News 2.3 Dev Update

"Hey guys im being interdicted, tele to my ship pls"
For this reason, please allow drop in and out at any distance!

IMO, having the ability to call in friends can help defend my ship is a great idea. I have friends who are 20k ly's away. Wouldn't it be great if they could just pop back to my ship to help me... or if I want to sight see, jump to his?

Or limit it... why?

(Sorry to take the exact opposite stance).
 
One week and still no more news.

Does FD worry about 2.3 reactions over the forum ?

I was expecting more and more teasing.
 
IIRC correctly the fighter range limit is there because of the instancing bubble size .. or put another way, limited by manufacturer, so if your fighter commits a crime, even though it's too small to carry it's own ID transponder, it can be linked to you and brings you to account, for any murders under your command.

SRV and SLF are both the same size and launched from the same ship, yet instancing bubble size and small vehicle size only impacts the SLF? Not buying it.
 
SRV and SLF are both the same size and launched from the same ship, yet instancing bubble size and small vehicle size only impacts the SLF? Not buying it.

Technically you are actually in the SRV, so no telepresence is involved in that. You eject when your SRV is destroyed and your mothership picks you up and you are thawed out in orbit.
 
/LOLZAMINUTETHISGUY! Can't rep you any harder mate, but keep going ;)

What's this? A commission?? LOL .. cheers Cmdr [up]

Obviously I don't have access to the Cambridge labs, though it seems to me the problem is, how do you get two particles (entangled on the quantum level) to the opposite ends of the Galaxy in the first place? Likely the encoder might be hidden in the Planet Approach Suite somewhere (only Cmdrs with Horizons access having access to crew sharing) but encoders could be manufactured separately and distriubuted, to Saud Kruger, Faulcon De Lacy, etc etc. for install with the approach suite.

Now entangling the particles (on limited my research) might, for this story, be accomplished by taking any ordinary Hydrogen molecule, H2. That's two protons (one for each atom) and two electrons, one for each atom but shared between the atoms, and entangled. The process uses a high magnet that aligns protons on one side and raises the likelihood of finding electrons on the other. Increasing the temperature, isn't strictly necessary but may reduce wastage, though high temps can introduce other problems of manufacture (see below).

What the magnetic field does, is give accurate positional control of the hydrogen atom, which hangs in the air.

A productivity study would show whether increased production speed is even beneficial if it increases material wastage but, as the raw materials for the encoded particles are hydrogen (what the heck) and Painite ... as long as the miners keep bringing it in, maybe any wasted Painite can be made into jewelry for friendly Commanders to give to Aisling Duval instead.

Painite ...
painite.jpg

Painite is a very rare borate mineral with an unusual hexagonal crystalline structure. This means, that if you can align the protons of the two hydrogen atoms into that hexagonal substrate, you can be pretty sure of proton position at any time (identifiable because IIRC the hydogen nucleus is missing the neutrons present in the Painite nuclei surrounding).

So you grow a painite crystal, around the 'frozen' hydrogen atoms such that the hydogen molecule protons are aligned, along the Painite crystalline plate faults that occur (looks a bit like molecular graphite platelets) and the hydrogen atoms are now included in the Painite crystal, critically they're sitting in adjacent plates. Then you wedge the crystal apart, down the fault line, into two halves and now have one half of the hydogen atom in each hand .. but the electrons are still entangled (through virtue if being two halves of the same hydogen molecule). The entangled hydogen proton/electron sets can now be taken to opposite ends of the galaxy, though for protection, high quality encoder manufacturers will finish growing the Painite crystal, around the hydrogen nucleus, neatly encapsulating it.

The encoder uses a combination of laser and detector (I could go on probably) to both influence and measure, and influence through measurement, the quantum state of the capture proton/electron sets. Material wastage comes if the Electron from Proton A (left hand) is still in your left hand! If the Electron B (from Proton B) is in your left hand (while Prroton B is your right hand), you're in business and the set does not need to be discarded.

