Seems like a nice update, but it can create some unwanted situations.
I personally dislike these parts:
When joining a crew, a Commander will log out of their current vessel and transfer to the multicrew vessel, regardless of distance. They can also leave at any time (or be evicted by the ship’s owner) at which point they can return to where their ship was last, making the whole affair a very friendly, drop in – drop out procedure.
When you join a ship, your ship should just wait for you where you left it, open to any danger. If you dock before you join a crew, that means it's safe. If you join a crew in mid-fight with 5% hull, that's just combat logging. I should be able to destroy your unprotected and empty ship. Maybe your NPC crew can take care of the docking.
The ship’s owner always takes the role of helm
WHY? And also WHY can't my NPC crew can take control of the helm when i want to be a gunner in my own ship? Or why can't the NPC can't take control when i want to be in a fighter with a friend who is also in my crew?
Every crewmember also has access to a power distributor pip that they can assign dynamically. This is in addition to the standard pips that the helm controls. This extra power distribution allows the ship to operate more effectively, increasing its capabilities in combat.
Again with the EXTRA. If the helm doesnt give power to WEP and the gunner is incapable of shooting, that's just bad piloting of the Helm CMDR. I don't like the idea of having anything EXTRA other than more people to operate in 1 ship. That's already 1 or 2 EXTRA people. Noone needs this extra pips.
Ship re-buy premiums are also reduced for each crewmember. Again, the purpose with this is to lower the bar to access and ease of use, especially when dealing with vessels that can cost a lot of credits.
Very idiotic statement. If your vessel costs alot and you don't want to lose it because of some dumb CMDR, don't take them in your ship in the first place. I will suggest something that everyone can agree on in a minute.
All bounties and vouchers that the helmsman (ship owner) receives are duplicated for each crewmember, making multicrew a great way to have fun with friends without missing out on money-making opportunities.
WHAT THE F? So you kill a ship that has 100Cr bounty on it, the helm gets 300Cr because of the 2 EXTRA people onboard that helped you kill the target easily? That is just stupid. OH AND WHAT ABOUT POWERPLAY VOUCHERS? You get 90 merits, and your crewmates get 30 each for an interdicted ship? That's 150 merits for 1 ship!
However, as they share the benefits, so too do they share the punishments. Any crime that the ship suffers is applied to all crewmembers equally. But when a Commander leaves or ends a session, the crew will have the option of avoiding taking the crimes with them, but in doing so, will lose all credits earned. It will be their choice.
Please explain what happens to those credits if a CMDR doesn't want to take it.Does that mean if someone takes 2 people onboard, kills a 100cr bounty ship, gets his/her 300Cr bounty (because he/she is the helm), and then commits a crime, and then the crew members exit the ship without taking the money, will the helm get whose credits too? Thats 500Cr for 1 100Cr ship. Or in powerplay, that's 150 merits for 1 30 merit ship.
My suggestion for the reward and punishment system: LET THE HELM DECIDE!
If i want to take all the bounty for a ship that is being destroyed by MY SHIP, I should decide on who gets what. And the crew members can see their cuts in percentage before entering my ship. Keep in mind this cuts can't get higher than 50% for 1 extra crew member and 33% for 2 extra crew members. This percentage also applies to all expenses. If a CMDR can't pay his/her cut of the expenses (other than outfitting and fast-tracking and stuff like that), the helm should pay it. If a ship destroys a 100Cr bounty ship, the destroyer ship gets 100Cr, and then it's distributed among the crew in rates that are determined by the ship owner and accepted by the crew members. And if you have any other NPC crew onboard they get their share before any CMDRs. So if your NPC crew has a cut of 5%, NPC gets 5%of the 100Cr, and the CMDR's get whatever is left. And in powerplay, only the ship owner gets merits. And delete that extra duplication , it makes the game more of a grind simulator then it already is. People will make their friends open the game and enter their ship, just because of this multiplier. The visiting CMDR doesn't have to play with this logic for the helm to earn multiple credits and that's probably something what you'ld like to avoid. We don't need more credits for bounty hunting, it's already pretty buffed.