News 2.3 Dev Update

---Planetary Analysis: (Requires detailed discovery scanner) I think all the exploration people would love to have this: Helmsman would be required to be within orbit of planet. (grade of scanner would determine the cones angle and maximum distance from planet for this to work). Upon entering this mode crew member would see a 180degree arc from the "bottom"/"top" of the ship from there it would be a much more powerful version of the wave scanner but instead of seeing a line across the front it would be a radar that overlays on the planet's surface. It would generate the same sounds as the Wave scanner but the pips that go up and down would in the srv would probably have to be represented in a color sprectrum of some sort. Player in this role would have the ability of pinning a single waypoint for the helms man to fly to.

You mean the detailed surface scanner? And why can't the results of the science / exploration scan be handed to the navigator to set a custom waypoint at specific coordinates on the surface, making it significantly less awkward for the helm to fly down and land there? Some great ideas coming along!

Hope FDev are actually reading this thread as promised by Ed - there's gold in them thar hills!

Dev dynamics 101 - A) Poke out something horrendous on the forums B) Get feedback, aka have the community flood you with "won't work hate" C) Keep reading to the really good ideas on how to implement D) Do mostly what you were going to do anyway but keep in mind the community has to actually try and play this after you're done breaking it, again :p
 
Ha no. Ground work would be being able to actually walk around someplace like the small space stations or just the ships cockpit. The ground work for planet landings was the added no atmosphere planets. The ground work for multicrew is 2.3. Mock my words! 2.4 will be spreaded legs ;)

Your words smell like cabbage. Spreaded is the worst word, so sad, it should be deported from the conversation. To pronounce it I'd have to chew off my tongue first.


3 will either be EVA or something completely different like Naval careers. We are getting closer and closer to finding out. Elite has come a long way since 2014. Still has a long way to go and the spiraling credit is a big crack that has formed in the facade. I hope they can come up with a fix for that and the other common issues (C&P *ahem*) but it's been a lot of fun lately and commander creator is much anticipated here.
 
Your words smell like cabbage. Spreaded is the worst word, so sad, it should be deported from the conversation. To pronounce it I'd have to chew off my tongue first.


3 will either be EVA or something completely different like Naval careers. We are getting closer and closer to finding out. Elite has come a long way since 2014. Still has a long way to go and the spiraling credit is a big crack that has formed in the facade. I hope they can come up with a fix for that and the other common issues (C&P *ahem*) but it's been a lot of fun lately and commander creator is much anticipated here.

Base building and minor faction tools would be a good money sink.
 
Base building and minor faction tools would be a good money sink.

Not sure that's such a good idea if it excludes people from participating in gameplay. Cosmetic changes to the default available to everyone via in-game participation is a better idea. Nice to have if you really want it but not essential.

Fdev must keep the hamsters running on the server wheels and that's not cheap but there are players who lack the means or refuse to purchase online and quite happily play with stock livery. They may never look at the paint jobs available.

I'd love to paint all my ships green but I can't seem to figure out how to use funds in my Steam wallet to do that, so I gave up. Has anyone tried to buy direct from FDev with a prepaid VISA gift card so we can maintain some anonymity?

FDev! I haz moneyz for youz! Make it eez for me to majik it to youz plox! <3
 
Will multicrew be available for me and my friend? He does not own Horizons, but I do. He's quit the game (couldn't stand the grind beyond Cobra-level of assets) but I think he'd play again if he could join me in my 'conda. Chances of him buying Horizons just for that are slim.
 
it'll be especially cool with the ship launched fighters because they're so completely useless, i shall have fun getting blasted to bits in 2 secs in conflict zones and endlessly launching more and more fighters to absolutely no result and then of course remembering ive got my own kitted ship i could just take out and fight alongside the helm with and actually make a difference.

Sounds terrific. 2 thumbs up. Can't wait to be underwhelmed.

They've expanded on planetary landings with each major update of Horizons.

could have fooled me



oh god, why am i even here? i'm supposed to be done with this. *leaves*
 
Multi crew could create an opportunity for a new CQC mode.

