News 2.3 Dev Update

Or we can work on actually making the game deep and create real challenges with rewards that are worth something, but that's neither here nor there, has nothing to do with multicrew.

I don't think certain people will be happy until somehow they get a reward for the hours they travel across the galaxy to see some shiny object. I want to say some more inflammatory things, but maybe it is what is needed.
 
I think THE ANSWER IS IN THE CHOSEN WORD:
TELE-PRESENCE

If someone wants to "show a friend Sag-A" and "save them the extra hours flying out from the bubble themselves", then a galaxy-wide TELEPRESENCE would be an excellent facility.

Do people only read the first post in a thread before yelling at it?

STEAM ALREADY DOES THAT!

Friends list > Click down arrow > Click "Watch Game"

"INSTANTLY" enjoy what your friend is seeing in 1080p...

FDev - Please don't waste (y)our time on features that are already supported.
 
"INSTANTLY" enjoy what your friend is seeing in 1080p...

FDev - Please don't waste (y)our time on features that are already supported.

FDev should petition for Valve to block that feature in Elite. And they should DMCA-takedown all screenshots and YouTube videos of anywhere outside the bubble, because people-who-haven't-been-there being able to see them devalues exploration.

Then they should make a registry for non-explorers and block them from getting FSD upgrades, and place system permits on Colonia, Beagle Point, and Sagittarius A*.
 
FDev should petition for Valve to block that feature in Elite. And they should DMCA-takedown all screenshots and YouTube videos of anywhere outside the bubble, because people-who-haven't-been-there being able to see them devalues exploration.

Then they should make a registry for non-explorers and block them from getting FSD upgrades, and place system permits on Colonia, Beagle Point, and Sagittarius A*.

omg, facepalm, /sarcasm isn't helping...

As already stated in an earlier post, you don't even need to own the game to use this feature. Is it possible for people to engage brain long enough to see the potential for using this already existing feature to PROMOTE SALES!?

Or, is this a symptom of insta-gratification - insta-jump-to-the-worst-possible-conclusion? There are two distinct customer bases, making everyone happy all the time may not be possible. TWO player groups - TWO ways to enter and play.

If it can't be done, FDev might want to analyse who their core market is - the loyal immersionists who love it and play quietly for years without really making a fuss or the loud, obnoxious 'I want it now!" crowd, who don't actually play*?

*Even though huge amounts of time and effort were expended to give them what they whinged for, just so they could ignore it? Tip: The noisy cowards don't want a fair deathmatch, they want to team gank unarmed RP-ers and ruin their LY.

There is no "salt" value in a fair fight, better to harass people to quit in disgust...

Edit: Players have already split themselves into SOLO to avoid the gankers. I bet they'd like to meet other LIKE MINDED players, if they could figure out who's who in the zoo. Some folks take their 'game' seriously, and don't want to play with the insta-griefers.
 
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omg, facepalm, /sarcasm isn't helping...

As already stated in an earlier post, you don't even need to own the game to use this feature. Is it possible for people to engage brain long enough to see the potential for using this already existing feature to PROMOTE SALES!?

Or, is this a symptom of insta-gratification - insta-jump-to-the-worst-possible-conclusion? There are two distinct customer bases, making everyone happy all the time may not be possible. TWO player groups - TWO ways to enter and play.

If it can't be done, FDev might want to analyse who their core market is - the loyal immersionists who love it and play quietly for years without really making a fuss or the loud, obnoxious 'I want it now!" crowd, who don't actually play*?

*Even though huge amounts of time and effort were expended to give them what they whinged for, just so they could ignore it? Tip: The noisy cowards don't want a fair deathmatch, they want to team gank unarmed RP-ers and ruin their LY.

There is no "salt" value in a fair fight, better to harass people to quit in disgust...

The immersion people make a fuss about every damn thing. Some don't even want flight assist at all. Hell, they would rather have us travel at only light speed to certain destinations, but I'm sure that you aren't biased at all.
 
