News 2.3 Dev Update

If people are playing the game, forming wings, wouldn't they already be nearby?

Yes, the global and system-local inter-instance radio/chat really helps finding people nearby who're up for a wing. Great online game conventions those.

Oops. [haha]
 
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I'm uncertain if following question was addressed or not, but; When multicrew is implemented, will crewmates receive reward similar to helm who are doing Community Goal (i.e receive top 10% credit)?
 
Complaining a big ship is now more powerful with 2 players feels a bit like not being able to see the wood for the trees to me.

Personally, it simply comes down to the 'extra pip' thing - feels too much like SpaceMagic™ to me. If we take too identical ships, one should not have it's fundamental characteristics altered based on the presence or absence of players. That is a separate thing from the ship just being better just because humans are present, enhancing inherent capabilities (e.g. a tank in Battlefield or ArmA is just a tank. A single player can use it by swapping between stations, but of course, it becomes more effective if others take the commander and gunner roles. It doesn't however, gain more armour or a better engine, simply because players are there. That's what I'm (pretty fundamentally) opposed to (and see as a greater issue than people teleporting around to achieve the effect in the first place - that strikes me as an acceptable compromise to get the crewed game going).
 
I see the topic of overpower as completely useless.
Nobody will ever multicrew for serious combat purposes, once the novelty will wear off, nobody will use this feature. Ever. Not as barebone as it is now at least.

The pip management is there for the gunner so that he just doesn't run out of weapon capacitor while firing if the helm cuts out his energy. Stop.
 
The option to wipe Crime is very important given the part about finding a random ship to join. Otherwise, we would join a ship, the helmsman laughs maniacally and starts blasting police into scrap metal. We leave the instance, we're back on our ship but wanted for murder we had no control over. In FDs system, only the helmsman HAS to accept the consequences of his actions.

For everything else, I'll take a wait and see approach. FD chose the sensible approach, the gamer-friendly way. That doesn't go over very well with a surprisingly large number of Cmdrs. I'll join up the way they described though, and I'll leave a seat open at times as well.

Ohh. Speaking of Open: any word (I don't have much time this weekend) about Open/Private/Solo?
 
I don't understand this thought of "hey let's be friends and play this game together but be on the opposite side of the galaxy from eachother."
If people are playing the game, forming wings, wouldn't they already be nearby? There shouldn't be a need for the teleporting.

In the case of forming up with strangers, certainly there are popular hubs around the galaxy people gather around where potential crew can be found.

Frankly, reading the roadmap and how realistic, deep, and nuanced the game is I'm disappointed that they're going this route.

Because society is dynamic and it is no different in a video game. I've met people watching streams of the game and since we don't play together that frequently, we are off doing our own thing in the mean time. Over time, this means we end up far away from each other. The more people we add, the more spread out we can end up and the more time to consolidate for a 'play date' is required. That's just for friends, as far as strangers, well the distances could be even greater and people are going to be a lot less patient for random people. Forget the idea about forming up at popular hubs if in open, that's just asking for unwanted PvP.
 
I'm going to go ahead and put my name forward as one of the people not liking the insta travel for multi crew. I know some folks will disagree, but if enough people dont like it maybe the devs will
consider putting it to the vote like they did with ship transfer.

Personally I'd like to see multicrew work as all pilots need to be at the same station in order to multicrew. The times I have been in a wing we all go to the same place and do missions together so
I dont see this should be any different personally.
 
The option to wipe Crime is very important given the part about finding a random ship to join. Otherwise, we would join a ship, the helmsman laughs maniacally and starts blasting police into scrap metal. We leave the instance, we're back on our ship but wanted for murder we had no control over. In FDs system, only the helmsman HAS to accept the consequences of his actions.

For everything else, I'll take a wait and see approach. FD chose the sensible approach, the gamer-friendly way. That doesn't go over very well with a surprisingly large number of Cmdrs. I'll join up the way they described though, and I'll leave a seat open at times as well.

Ohh. Speaking of Open: any word (I don't have much time this weekend) about Open/Private/Solo?