Communication comes (basically) by tapping one hydrogen proton, and it's corresponding electron (in the other place) reacts accordingly. The (hexagonaly substrate) position of the captured electron can also be used to characterise each split atom, giving it a code number, that allows the encoder to access any other encoded hydroginte thet emerges from the factory.
 
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Technically you are actually in the SRV, so no telepresence is involved in that. You eject when your SRV is destroyed and your mothership picks you up and you are thawed out in orbit.

My objection to the SLF range limit isn't based on lore mumbojumbo. It's based the fact that the SRV demonstrates that it's entirely technically possible to dismiss a mothership in RL game code. So why not with the SLF? Especially if telepresence can have infinite range. It clears up any Schrödinger's cat issues about whether you are really in the SLF or not ;)

What's even more odd though is that 30km seems ridiculously short by comparison to INFINITY. It's hard to imagine how those two vastly different technologies could exist on the same ship. A sidewinder exists in CQC with the Condor, and has an infinite range telepresence. Yet the Condor, only slightly smaller than the sidewinder ,has a 30km range telepresence??? That's like owning a desktop quantum computer and desk sized abacus, and hauling them both up into space to crunch out navigation paths.
 
My objection to the SLF range limit isn't based on lore mumbojumbo. It's based the fact that the SRV demonstrates that it's entirely technically possible to dismiss a mothership in RL game code. So why not with the SLF? Especially if telepresence can have infinite range. It clears up any Schrödinger's cat issues about whether you are really in the SLF or not ;)

What's even more odd though is that 30km seems ridiculously short by comparison to INFINITY. It's hard to imagine how those two vastly different technologies could exist on the same ship. A sidewinder exists in CQC with the Condor, and has an infinite range telepresence. Yet the Condor, only slightly smaller than the sidewinder ,has a 30km range telepresence??? That's like owning a desktop quantum computer and desk sized abacus, and hauling them both up into space to crunch out navigation paths.

I think it's introduced as a security measure. Fighters are too small to carry a transponder? So if a fighter's on your turf and blows up your datapoint .. the culprit is somewhere <30km away. Datapoint manufacturers were up in arms before fighter licensee's included this limitation? Fighters are tough for base defences to target.
 
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how do you get two particles (entangled on the quantum level) to the opposite ends of the Galaxy in the first place?

You don't. Every point in time and space is connected. That's the way FTL really works and how "We now have the technology to take ET home." Shh, don't tell anyone. It's a deep, black secrit ;)

Interesting fellow to research: Ben Rich, Lockheed Skunkworks.
 
My objection to the SLF range limit isn't based on lore mumbojumbo. It's based the fact that the SRV demonstrates that it's entirely technically possible to dismiss a mothership in RL game code. So why not with the SLF? Especially if telepresence can have infinite range. It clears up any Schrödinger's cat issues about whether you are really in the SLF or not ;)

What's even more odd though is that 30km seems ridiculously short by comparison to INFINITY. It's hard to imagine how those two vastly different technologies could exist on the same ship. A sidewinder exists in CQC with the Condor, and has an infinite range telepresence. Yet the Condor, only slightly smaller than the sidewinder ,has a 30km range telepresence??? That's like owning a desktop quantum computer and desk sized abacus, and hauling them both up into space to crunch out navigation paths.

I know. There are already so many holes in the game lore that it's beginning to look really bad, a game like ED needs a strong lore to it due to the fact that there is no campaign story to hold all the mini games together. A strong ingame lore can do that, but as soon as that starts to fall apart we may as well be playing candy crush or angry birds as nothing has any context or meaning.
 
Re: Multicrew

What if I have no friends?

Looks like there's an 'open call' for crew, an option mentioned in the Dev Update. As long as you're 'nice to' whoever accepts the call they'll probably be ur friend ;)

I'll be your buddy buddy :D

You don't. Every point in time and space is connected.

Quantum True but I suppose 'getting in there' to send a message needs some sort of equipment. I'll take a look.
 