I really would like to agree, but.. we'd need to live in Alice in Wonderland world. Or since when do we work on development of the game or do we control the developers in any way?
One can still dream of course... [big grin]

You know what I meant, but go ahead and pretend to be oblivious so you can get that sarcasm in. I like being sarcastic too, I generally don't stretch things like that, but I certainly understand the fun.
 
but I'm sure that you aren't biased at all.

Actually no, you'd be wrong in that assumption.

There are plenty of pew-pew games out there for goldfish with a 4 second attention span. Ugh, what was I doing, I forgot? Hey man, meet me in GTA. No wait, COD, no wait, ED, no wait...

What I'd really like to see is the latest iteration of a game spanning three decades continue to be what it always was, an immersive space trading and combat simulator with some artistic license taken to make it fun, eg the sound of being hit by enemy fire even though that's not technically possible in a vacuum.

If you ever played Frontier it had a different system for increasing travel speed, using the Stardreamer control to accelerate time but in a multiplayer game you can't do that, the game clock must be consistent for all players. So, the contemporary rules of physics as claimed by the church of scientism needed to be bent, a little.

Bending the rules a bit is different to throwing them out completely in favour of unicorn magic. In some other game, sure, why not IF IT FITS THE ESTABLISHED GAME MECHANICS / LORE. Players have a choice to buy that game and enjoy it instead of buying one they don't like and actively ruining it for those who do.

David gave us three decades of pilot career, play them before claiming this one is wrong.
 
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There are two distinct customer bases, making everyone happy all the time may not be possible. TWO player groups - TWO ways to enter and play.

I'd wager that if you look at the player metrics there's more than just two groups.

If it can't be done, FDev might want to analyse who their core market is - the loyal immersionists who love it and play quietly for years without really making a fuss or the loud, obnoxious 'I want it now!" crowd, who don't actually play*?

The 'us vs. them' reductionist argument is a bit severe, here, and laughably inaccurate. You're pitting supposed 'righteous elder RP-er' against 'knuckle-dragging ADHD child' as the required champions of the 'there can be only one' journey that Frontier Developments is creating. Neither group is sufficiently large on its own to justify exclusive feature-development or even continue long-term development of the game. You could branch a fork off for each, polish it up a bit, and call it done. Most players are neither. The end product of Elite: Dangerous will have much greater breadth than either of those, and (if you're not an 'I want it now'-type), surely you understand that the game is still in its infancy, with many years of /core/ development already planned.
 
I'd wager that if you look at the player metrics there's more than just two groups.

Agree, was pointing out the distinctly different two ;)

'knuckle-dragging ADHD child'

Tough to compete with big pharma's hold on the market.

(if you're not an 'I want it now'-type), surely you understand that the game is still in its infancy, with many years of /core/ development already planned.

Oh yeah, totally get that. Ever sailed a boat? You PLAN where you want to end up, a straight line would be best but... That wind in your sails keeps you moving, you have to tack with it but you don't change the eventual destination.

One game cannot be everything to all people. NICHE products tend to succeed.
 
the loud, obnoxious 'I want it now!" crowd, who don't actually play*?
I think you're blind to the number of hours it takes to:
1. Get the rare materials to do the better engineering mods (try thinking about how many wakes you had to scan for very rare "Distorted Wakes" to get your Grade 5 Jump Range Boost; times that by every module on your ship).
2. Get the data/mats/commodities to unlock all the engineers (mine like crazy to unlock armour mods, surf mission boards for Modular Terminals, loiter 130-150LY from Maia to relieve UA's of their composite parts).
3. Get the rare materials times the number of rolls to get the "god roll" you want from an engineer (you don't get a 60LY jump range on your 'Conda with the every roll).
4. Get the higher ranks with a major faction to get the better ships (there are other ships in the game besides the AspX).
5. Get the money to buy the biggest ships AND all the A-rated mods for it (Here is a daily-driver 'Vette build that costs ~$1billion: https://coriolis.edcd.io/outfit/fed...2dm96lv42f.Iw18ZlA=.Aw18ZlA=.&bn=Daily Driver)

Get off your high-horse thinking that only Explorer's really play this game or put in effort.
 
