPCs need to be there. Doing the multicrew by telemagic without the need for warm bodies is a massive missed opportunity and goes once again to the core of the previous issues with instant transfers.
 
All I want is a consistent gameplay RP experience within a virtual galaxy that makes at least some modicum of sense.
Roll on the beta testing we'll find out soon enough and if it's anything like the debate over instant ship transfer, Frontier will need to create a poll again.

Question is will instant teleporting multi crew break the game in some interesting and whacky way.
My main concern is the P2P architecture and ongoing instancing issues and how this will affect multi crew.

We will see.
 

Deleted member 38366

D
I've read numous postings and I have to admit... Sometimes I do wonder.

"I want to play with Friends and meet in certain places. They're far away and I only have 20 Minutes. It's a Game, so make it instantaneous and please Ship transfer as well, once we're at it."

Just so we get this straight. THIS just happens to be the Product these people have purchased :
ELITE-NotInstant_TheGame.jpg


[...]In the Year 3300, across the vast expanse of an epic, fullscale recreation of our Milky Way[...]

Like... You brought 20 Minutes of time and expect to "hit the action"? At a moment's notice preferrably? In a Game that clearly takes place on an epic scale, which defines its very nature and character? Seriously?

ELITE-NotInstant.jpg

(the Button right above it is the next-best thing)

------------------ edit -------------------

Just to take an honest "Sanity Check" on things :

I'm a BGS guy. Background Sim. So how about this :

- Civil Wars, Elections and Wars take 3+1 Days to finish, minimum
-> would anyone actually prefer them to last only 40 Minutes? Like... because it's more convinient and quicker?

- moving a Faction up 10% takes at least one BGS cycle (24hrs), in contested and/or big Systems creating such a 10% move for a Faction can easily take several Days
-> would anyone actually prefer that to take 1 hour instead? Like... because we would want to see it all happen much quicker, just for convinience of being a casual Gamer?

- Expanding into and taking Control of a System can easily take more than one full week, in big or contested Systems this can take far longer than that
-> wound anyone actually prefer that to be done in a single day maybe? Like... because we get quicker action and can flip a System during an evening session?

Personally, my answer to all of above would be : hell no, that would just entirely kill it.
 
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I don't like the idea of wiping crimes upon leaving the ship. The crime and punishment system is far to lenient now as it is, this will just make things worse.

How about if a player gains a bounty and then gets killed that bounty is removed from the players wallet. Even if they do not have the cash to pay it the bounty is removed first and then the rebuy cost of the ship they lost. Also how about if a player in wanted in a system they can't use regular stations or outposts unless they are controlled by a pirate npc faction.

This would have the possibility of putting players into negative equity and busting them back down into a Sidewinder until they either delete their save game or work off the debt.
 
I've read numous postings and I have to admit... Sometimes I do wonder.

"I want to play with Friends and meet in certain places. They're far away and I only have 20 Minutes. It's a Game, so make it instantaneous and please Ship transfer as well, once we're at it."

Just so we get this straight. THIS just happens to be the Product these people have purchased :
http://www.falconfly.de/temp/ELITE-NotInstant_TheGame.jpg



Like... You brought 20 Minutes of time and expect to "hit the action"? At a moment's notice preferrably? In a Game that clearly takes place on an epic scale, which defines its very nature and character? Seriously?

http://www.falconfly.de/temp/ELITE-NotInstant.jpg
(the Button right above it is the next-best thing)

------------------ edit -------------------

Just to take an honest "Sanity Check" on things :

I'm a BGS guy. Background Sim. So how about this :

- Civil Wars, Elections and Wars take 3+1 Days to finish, minimum
-> would anyone actually prefer them to last only 40 Minutes? Like... because it's more convinient and quicker?

- moving a Faction up 10% takes at least one BGS cycle (24hrs), in contested and/or big Systems creating such a 10% move for a Faction can easily take several Days
-> would anyone actually prefer that to take 1 hour instead? Like... because we would want to see it all happen much quicker, just for convinience of being a casual Gamer?

- Expanding into and taking Control of a System can easily take more than one full week, in big or contested Systems this can take far longer than that
-> wound anyone actually prefer that to be done in a single day maybe? Like... because we get quicker action and can flip a System during an evening session?

Personally, my answer to all of above would be : hell no, that would just entirely kill it.

Sanity check: game features faster than light space travel. How exactly are you defining 'instant'?
 
I've read numous postings and I have to admit... Sometimes I do wonder.