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Looks like there's an 'open call' for crew, an option mentioned in the Dev Update. As long as you're 'nice to' whoever accepts the call they'll probably be ur friend ;)

I'll be your buddy buddy :D

ahhh this "open call" passed me by. Cool!

Cheers bud, I'll get the beers.
 
I know. There are already so many holes in the game lore that it's beginning to look really bad, a game like ED needs a strong lore to it due to the fact that there is no campaign story to hold all the mini games together. A strong ingame lore can do that, but as soon as that starts to fall apart we may as well be playing candy crush or angry birds as nothing has any context or meaning.

This... In a word, continuity.
 
Ugh. Can't it just be?

No need for complex explanations of quantum this or tunnelled that.

I'm perfectly happy with Just Being Present in another's ship. I voted for ship and module transfer delays, but in this particular case for multicrew, there simply doesn't have to be complex or lore explanations.

Please, enough of the calls for 'realism' in this case - it's a game, not a sim. There are so many things in the game which are done for convenience and enjoyment. Putting barriers in the way of multicrew is just bad for the game, and I hope FDEV just follow their announced method of Just Being There.

Well I think it's actually quite easy. Forget telepresence as the mechanism.
To all intent and purpose, TP for multicrew is effectively manning a ship in one location whilst pretending to actually be at another location dreaming yourself back to the other....or something. Wouldn't it just be simpler to allow you to assume control of NPC characters? ie the 'TP' happens outside the game so physics in the game universe don't have to be completely tossed aside. Does mean you assume the NPC's name etc for the session, but so what?
This also opens the door to you being able to 'log into' any of your own ships - just make sure you man them with NPC's first :) you get the 'wages' that the npc gets paid - and any fines/bounties etc. Anything that can't get cleared by the end of your session passes to you main account - there's still an exploit there though....rack up bounties and never play your actual in-game char. I'm sure smarter people than me can figure that out :)
 
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Well I think it's actually quite easy. Forget telepresence as the mechanism.
To all intent and purpose, TP for multicrew is effectively manning a ship in one location whilst pretending to actually be at another location dreaming yourself back to the other....or something. Wouldn't it just be simpler to allow you to assume control of NPC characters? ie the 'TP' happens outside the game so physics in the game universe don't have to be completely tossed aside. Does mean you assume the NPC's name etc for the session, but so what?
This also opens the door to you being able to 'log into' any of your own ships - just make sure you man them with NPC's first :) you get the 'wages' that the npc gets paid - and any fines/bounties etc. Anything that can't get cleared by the end of your session passes to you main account - there's still an exploit there though....rack up bounties and never play your actual in-game char. I'm sure smarter people than me can figure that out :)

This is why people talk about having a second (crew) character of course. There's definite merit in that imo. But the minute you start to rack up bounties, vouchers and more, rep .. with far away factions but that relate back to your main Cmdr character .. you run into a weird disconnect. You can let it slide but my gut certainly feels like it's more valuable if your main Cmdr is be able to crew AND you can connect up with some plausible mechanic of how your game character does it. FD could be selling dedicated crew accounts of course, and could go that way while limiting your main character to crewing with station rendezvous only. Or they limit what you're able to do when you're playing via you main char. but are fighting a CZ in Sol, while your ship (the rest of the game 'you') is at Beagle Point. Maybe you could do it but somehow it might not be exactly the same as your game character actually being there? I personally like the dev update best if (when other crew roles develop) you're somehow limited from switching roles too easily .. maybe you could choose to always be a gunner, always be science officer, always be navigation and once you choose you can't go back (or with switch time limit). Only if you meet in person could you freely switch roles on a bridge maybe. You can't helm (in the dev update) that's limited (it's telepresence).. and a good decision imo.
 
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I have looked (honest) but is there a link for the next live stream for submitting questions? I am guessing the next one will be about 2.3 and crew.

thanks
 
Can we expect appearance in the game some storyline and events to protect the station from pirates for example? It would be great if in updates there was some sort of meaning in addition to the graphical part.
 
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