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I think you're blind to the number of hours it takes to:
1. Get the rare materials to do the better engineering mods (try thinking about how many wakes you had to scan for very rare "Distorted Wakes" to get your Grade 5 Jump Range Boost; times that by every module on your ship).
2. Get the data/mats/commodities to unlock all the engineers (mine like crazy to unlock armour mods, surf mission boards for Modular Terminals, loiter 130-150LY from Maia to relieve UA's of their composite parts).
3. Get the rare materials times the number of rolls to get the "god roll" you want from an engineer (you don't get a 60LY jump range on your 'Conda with the every roll).
4. Get the higher ranks with a major faction to get the better ships (there are other ships in the game besides the AspX).
5. Get the money to buy the biggest ships AND all the A-rated mods for it (Here is a daily-driver 'Vette build that costs ~$1billion: https://coriolis.edcd.io/outfit/fed...2dm96lv42f.Iw18ZlA=.Aw18ZlA=.&bn=Daily Driver)

Get off your high-horse thinking that only Explorer's really play this game or put in effort.

1) Check engineer planet for ground mats before leaving, you'd be surprised what you can find with minimal effort then buy a wake scanner and hang around outside a busy Coriolis since that's where wakes tend to be concentrated.

2) Done most of them. Granted some of it was a little grindy but my fleet includes a dedicated mining vessel and I chose not to be bugged by NPC's in the HAZRES by dropping in elsewhere on the ring and missions, are actually kinda fun...

3) Yeah, see a little forward planning can help there. If you load a couple of extra class 5A FSD's into storage before a quick trip to Farseer Inc in the AspX you can mod all three and pick the best one for the job in the Orca, Python or AspX.

4) Hmm, isn't that otherwise known as 'playing the game'? It seems a bit odd to me that you can have top ranks in both Federation AND Empire at the same time but I can still concede that some players might like to own one of every ship.

5) After about 2600 hours I still don't have that much, because impatiently combat logging exploits seems like cheating. My career path will include a Vette eventually, so I'll keep playing fairly close to the mechanics and save up for it.

6) Not really an explorer per-se, I gained almost all my Pathfinder rank by level 3 scanning systems inside the bubble while traveling back and forth to engineers, looking for particular system states, planet side mats, ships and A-Rated parts.

Now the engineer commodities have been removed in lieu of some way to store them it is significantly quicker and easier to modify parts. I'm now very happy with my 45LY AspX and preparing a voyage into the black to appease Palin...

...2600 hours, no Corvette yet. Is it my 'high-horse' or your lack of stature?
 
I read blah blah blah, better camera :)

Ever since wings launched, solo players are at a disadvantage. There can be many reasons for playing solo.....I actually don't play solo....but there's usually no-one on due to timezone.
The disadvantage is jumping into a uss or whatever, you come across 3 or 4 ships in a wing. And unless you're really good, you lose.
But even beyond that, the fact is you don't get to experience flying in a wing....unless you can find players to do so.....which you can't if you play in solo mode.
What we need is an NPC wing option. I actually expected this to arrive first in the form of missions but it never did.

Now this multicrew thing potentially is more of the same. Sure if you play solo mode then you won't see multicrew ships probably. But again, isn't that just removing a play element for that mode?
If you happen to be in open but play alone, then you really do run a risk of meeting a sup'd up player death ship.
What I'm trying to ask is, please don't forget the single players. Let is be possible to have NPCs fill the roles so you're not at significant disadvantage in battle etc.
 
I think you're blind to the number of hours it takes to:
1 ..5.

Get off your high-horse thinking that only Explorer's really play this game or put in effort.

With respect .. what has this got to do with 2.3 particularly?

