News 2.3 Dev Update

360 USS and planetary scans could be good as well.

Also planetary composition and route plotting could be a useful co/pilot navigation feature although I realise that not part of the current plans.

Good point. The guy on the turrets could be performing a detailed surface scan as you fly by, ditto for USS's.

Please say this is in Frontier. The above would be a great add for explorers. And being able to scan ships on your tail in super cruise would be great for traders.
 
Considering how long it takes to get to distant corners of the galaxy (even via "highways") I was hoping to be able to actually share the ship with a company of trusted friends, to fly it in a few shifts when everybody can take any post within the crew (but only true ship owner having right to sell and outfit it). Well, that's seemingly not gonna happen.
 
Questions to add to the Dev Q&A's please.

With the Avatar creation Will the options be locked by the gender?

What I mean by this is that most games you chose a female avatar and want to roleplay a military type but the shortest hair type you can find is a bob. Same with males, want long golden locks to flow behind you while riding a horse down a beach... nope you get a mohawk.

Will there be options for makeup (to hide the year long Onion Head trip that most current NPC's seem to have been on) or marks and scars?

Would include, but not inclusive to, tattoos, piercings, scars, makeup (both genders) and random mutations.

Basically I am asking can I have an avatar I can make look like a squirrel with really nice eye liner!?! Just a tail and ears will be fine! Even if its paid content like Ship skins and bobbleheads! PLEASE!!!
 
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Oh come ON. What do you want, a 3-day waiting period to play with a friend? Are you serious? This is an attempt to let people play together, and at some point it's enough with watching timers tick down while being unable to blaze your trail.

Ship transfer. Shouldn't be able to have it both ways. I could potentially multicrew at Colonia? Hmmmm.
 
My concern that utilising it in in&combat situations could lead to frustration.

Say I'm fighting in a 2v2, and we successfully rout the first ship. Could they just immediately jump into their friend's ship and give him an advantage?

Or say my friend is trading in a multipurpose vessel. Could he just instant invite me the second he got interdicted by an NPC then boot me out after? I don't normally side with the "muh immersion" crowd but I feel that multicrew should involve a modicum of foresight.

I would say to allow transfer only when landed or docked

Frustration for who? All your scenarios sound pretty awesome to me, and I suspect it's how it's intended to be used, going by Lewis' description.
 
Let me just look at my calendar so we can' schedule a time to meet up to play a game for a few hours? How does Tuesday next week at 5 work for you? No? Hmm, how bout Thursday at 11?. No. Damn. Well, I'm 15,000 LY away and can only play a few hours here and there. I'd have to commit most of my playtime just to getting to the station before we could even play. Wait, I know. Next month I have 3 days off in a row. Let's schedule something then. Oh, you're away that week. I guess we could try for 2 months from now. Ok, I've scheduled our playtime for Friday at 5 6 weeks from now. That'll give me time to get to the station.

Chill out. Battlefield 'I want to insta play online with people' works for 12 or 14(?) years now pretty well. If you're playing in a group, you'll get it managed.
 
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Will crew members gain ranks? Combat ranks for destroying NPC ships? Exploration ranks for sleeping on board your ship while you scan all the stuff? Trade ranks? I expect the crew will simply get trade dividends while the helm gets all profits.

What about engineer materials/data collection? Will they be spread among the crew? If I pick up say one Chemical Manipulator, will each crew member get x3?

Interesting ideas :)
 
Yeah im all for immersion but gameplay has to win here
I'm all for immersion and gameplay and instant transporting removes poential gameplay and also immersion: lose-lose.
Would be better if we had to meet in the same station. Quite logic actually. Or why not have a rendezvous somewhere [then empty ship would be managed a bit like when dismissing on surface]. Gameplay isn't just pewpew kaboom.

On a side note, it's also a disappointment that they're going to implement some 3rd person perspective gameplay.
 
This sounds pretty cool - looks like bounty hunting and combat zones are going to be a lot of fun - well, more fun! I really like the turret gunner concept.

It would be cool if the ship owner could surrender the helm, although I can see why that's not allowed right now.
 
I just want to use this feature while im playing solo...

I'ts OK need internet connection to play to avoid game piracy, but i don't like to interact with other players.