1v1 Fully manned federal corvettes going head to head could be fun.
 
I have to agree ...

Some of the points raised are fixable, ie changing the duplication of rewards to a share ratio that is set by the captain or just making an even split like when you wing up. The outfitting shouldn't be constrained by turrents. The MC members should see exactly the firing arc provided by turret or gimbaled weapons. No get out of jail free card - let the MC players keep the credit and any crimes associated with their actions. The rest of the stuff probably needs a rethink.
 
What about multi-SRV, can we drive together with 3 SRV landed from the same ship ?

For the rest, all your ideas are great ! Keep up the good work.

SRV's aren't (currently) telepresence. Which is why you can dismiss your ship....*you* are in the SRV. So multi SRV can't happen unless there's a change.
Since telepresence over thousands if light years is effectively magic anyways, anything is possible. Would be fun :)
 
Multi crew could create an opportunity for a new CQC mode.

1v1 Fully manned federal corvettes going head to head could be fun.

That's where it could be very cool. Drednaughts dukeing it out. CQC needs to be more spectator friendly too for that sort of play.
 
I just realised something.....
If telepresence across light years is possible for multicrew, then the 30km limit of telepresence for SLF's becomes nonsense and should be removed. :D
 
I just realised something.....
If telepresence across light years is possible for multicrew, then the 30km limit of telepresence for SLF's becomes nonsense and should be removed. :D

But... but... the fighter is 3d printed and doesn't have such sophisticated telepresence tech! :D But yeah, this limit is artifical. IDK why they imposed it, especially that fighters could be used for planetary scouting, also they probably didn't make it with the codebase for AI to allow simultaneous fighter and srv operations. Too bad.

But all that said. I side with the opinion that this shouldn't be explained, like instant refueling, repairing and cargo mechanics. Its a game thing. Get over it people :)
 
But... but... the fighter is 3d printed and doesn't have such sophisticated telepresence tech! :D But yeah, this limit is artifical. IDK why they imposed it

IIRC correctly the fighter range limit is there because of the instancing bubble size .. or put another way, limited by manufacturer, so if your fighter commits a crime, even though it's too small to carry it's own ID transponder, it can be linked to you and brings you to account, for any murders under your command.
 
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I just realised something.....
If telepresence across light years is possible for multicrew, then the 30km limit of telepresence for SLF's becomes nonsense and should be removed. :D

You're correct, one or the other doesn't fit. FDev hasn't justified both. YET! ;)

Short range TP using some kind of radio transmission, limited by the speed of light complies with the church of scientism's current grip on physics. TP over long range however, with each LY distance adding one full year of ping time does not.

What they could do is leave the SLF's as is, add similar functionality to the SRV with perhaps a class 3 module that includes a remote pilot TP unit and sufficient materials for half a dozen SRV's to be 3D printed as required, like the SLF unit.

What they could also do, with the introduction of MC is add a brand new module, like the planetary approach suite that made Horizons functional, and an extra slot for it, or a module stacking system so 2x class 1 modules can fit in a class 2 bay.

An extra engineer, maybe the one that doesn't exist yet but seems to be making corrosion resistant cargo racks for Professor Palin could be introduced, with a set of rack mods that allow us to fill up those half or one third empty bays we have?

As suggested earlier in this thread, there is lore compliant technology on board Jaques Station that facilitates a 22,500LY jump range. Perhaps a new CG to recreate the original 'accident' could be used to research exactly how it worked?

Once this new 'science' is developed it could be used to create new CG's while we all help build well defended assets just outside the Sol and Colonia bubbles such that a justifiable unicorn magic uber-jump and low ping TP network exists.

The insta-crowd is happy, MC works even though they don't care how. The old way using your ship's FSD still works from any direction. Immersion isn't broken, it's supplemented with something 'tangible' in-game that justifies heresy magic.

Then it's just a matter of waiting until some large, eight legged spider type creature accidentally runs foul of a relay station, breaks it and everyone that's connected to Colonia from the bubble suddenly realises the TP network is down.