There's no mention in the OP (unless I've missed it) about cartographics payouts if you're crew (it only mentions bounties and vouchers). For the best if you don't get explore data (imo) but no detail known so far.?


edit ---

Apologies to ninja , good post;

I read blah blah blah, better camera :)

Ever since wings launched, solo players are at a disadvantage. There can be many reasons for playing solo.....I actually don't play solo....but there's usually no-one on due to timezone.
The disadvantage is jumping into a uss or whatever, you come across 3 or 4 ships in a wing. And unless you're really good, you lose.
But even beyond that, the fact is you don't get to experience flying in a wing....unless you can find players to do so.....which you can't if you play in solo mode.
What we need is an NPC wing option. I actually expected this to arrive first in the form of missions but it never did.

Now this multicrew thing potentially is more of the same. Sure if you play solo mode then you won't see multicrew ships probably. But again, isn't that just removing a play element for that mode?
If you happen to be in open but play alone, then you really do run a risk of meeting a sup'd up player death ship.
What I'm trying to ask is, please don't forget the single players. Let is be possible to have NPCs fill the roles so you're not at significant disadvantage in battle etc.
 
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Blah

We still can't get up and walk around our ships, stations, have homes, etc? Guess I'll keep waiting and not playing this game I bought and paid to upgrade. If we can't get out of our seats and move freely on two legs by the end of Season 2 then I'll be waiting to purchase any more seasons until it is a reality.
 
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With respect .. what has this got to do with 2.3 particularly?

Certain "explorers" think you should only be able to see SagA* if you flew out there for hours yourself. 2.3 with instant transfers with multi-crew will "devalue" their exploration because people can transfer to their friend's (who has travelled out there already) ship to have a look. The quoted poster thinks that only exploration is the only time-sink in this game, all the other features are instant gratification.

- - - Updated - - -

1) Check engineer planet for ground mats before leaving, you'd be surprised what you can find with minimal effort then buy a wake scanner and hang around outside a busy Coriolis since that's where wakes tend to be concentrated.

2) Done most of them. Granted some of it was a little grindy but my fleet includes a dedicated mining vessel and I chose not to be bugged by NPC's in the HAZRES by dropping in elsewhere on the ring and missions, are actually kinda fun...

3) Yeah, see a little forward planning can help there. If you load a couple of extra class 5A FSD's into storage before a quick trip to Farseer Inc in the AspX you can mod all three and pick the best one for the job in the Orca, Python or AspX.

4) Hmm, isn't that otherwise known as 'playing the game'? It seems a bit odd to me that you can have top ranks in both Federation AND Empire at the same time but I can still concede that some players might like to own one of every ship.

5) After about 2600 hours I still don't have that much, because impatiently combat logging exploits seems like cheating. My career path will include a Vette eventually, so I'll keep playing fairly close to the mechanics and save up for it.

6) Not really an explorer per-se, I gained almost all my Pathfinder rank by level 3 scanning systems inside the bubble while traveling back and forth to engineers, looking for particular system states, planet side mats, ships and A-Rated parts.

Now the engineer commodities have been removed in lieu of some way to store them it is significantly quicker and easier to modify parts. I'm now very happy with my 45LY AspX and preparing a voyage into the black to appease Palin...

...2600 hours, no Corvette yet. Is it my 'high-horse' or your lack of stature?

Thanks for proving my point Napoleon.
 
I read blah blah blah, better camera :)

Ever since wings launched, solo players are at a disadvantage. There can be many reasons for playing solo.....I actually don't play solo....but there's usually no-one on due to timezone.
The disadvantage is jumping into a uss or whatever, you come across 3 or 4 ships in a wing. And unless you're really good, you lose.
But even beyond that, the fact is you don't get to experience flying in a wing....unless you can find players to do so.....which you can't if you play in solo mode.
What we need is an NPC wing option. I actually expected this to arrive first in the form of missions but it never did.

Now this multicrew thing potentially is more of the same. Sure if you play solo mode then you won't see multicrew ships probably. But again, isn't that just removing a play element for that mode?
If you happen to be in open but play alone, then you really do run a risk of meeting a sup'd up player death ship.
What I'm trying to ask is, please don't forget the single players. Let is be possible to have NPCs fill the roles so you're not at significant disadvantage in battle etc.