Along with the actions of his crew, who just dropped out, and said "Nah, I don't think I'll take the punishment" after using the turret to shoot up the station, or using the SLF to aggro system authority in the RES that resulted in helm's ship getting blown up. But I still have to ask...why the need for so many incentives to get people to use a feature that really should be enticing enough to stand on it's own?
 
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I see quite a few people not wanting instant-transfer and equating it with wings.

An innocent question, how would it enhance the mechanics, that have been revealed, in any way, that you would have to meet up in a station? What would it add, that instant-transfer doesn't add?
I'm genuinely curious as all I've seen are people saying: "I don't like it and it should be changed.." So let's pretend that they change it. Would you, personally, use it more? Would it really change anything in regards to you using it? In which case, why?

I can understand the annoyance about the lack of utilitarian roles, I get that, but I don't get the upheaval about the instant-transfer between ships, thing.

I'm asking mechanics wise, not immersion-based or consistency-based.
 
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I'm going to go ahead and put my name forward as one of the people not liking the insta travel for multi crew. I know some folks will disagree, but if enough people dont like it maybe the devs will
consider putting it to the vote like they did with ship transfer.

Personally I'd like to see multicrew work as all pilots need to be at the same station in order to multicrew. The times I have been in a wing we all go to the same place and do missions together so
I dont see this should be any different personally.

I believe that if they did do that and some sort of delayed transfer or having to meet up won, they may as well bin the entire feature. I know that sounds dramatic but this doesn't seem to be 70/30 like ship transfer was and I feel that only the people that regularly wing would be bothered to use it if not implemented in it's drop in/out form. Many already aren't going to be using it purely because it's multiplayer only, some aren't interested because it's basically combat oriented. So really, more restrictions can only serve to reduce the amount of usage further.

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Nothing will stop you from doing it this way.

There is that too. It is a bit weird that some simply can't make their idea work for them, it instead needs to be hard coded and developer enforced instead of using player agency.
 
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I see quite a few people not wanting instant-transfer and equating it with wings.

An innocent question, how would it enhance the mechanics, that have been revealed, in any way, that you would have to meet up in a station? What would it add, that instant-transfer doesn't add?
I'm genuinely curious as all I've seen are people saying: "I don't like it and it should be changed.." So let's pretend that they change it. Would you, personally, use it more? Would it really change anything in regards to you using it? In which case, why?

I can understand the annoyance about the lack of, utilitarian roles, I get that, but I don't get the upheaval about the instant-transfer between ships, thing.

I'm asking mechanics wise, not immersion-based or consistency-based.

With regard to instant anywhere as opposed to having to meet up, if you followed to ship transfer debate, you'll notice this one is very different, and pretty much dead on arrival...this will not change from instant...multi crew will be instant as described, and it seems that the majority of players, along the same 70-30 split recognize and accept that it has to be that way, so I really think our debate time should stop being spent on that and start focusing on the other parts that come after instant drop in drop out such as optional crime, extra pips, reduced rebuy, full payouts, 360 degree third person view, extra SLF, no SRV, etc...
 
With regard to instant anywhere as opposed to having to meet up, if you followed to ship transfer debate, you'll notice this one is very different, and pretty much dead on arrival...this will not change from instant...multi crew will be instant as described, and it seems that the majority of players, along the same 70-30 split recognize and accept that it has to be that way, so I really think our debate time should stop being spent on that and start focusing on the other parts that come after instant drop in drop out such as optional crime, extra pips, reduced rebuy, full payouts, 360 degree third person view, extra SLF, no SRV, etc...

Agreed. There are certainly other ways that the feature can be improved other than the mechanism for accessing it.
 
With regard to instant anywhere as opposed to having to meet up, if you followed to ship transfer debate, you'll notice this one is very different, and pretty much dead on arrival...this will not change from instant...multi crew will be instant as described, and it seems that the majority of players, along the same 70-30 split recognize and accept that it has to be that way, so I really think our debate time should stop being spent on that and start focusing on the other parts that come after instant drop in drop out such as optional crime, extra pips, reduced rebuy, full payouts, 360 degree third person view, extra SLF, no SRV, etc...