Regardless of what, or who broke the relay station, a significant portion of the players online are bound to notice. Either because some or all their crew just unicorn poofed off the flight deck or, they fell out of uber-jump full of cargo.

Why oh why didn't I take the neutron superhighway today? (Navigator) "Cos the uber-jump tunnel is way more convenient and takes a fraction of the time CMDR, we'd have difficulty getting all these supplies to Colonia on schedule without it."

You're right! Set a course for the nearest station so we can swap this Type 9 cargo bus for the Conda then switch to the trading seat so you can link ahead and find us a crew from this side of the TP breach point to come along and help.

All hail mighty FDev for coming up with this brilliant idea that seems to make most players happy for a few minutes and saves FDev a whole load of time building CG events by hand now they spawn automatically every time the TP net is broken.

Hard core explorers still not happy huh? Not sure I would be either. This "detailed" surface scanner isn't really, is it? Did anyone at FDev play that really old Star Trek monochrome text adventure where particular stations could share data?

Science: "CMDR, this moon has a localised EM field like a pair of great dane nuts!"
CMDR: "What, where, I can't see it! How do you expect me to land close to it?
Navigation: "It's ok CMDR, I'm pushing the data to the helm control now for you."

MC is a space awesome idea! If you TP on board with your alt-toon you get to experience being there while not really, no bonus! Leave extra bonuses for space legs and same-station loading your CMDR's magic pockets escape seat on board.

If people get the bonus via TP, what's left to entice them into buying season X?
 
If people get the bonus via TP, what's left to entice them into buying season X?

I agree. You're telepresent experience would (imo) be limited in comparison to the experience you'd get if you met up at a station first, and physically boarded the ship. Maybe by actually being on the ship you could switch roles, even helm when remotely, you can't.

imo TP must use the quantum state of two entangled particles to send information. Limited bandwidth but according to EPR theories independent of classical relativity constraints (time, space, speed of light). As you alter the state of one particle, the state of the other also changes and measurement of that change, is your signal.

The information must travel through 'some' dimension though (likely Witchspace) and it's possible early MC pre-development and testing (in Cambridge, Earth, Sol) are the cause of recent alien sightings, curious to know what this new signal occuring in Witchspace is.

Also possible if they have any control in that Witchspace dimension that Guardians/Aliens could block signals (turning interstellar TP off) and only if scientists managed to find an alternative signal 'frequency' (eg. instead of using the principle quantum state, using angular momentun or quantum spin instead) could interstellar signals be re-established. Aliens though might find a way to block that signal too.

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All this however may be the cause of some considerable alarm to those religious sects who believe that quantum gravity will ONLY be understood by picking apart Einstein's relativistic model from the top down. "Messing about in the quantum field is," according the Reverend Niels Bohr the 33rd, not only "wasting your time! Atoms are really really small and the Universe is reall really big!" But he went on to describe that as the constraints of time and space no longer apply, his wife, Mrs E Bohr (nee Schrodinger) is likely to have kittens if quantum ghosts of her dead cat start appearing all over the place. She really loved that cat, quantum communication is playing God and the Reverend insists we should all REPENT and outlaw this research altogether, just in case (and it's a 50/50 chance) that the beginning is nigh.
 
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IIRC correctly the fighter range limit is there because of the instancing bubble size .. or put another way, limited by manufacturer, so if your fighter commits a crime, even though it's too small to carry it's own ID transponder, it can be linked to you and brings you to account, for any murders under your command.

But if we can TP across the universe to crew, then the SLF TP can be system wide.

Tbh, I'm for fun but I do worry that we erode what makes Elite....Elite. I think it works so well *because* it tries not to be too gamey. Magic erodes that. There's a fine balance to keep.
It would be kinda interesting to have a 2nd mini universe where all the magic can happen (insta magic I mean) that runs alongside the regular universe.....like the beta's. Then when you play you get to choose. If after say 6 months 80% are playing in one of the universes, the other is retired.
 
Ugh. Can't it just be?

No need for complex explanations of quantum this or tunnelled that.

I'm perfectly happy with Just Being Present in another's ship. I voted for ship and module transfer delays, but in this particular case for multicrew, there simply doesn't have to be complex or lore explanations.