Instead to launch this (That in my opinion nobody will use, why you will be a crew on one corvette instead of piloting your Own sidewinder?)
Just change: Make Multicrew a NPC feature, that CAN be used with players but desing it for NPCS, nobody will use that (Maybe in the start bcause of the boom).

You guys have alot of things to do if you change this to NPC related feature: Like specific class NPCS: A ELITE Gunner NPC can pilot fighters too, but a EXPERT Fighter Pilot have way more power to do this. -- In that way, if you guys undestand me.

Don't get me wrong: The update will be awsome, but restrict that feature to humman players i'ts a big mistake that will make all your work useless.
 
Hello,

Just wondering if we will be able to fill out the seats in the cockpit in solo with avatars even though they don't do anything gameplay related. This would add to the immersion.
 
Dunno. Isn't it just a nice thing? It's more "share your game" than a lore-based immersion RPG thing. It seems to me that any attempts to make it more nerdily correct would make it a feature that's too much hassle to actually use.

I think insta-tp is necessary, well, because, fun :) I can see the benefits in exploration. "Hey bro, I'm at Jaques, join me, we'll land on this moon and deploy each one a SRV and do a race to the space mushrooms over there " :D
I'm mostly an explorer (I'm Elite), but sometimes I do some combat, and I can already see the flaws that will be exploited. Newbies with sidewinders could be powerleveled with this system. We need a fine tune for MC before is goes live.
 
My combat ranking is the lowest out of the three, Exploration is the highest. Like I said, if other crew members have access to the galaxy map and can plot routes, then there's literally no reason for a navigator role at all. I'd much rather them focus on other positions that have a bit more gameplay (like a shield guy, or for exploration, deployable scanning vessels that your crew can pilot to help you scan planets in a system faster).

True all is combat orientated , 400.billion star systems and nothing for the explorers not even a basic internal for the explorer ships military internal oh yes but an internal for a discovery scanner or detailed surface scanner oh no we cant do that . extra options for the navigator so he/she can have a more detailed view of the planet surface to find interesting stuff ruins crashed ships or just ordinary materials.

same for mining using the nav officer to scan propect the asteroids sift throught the materials to collect . the engineer adjusting the refinery's to get the most out of the fragments or use selective refinery temperatures to only refine sertain materials .

just a few options of the many out there .

people ask more than 2 years for more mining and exploration based content but we got nothing . its all combat orientated .
 
Seems like a nice update, but it can create some unwanted situations.

I personally dislike these parts:
When joining a crew, a Commander will log out of their current vessel and transfer to the multicrew vessel, regardless of distance. They can also leave at any time (or be evicted by the ship’s owner) at which point they can return to where their ship was last, making the whole affair a very friendly, drop in – drop out procedure.

When you join a ship, your ship should just wait for you where you left it, open to any danger. If you dock before you join a crew, that means it's safe. If you join a crew in mid-fight with 5% hull, that's just combat logging. I should be able to destroy your unprotected and empty ship. Maybe your NPC crew can take care of the docking.

The ship’s owner always takes the role of helm

WHY? And also WHY can't my NPC crew can take control of the helm when i want to be a gunner in my own ship? Or why can't the NPC can't take control when i want to be in a fighter with a friend who is also in my crew?

Every crewmember also has access to a power distributor pip that they can assign dynamically. This is in addition to the standard pips that the helm controls. This extra power distribution allows the ship to operate more effectively, increasing its capabilities in combat.

Again with the EXTRA. If the helm doesnt give power to WEP and the gunner is incapable of shooting, that's just bad piloting of the Helm CMDR. I don't like the idea of having anything EXTRA other than more people to operate in 1 ship. That's already 1 or 2 EXTRA people. Noone needs this extra pips.

Ship re-buy premiums are also reduced for each crewmember. Again, the purpose with this is to lower the bar to access and ease of use, especially when dealing with vessels that can cost a lot of credits.

Very idiotic statement. If your vessel costs alot and you don't want to lose it because of some dumb CMDR, don't take them in your ship in the first place. I will suggest something that everyone can agree on in a minute.

All bounties and vouchers that the helmsman (ship owner) receives are duplicated for each crewmember, making multicrew a great way to have fun with friends without missing out on money-making opportunities.

WHAT THE F? So you kill a ship that has 100Cr bounty on it, the helm gets 300Cr because of the 2 EXTRA people onboard that helped you kill the target easily? That is just stupid. OH AND WHAT ABOUT POWERPLAY VOUCHERS? You get 90 merits, and your crewmates get 30 each for an interdicted ship? That's 150 merits for 1 ship!