No NPC Multi-Crew, No Mining/Trading/Exploring Multi-Crew features.....
 
With regard to instant anywhere as opposed to having to meet up, if you followed to ship transfer debate, you'll notice this one is very different, and pretty much dead on arrival...this will not change from instant...multi crew will be instant as described, and it seems that the majority of players, along the same 70-30 split recognize and accept that it has to be that way, so I really think our debate time should stop being spent on that and start focusing on the other parts that come after instant drop in drop out such as optional crime, extra pips, reduced rebuy, full payouts, 360 degree third person view, extra SLF, no SRV, etc...

I know it is different, but a few people keep equating the two, hence my curiousity. I completely agree that there are more pressing concerns that should be adressed, but at the same time, it seems somewhat fruitless to theorize, right now, when the beta is hitting at the end of the month. Wouldn't it better to try the things out and then have a very thorough discussion then?
 
No NPC Multi-Crew, No Mining/Trading/Exploring Multi-Crew features.....

I think the biggest hurdle multi crew has to overcome is the basic game mechanics itself. This game was designed and built as one pilot, one ship. People play this game because they like flying their ship. The most important design goal for any feature should be that it is fun and engaging in and of itself, stand on its own merits if you will. Yes, there is all the flowery language in the dev post about how much fun this is, but I still have to ask...if it is so much fun, and so engaging, why does is need so may artificial incentives that go against already existing game mechanics in an attempt to entice people to use it?

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I know it is different, but a few people keep equating the two, hence my curiousity. I completely agree that there are more pressing concerns that should be adressed, but at the same time, it seems somewhat fruitless to theorize, right now, when the beta is hitting at the end of the month. Wouldn't it better to try the things out and then have a very thorough discussion then?

Oh, there will be those discussions then as well, but there are already some very glaring issues just from the specifics we have been given. There will be plenty of time to rip apart the things we don't know about yet once the beta drops :)
 

nats

Banned
This game is looking more and more like the multiplayer games I dont like and less and less a good single player experience. I must admit that Star Citizen is looking better to me now as a game I might enjoy and play on my own. It does seem to me that the old Elite games are quite dead now and this game isnt a patch on those. Its a shame. I guess I have had a decent amount of gameplay out of it at the start but Ive hardly played the last seasons updates at all and definitely not got my moneys worth on the game as yet. Cant see myself buying the next season.
 
This game is looking more and more like the multiplayer games I dont like and less and less a good single player experience. I must admit that Star Citizen is looking better to me now as a game I might enjoy and play on my own. It does seem to me that the old Elite games are quite dead now and this game isnt a patch on those. Its a shame. I guess I have had a decent amount of gameplay out of it at the start but Ive hardly played the last seasons updates at all and definitely not got my moneys worth on the game as yet. Cant see myself buying the next season.

Do you think that Star Citizen is going to be a good single player experience? I think the forced open mode might actually be a detriment to that idea.
 
This game is looking more and more like the multiplayer games I dont like and less and less a good single player experience. I must admit that Star Citizen is looking better to me now as a game I might enjoy and play on my own. It does seem to me that the old Elite games are quite dead now and this game isnt a patch on those. Its a shame. I guess I have had a decent amount of gameplay out of it at the start but Ive hardly played the last seasons updates at all and definitely not got my moneys worth on the game as yet. Cant see myself buying the next season.

No offence but, if you are looking for a good single player game, then Star Citizen is the wrong game to bet on, considering they are very heavily invested in the idea of making it an MMO type game. Now if you referred to Squadron 42, then i can understand but that is not Star Citizen, but more akin to Wing commander in form and scope.

If you really want to play a good Single player space game, like Elite, then I'd suggest X3: Terran conflict or Albion Prelude.
 
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OK, 2.3 will be completely useless for me and rank right up there with PowerPlay. I don't have the time to schedule my life around getting multiple people together for multi-crew.
 
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