"I want to play with Friends and meet in certain places. They're far away and I only have 20 Minutes. It's a Game, so make it instantaneous and please Ship transfer as well, once we're at it."

Just so we get this straight. THIS just happens to be the Product these people have purchased :
http://www.falconfly.de/temp/ELITE-NotInstant_TheGame.jpg



Like... You brought 20 Minutes of time and expect to "hit the action"? At a moment's notice preferrably? In a Game that clearly takes place on an epic scale, which defines its very nature and character? Seriously?

http://www.falconfly.de/temp/ELITE-NotInstant.jpg
(the Button right above it is the next-best thing)

------------------ edit -------------------

Just to take an honest "Sanity Check" on things :

I'm a BGS guy. Background Sim. So how about this :

- Civil Wars, Elections and Wars take 3+1 Days to finish, minimum
-> would anyone actually prefer them to last only 40 Minutes? Like... because it's more convinient and quicker?

- moving a Faction up 10% takes at least one BGS cycle (24hrs), in contested and/or big Systems creating such a 10% move for a Faction can easily take several Days
-> would anyone actually prefer that to take 1 hour instead? Like... because we would want to see it all happen much quicker, just for convinience of being a casual Gamer?

- Expanding into and taking Control of a System can easily take more than one full week, in big or contested Systems this can take far longer than that
-> wound anyone actually prefer that to be done in a single day maybe? Like... because we get quicker action and can flip a System during an evening session?

Personally, my answer to all of above would be : hell no, that would just entirely kill it.

Let's keep this slippery slope of things no one asked for or said going in another direction!

-> would anyone prefer we dump ftl travel, comms and institute full newtonian mechanics? It should take Literal Weeks And Months TM to do anything and get anywhere! Should take actual planning around vacations and work to do things!

Sanity check... Like... you bought a galaxy simulation and expected faster than light travel, comms and death-defying physics?

Does this sound stupid to you? If yes, you now know how your entire posts sounds to others
 
HHMMM... Just wanted to add an idea....
how about multi crew ,but have a separate/different character from 'your' main "play - character"..that way you Can be in two places at once in the 'game-universe'.... of course there would have to be a way to resolve griefing/ganging . but it would be a way to 'cover' the instant-transporting across space argument -
OR!,,just popped into my head :) -- a 'interactive-hologram of 'one's-self' Could be instantly 'beamed across space "...

i happy with instant team crew..if handled correctly would/could/can be good... but , but..

BUt..... not happy with the third person --like freelancer view- for gunners.. has great advantage against single players ...Can anyone remember an old game--my dad has it on his 'OLD' Amiga ... i cant recall the name.. but you have to fly a old bomber in the second world war, its great FUn! being the gunners,the view is 'first person'behind the guns in the turrets-especially the top of the plane ,or the tail-gunner...THIS is how i though elite multi crew was going to be...not some external-third-person-coin -op arcade game view---which,to me, totally destroys the immersion of the game.
.
.
hhhmm and ,maybe the menu does need a 'instant action' option.. not arena ... or training area... mayyybeeee.. you select 'instant action and your dropped into a high conflict zone ,,with everyone else who selects the button..hhmmm..
 
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I've read numous postings and I have to admit... Sometimes I do wonder.

"I want to play with Friends and meet in certain places. They're far away and I only have 20 Minutes. It's a Game, so make it instantaneous and please Ship transfer as well, once we're at it."

Just so we get this straight. THIS just happens to be the Product these people have purchased :
http://www.falconfly.de/temp/ELITE-NotInstant_TheGame.jpg



Like... You brought 20 Minutes of time and expect to "hit the action"? At a moment's notice preferrably? In a Game that clearly takes place on an epic scale, which defines its very nature and character? Seriously?

http://www.falconfly.de/temp/ELITE-NotInstant.jpg
(the Button right above it is the next-best thing)

------------------ edit -------------------

Just to take an honest "Sanity Check" on things :

I'm a BGS guy. Background Sim. So how about this :

- Civil Wars, Elections and Wars take 3+1 Days to finish, minimum
-> would anyone actually prefer them to last only 40 Minutes? Like... because it's more convinient and quicker?

- moving a Faction up 10% takes at least one BGS cycle (24hrs), in contested and/or big Systems creating such a 10% move for a Faction can easily take several Days
-> would anyone actually prefer that to take 1 hour instead? Like... because we would want to see it all happen much quicker, just for convinience of being a casual Gamer?