Agree that NPC wings would be a good idea, as would NPC multi-crew for people stuck in the "forever alone" timezones.

I also hope FDEV learn from 2.1 and not have every NPC adversary turn up with their own multi-crew once the update rolls out. E.g. in HAZRES... "Oh look, a couple of conda's to take on in my vulture this should be fun... oh look they all have 2 fighters launching..."
 
We still can't get up and walk around our ships, stations, have homes, etc?

Once we have space legs, the usual herp-derps will cry about imuhsion until there is a 'head' that we have to use once every 24 hours for realism. "You can't fly a space ship for weeks without stopping to wee against an asteroid!!!!!!!!111111111"
 
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Once we have space legs, the usual herp-derps will cry about imuhsion until there is a 'head' that we have to use once every 24 hours for realism. "You can't fly a space ship for weeks without stopping to wee against an asteroid!!!!!!!!111111111"

Oh, please.

Of course there will have to be restrooms. Where else would I go to shave my Avatar's beard? I mean ... our hair is going to grow at a natural rate in-game, isn't it?
 
Some interesting points of view, from reading only a few pages of the thread I get the impression that there is little argument about it.

Purists are against the idea of allowing the game to become another version of a shoot em up. Star citizen did the exact same thing last year, and it did favor the pvp, there is little room for exploration when continually getting ganked. Yes they then separated the pvp areas, but it didn't change the mentality of the players....hence is why I don't play SC anymore.

YouTube is full of multi crew videos, and pvp is the main reason for it. ...guess we are in for a bumpy ride.

Personally I'm against changing the model, well to this anyway, I would have liked to have seen greater environment interaction, like EVA, to actually have an avatar we can actually use outside the ship. It would open up some good possibilities for EVA missions. It would also help if we could actually choose to log in at a station where our ships are parked, I'm sure most of us have ships parked all over the galaxy.

I would like to see some limitations put onto this multi crew mode. Possibly that it should be confined to a particular region of space . This would stop the ganker packs determined to go spoil some innocent miners, or players who do not want to get involved in multi crew.

I'm not sure of the size of the player base, but personally I think if Frontier was to do a poll, most would be against this.

Putting my cynical head on, I think Frontier are responding to competition pressures, rather than listening to what we would like to see. Maybe they're thinking that it will attract the younger console players to buy the game, it's not COD, Battlefield or Anything like these genres and personally I don't want it to be.



The way multi crew has been announced tells me they are taking the easy option .
 
Certain "explorers" think you should only be able to see SagA* if you flew out there for hours yourself. 2.3 with instant transfers with multi-crew will "devalue" their exploration because people can transfer to their friend's (who has travelled out there already) ship to have a look. The quoted poster thinks that only exploration is the only time-sink in this game, all the other features are instant gratification.

- - - Updated - - -



Thanks for proving my point Napoleon.

There seems to be a disparity in what quoted poster has been assumed to think and what they've already said, multiple times in this very thread. There is no need for FDev to spend any time or thought on letting sight seers instantly unicorn magic across the galaxy to look at SagA in glorious 1080p. Steam already does that Josephine ;)

Do people only read the first post in a thread before yelling at it?

STEAM ALREADY DOES THAT!

Friends list > Click down arrow > Click "Watch Game"

"INSTANTLY" enjoy what your friend is seeing in 1080p...

FDev - Please don't waste (y)our time on features that are already supported.

Perhaps if you read ALL my other posts, in this thread, including established lore concentric auto-CG creating ideas for how it might all tie together, and maybe bring a bunch of players to the same place now and then you'd be able to help we the community stop the evil sinister FDev messing up "MY" game? No, no, no! It's THEIR game, period!

It is incredibly nice of them to offer us a feedback forum but they're not obliged to pay any attention to it. Once upon a time when you bought a finished game, that was it. No patches, no updates, no Internet for multiplayer. If you're seeing the game as a "time-sink", maybe you'd like to suggest something nice to alleviate your boredom?

Personally, I've trusted David's vision for 33 years. Or, I'd be playing something else. Six...
 
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