Please, enough of the calls for 'realism' in this case - it's a game, not a sim. There are so many things in the game which are done for convenience and enjoyment. Putting barriers in the way of multicrew is just bad for the game, and I hope FDEV just follow their announced method of Just Being There.
 
But if we can TP across the universe to crew, then the SLF TP can be system wide.

No. The fighter's too small to fit a quantum encoder. The signal being relayed, via the ship, to the fighter.

Ugh. Can't it just be?

See above.

And in edit to my above;

All this however may be the cause of some considerable alarm to those religious sects who believe that quantum gravity will ONLY be understood by picking apart Einstein's relativistic model from the top down. "Messing about in the quantum field is," according the Reverend Niels Bohr the 33rd, not only "wasting your time! Atoms are really really small and the Universe is reall really big!" But he went on to describe that if the constraints of time and space no longer apply, his wife, Mrs E Bohr (nee Schrodinger) is likely to have kittens if quantum ghosts of her dead cat start appearing all over the place. She really loved that cat, quantum communication is playing God and the Reverend insists we should all REPENT and outlaw this research altogether and return to a pastoral and Euclidean way of life, just in case (and it's a 50/50 chance) that the beginning turns out to be nigh.
 
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I agree. You're telepresent experience would (imo) be limited in comparison to the experience you'd get if you met up at a station first, and physically boarded the ship. Maybe by actually being on the ship you could switch roles, even helm when remotely, you can't.

imo TP must use the quantum state of two entangled particles to send information. Limited bandwidth but according to EPR theories independent of classical relativity constraints (time, space, speed of light). As you alter the state of one particle, the state of the other also changes and measurement of that change, is your signal.

The information must travel through 'some' dimension though (likely Witchspace) and it's possible early MC pre-development and testing (in Cambridge, Earth, Sol) are the cause of recent alien sightings, curious to know what this new signal occuring in Witchspace is.

Also possible if they have any control in that Witchspace dimension that Guardians/Aliens could block signals (turning interstellar TP off) and only if scientists managed to find an alternative signal 'frequency' (eg. instead of using the principle quantum state, using angular momentun or quantum spin instead) could interstellar signals be re-established. Aliens though might find a way to block that signal too.

Woohoo! Now we're thinking! This is what I like to see, a helpful and supportive community climbing to new heights of creativity to come up with at least semi-feasable alternatives instead of just whining about how it's not possible...

You may notice I often reference the church of scientism, and their current status quo version of physics which appears to discount 'spooky action at a distance' and several decades of black project investment in Fluxliner woowoo majik.

Nikola Tesla's (who?) work on the Aether also seems to be conspicuously missing, yet might allow for non-FTL jumps between the cool, black rips in the fabric of space time that exist in the core of stars, and explain the big bang.

Where is all that energy coming from if the Sun is not a giant nuclear fission furnace as speculated but never actually proven by any scientific method to date? Is it possible the church of scientism is lying to hide something important?

Is it possible Einstien was a shill, pushed into the limelight with the first half of the E=mC2 equation to dupe us all into not looking for the bleeding obvious or perhaps we should be studying the ancient sanscrit texts for how the vimanas work?

We 21st century humans think we're the pinacle of technology... HAHAHA! NOT :D

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All this however may be the cause of some considerable alarm to those religious sects who believe that quantum gravity will ONLY be understood by picking apart Einstein's relativistic model from the top down. "Messing about in the quantum field is," according the Reverend Niels Bohr the 33rd, not only "wasting your time! Atoms are really really small and the Universe is reall really big!" But he went on to describe that as the constraints of time and space no longer apply, his wife, Mrs E Bohr (nee Schrodinger) is likely to have kittens if quantum ghosts of her dead cat start appearing all over the place. She really loved that cat, quantum communication is playing God and the Reverend insists we should all REPENT and outlaw this research altogether, just in case (and it's a 50/50 chance) that the beginning is nigh.

/LOLZAMINUTETHISGUY! Can't rep you any harder mate, but keep going ;)
 
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