- Expanding into and taking Control of a System can easily take more than one full week, in big or contested Systems this can take far longer than that
-> wound anyone actually prefer that to be done in a single day maybe? Like... because we get quicker action and can flip a System during an evening session?

Personally, my answer to all of above would be : hell no, that would just entirely kill it.

Hard to answer because those are different things and probably shouldn't be compared. Things should definitely take a reasonable amount of time in game. However, is expecting players that may want to play with others to travel 20, 30, 40 mins, whatever the case is, reasonable? Perhaps it is to some people, but to many people, they may not even bother if it takes an unreasonable amount of time to get together and play.

WR3ND started a good thread trying to figure out where people are when it comes to continuity and convenience and while continuity is currently in the lead in the poll, it's close enough that convenience probably shouldn't be ignored, at the least both should be balanced. There are just certain things that I feel can be compromised some for accessibility purposes. Instant ship transfer was a complete no-go for most of the community, multi-crew on the other hand doesn't seem to be going in the same direction.

I can say as someone who doesn't very often play multiplayer in this game at all, when I did, having to have our group travel to meet each other and play was a huge inconvenience and left us with much less time to play together. It very much made the entire idea of winging up unattractive. The only way it would have been attractive is if we all played the same way and stayed nearby each other for the purposes of winging up and that just isn't how the game is played for many. We jump around to different activities, different ships, and different regions of the galaxy. Many times if the idea of grouping up comes up, it's spontaneous as not everyone has a life that affords them the ability to completely plan out their gaming like that.

I don't feel like making it more convenient to mount up with your friends is anywhere near the same as increasing the speed the BGS works.
 
This game is doomed.

I can see how hard it is for the devs - I admit I haven't read every post on all one hundered and eight pages but I have read a lot, and my opinion keeps getting swayed from one camp to the other.

My opinion doesn't matter though, and that's the point.

Neither does yours.


There's a reason earlier iterations of this game were successful, and that is that they made the game they wanted to make, and took a chance that enough people would like it that they would encourage more people to buy it. We didn't have the Internet in those days though and that was how things were done.

They got it right, or we wouldn't be here now, but things have gone horribly wrong.

All through the alpha, Beta, Gamma process, they told us that they were making the game that They wanted to make (just like the old days). From the moment it was released, however, Market Forces took over and they were forced to listen to whoever shouted the loudest and try to appease them, in order to attract more people to the game.

Now everybody's shouting, nobody agrees with anybody else, and amidst the cacophony they're resorting to adding features that they hope will attract people who haven't played the game yet. They will end up pleasing nobody.

This game is doomed.

David, it's YOUR game, powered by YOUR vision...

Some of us loved the last three, and were blown away when you decided to make this one and I'm sure there's also plenty of us that TRUST YOU to deliver yet more space awesomeness based on what YOU want to build!

Posting up the first iteration to get feedback and see how it divides YOUR loyal fan base is a great idea, find out what people cry about before starting to code it, but there comes a point where YOU make the executive decision.

Pick YOUR niche, stick to YOUR guns, let other games be other things.
 
This is likely the first iteration of multi-crew, we won't see the full thing until players actually get the ability to move around. There are huge gameplay benefits to making crew joining instant based.

Here are some things that instant crew joining enables which physical joining would prevent:


  • [*]Join deep space expeditions as a sightseer.
  • Helping people out who are in a tough spot
    [*]Learning the ropes of the game
    [*]Instant "this is how you do xyz" tutorial fly-throughs
    [*]Getting involved with puzzles that are separated by 10k light years (people will be able to help with the Formidine, Conflux, Hawking's Gap and Alien Ruins searches without having to choose)
  • Taking a trip to Colonia to help a player or for fun
    [*]Players in deep space can instantly and temporarily experience any of the above whilst remaining in deep space.

These are just a few examples.

Instant crew joining opens up the game, and offers huge amounts of opportunities to players. Physical joining on the other hand offers huge limitations that writes-off all the options in the above list.

I agree that there is inconsistencies with the internal logic of the game, but introducing limitations on gameplay doesn't seem to be the way to resolve those inconsistencies.

If you run the game via Steam, the items in red above are already instant.

Click the drop down arrow next to your friend's name in the list, click "Watch Game", wait for your friend to approve the broadcast if required and bingo - you're immediately there watching their screen in glorious 1080p while they're playing a game you don't even need to own or log into.

With such a huge YT following you might like to promote this as a way for owners of the game to demo it in real time. There is even an option to set your game to broadcast for anybody else on Steam to watch.

The Elite legacy was never 'instant', everything took time in the vast black. Six...
 
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