However, as they share the benefits, so too do they share the punishments. Any crime that the ship suffers is applied to all crewmembers equally. But when a Commander leaves or ends a session, the crew will have the option of avoiding taking the crimes with them, but in doing so, will lose all credits earned. It will be their choice.

Please explain what happens to those credits if a CMDR doesn't want to take it.Does that mean if someone takes 2 people onboard, kills a 100cr bounty ship, gets his/her 300Cr bounty (because he/she is the helm), and then commits a crime, and then the crew members exit the ship without taking the money, will the helm get whose credits too? Thats 500Cr for 1 100Cr ship. Or in powerplay, that's 150 merits for 1 30 merit ship.


My suggestion for the reward and punishment system: LET THE HELM DECIDE!

If i want to take all the bounty for a ship that is being destroyed by MY SHIP, I should decide on who gets what. And the crew members can see their cuts in percentage before entering my ship. Keep in mind this cuts can't get higher than 50% for 1 extra crew member and 33% for 2 extra crew members. This percentage also applies to all expenses. If a CMDR can't pay his/her cut of the expenses (other than outfitting and fast-tracking and stuff like that), the helm should pay it. If a ship destroys a 100Cr bounty ship, the destroyer ship gets 100Cr, and then it's distributed among the crew in rates that are determined by the ship owner and accepted by the crew members. And if you have any other NPC crew onboard they get their share before any CMDRs. So if your NPC crew has a cut of 5%, NPC gets 5%of the 100Cr, and the CMDR's get whatever is left. And in powerplay, only the ship owner gets merits. And delete that extra duplication , it makes the game more of a grind simulator then it already is. People will make their friends open the game and enter their ship, just because of this multiplier. The visiting CMDR doesn't have to play with this logic for the helm to earn multiple credits and that's probably something what you'ld like to avoid. We don't need more credits for bounty hunting, it's already pretty buffed.
 
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For those who don't like the thought of the telepresence to join up with others across the galaxy, couldn't you just agree to meet at a certain station before instigating it?

Or am I missing something here?

Amen....

I have never understood the rationale of people that are HARDCORE (no matter what the game...but especially in multiplayer games) that insist on forcing others to play like them or "OMG...my game is ruined".

This being a primary example. Telepresence does NOTHING to ruin your game if you don't partake in it. Or as suggested above make a rule for yourself that you will only telepresence if you and your crewmembers are at the same station.

Being a gamer with a job, family, and real life matters to attend to.... this is a welcome add to the game. The only concern I have is what will it mean in Open? PvP Multi-crewed ships are going to definitely have the upper-hand. But I dont think it will be as bad as some think...
 
Again, thanks for the update, keep them coming! ;D
I was hoping that somewhere in this multirole system there would have been some more option for single players, even if npc crew was still ruled out, like the ability to perform a "secondary" role while the ship was controller by an npc pilot (which we already have with SLF)... but it doesn't sound like that.
However it's too soon to judge on this just from this update, so i will still keep a faint hope about that for a while (not really thinking it's going to happen).
 
When joining a crew, a Commander will log out of their current vessel and transfer to the multicrew vessel, regardless of distance. They can also leave at any time (or be evicted by the ship’s owner) at which point they can return to where their ship was last, making the whole affair a very friendly, drop in – drop out procedure.
Why this ridiculous teleport instead of boarding ship at station ? At least they must be in same star system otherwise its just broken design.
 
However, as they share the benefits, so too do they share the punishments. Any crime that the ship suffers is applied to all crewmembers equally. But when a Commander leaves or ends a session, the crew will have the option of avoiding taking the crimes with them, but in doing so, will lose all credits earned. It will be their choice.

-------------------------------------------------------

So I have some issues with this :

Crew members can leave a ship, decide not to take their bounties and lose the credits they earned (if any) but the host player is stuck with them, no option to not take their bounties or not? So you get some idiot in the turrets killing clean ships, you kick them out but are left with the bounties?

players can just go Ganking and not earn any credits, but leave the ship with no penalty??? Is this correct...if so you have to be kidding!!

Some interesting things in this update, and looking forward to certain parts, but ^^^^^^^ needs clarifying please or changing
 
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