I HAVE THE ANSWER to Telepresence vs Immersion!
So.. when I'm at Beagle Point, my friend in the bubble can just magically transport next to me in my ship?
Wow.
I truly, TRULY hope that there's some max distance player can magically transport, otherwise... bah.
Y'know, considering this idea, maybe a "max distance" isn't such a bad thing..
I mean, someone's already written that it COULD be a bit of a "fun-spoiler" to let ppl teleport into ships already at significant PoIs and therefore "missing out" on the Journey themselves..
But a VALID reply (given) to that, is "
if that's how they want to play, whose business is it to deny them that choice?"
Significantly, though..
I think THE ANSWER IS IN THE CHOSEN WORD:
TELE-PRESENCE
If someone wants to "
show a friend Sag-A" and "
save them the extra hours flying out from the bubble themselves", then a galaxy-wide
TELEPRESENCE would be an excellent facility.
At the same time, while I UNDERSTAND the calls re "immersion", I AGREE that -- for sake of "gameplay" together AND avoiding the extra TIME COST of "physically, in-game, travelling to meet" at the same station, an "insta-jump" is a decent way to accomplish this:
If Jack is in Colonia when he wants help on a mission but Jill's in the bubble, I think it's a Great Idea to be able to "beam her over".
HOWEVER, here's the 3-pt COMPROMISE I propose:
(1)
Allow "TELEPRESENCE" to work from/to ANYWHERE.
Telepresence specifically
wouldn't be corporeal / physical, yet the telepresent crew should SEE & HEAR everything from within the Host ship and of course communicate with the Helm Commander.
The Telepresent crew CAN NOT control guns nor SLFs.
Telepresence is for
OBSERVATION ONLY, and CAN be used in an "instructional" way (eg helping a friend new to E;D to "learn the ropes", much like a Driving Instructor sitting in a standard car,
giving instructions but having NO control), or like a Tour Bus driver driving, and the
TOURIST ONLY WATCHING & listening.
(2)
Allow "telePORTATION" to work within/from/to INHABITED SPACE
ONLY, eg between the bubble and Colonia, but NOT "physical jump" out to e.g. Beagle Point.
That is to say, facilitate Jill's call for Jack's aid, AND Jack WILL be able to "man the guns" and/or fly her SLF to help cover her.
(MAYBE a "non-inhabited-space max teleportation range" eg 500Ly where inhabited space MUST be at either end..? So SOME effort still needs to be made to man guns of/from a "remote" ship..?)
This could maybe use Nav Buoys + GalNet (which tend to be inhabited-space-wide coverage) as some "cover" for the "HOW" [immersion] of the telePORTation, while providing a decent COMPROMISE (re immersion vs insta-cross-galactic gunner/SLF pilot)..
I THINK THIS MAKES SENSE and could be a FAIR COMPROMISE.
Especially as the Multicrew feature is -- at least currently -- geared for
combat (
gunners & SLFs!) in the main, anyway, which "won't be needed" at Sag-A or Beagle Point.. (though --
sorry folks -- this would also mean no "instant" teleported crewmate for your SRV...)
(3)
PLUS, perhaps there should be some (credits) "cost" involved; a "
teleportation fee" which might vary somewhat with distance
and destination ship, since the idea is NOT to penalise Real World
Time cost.
Teleport into a Cobra/Asp instantly & inexpensively, experience Multicrew; far less likely to be a ganking/griefing crew. Teleport into a 'Conda or Corvette, you PAY for the teleportation expensively --
you got a Conda (AND fighters)?
You can afford it!
There COULD be an option to "share" the fee (0:100 through 50:50, up to 100:0), such could be discussed prior via the Comms interface, and the "fee-paying" mechanic could go back & forth between the two until either the entire fee is paid or the transaction is aborted. (
I changed my mind, gimme my Cs back)
- - - Updated - - -
I think the concern is VALID re crime-wipe abuse by griefer-groups attacking newbies, and/or BGS-abuse of/against Minor Factions.
Adding a (credits) COST to Teleport INTO a ship to commit such crimes, then teleporting OUT "crime-free", credit-LESS, AND having paid a teleport fee would make such crime "pay" (somewhat)... but I don't think this would necessarily solve it sufficiently / satisfactorily..
All ships "have a registered manifest".
Plus, any "teleportation service" would "register" the Cmdr names & to(/from) which ship they're teleporting.
So, ultimately, it "would be known"
specifically which Cmdr(s) were aboard which ships when such ships were reported as committing a crime (murder, etc).
And "knowing" that the MAIN guns are controlled by the Helm Cmdr, and TURRET guns by the Guest Cmdr, a typical "investigation" [immersion] would turn up THE culprit guilty of eg Murder.
So, even if a criminal gunner "teleports out", (s)he should still have received a bounty
on their own head (not on the Helm Cmdr's head) if they pulled the turret-gun trigger.