News 2.3 Dev Update

Hype! Excitement! Rejoice!

All bounties and vouchers that the helmsman (ship owner) receives are duplicated for each crewmember, making multicrew a great way to have fun with friends without missing out on money-making opportunities.

^This is truly excellent, thank you!

When joining a crew, a Commander will log out of their current vessel and transfer to the multicrew vessel, regardless of distance.

:( Not so great. I really think we should have to meet up together in space, or at the same station, to enable multicrew set up.
 
I'm all for immersion and gameplay and instant transporting removes poential gameplay and also immersion: lose-lose.
Would be better if we had to meet in the same station. Quite logic actually.

Because then no one would use the feature. When it takes an hour+ for all of your friends to meet up at a station before you can even begin to play, it kind of defeats the purpose and makes people just want to play on their own. I love the immersion/realism in this game more than most, but this hardline stance of having to do everything as you would in real life is absurd. What's the point of restricting people from playing with their friends? If you don't want to break your immersion, you can choose not to use the feature and instead meet your friends at a predetermined station...your immersion isn't broken, and other people get to play with their friends with the limited time they have...it's a win-win.
 
Amen....

I have never understood the rationale of people that are HARDCORE (no matter what the game...but especially in multiplayer games) that insist on forcing others to play like them or "OMG...my game is ruined".

This is actually the easily explainable part. They don't want anyone else to have it easier, it must be as hard as they want it to be for everyone.
 
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Really not sure how I feel about this one. Little disappointed there is no systems/navigation officer...

Beta will tell, but I currently feel like the only real use is being able to deploy 2 fighters at once.

Willing to give it a try though, and always excited for more content, just not what I wanted.
 
Question for Sandro.

I understand perhaps why no trading profits are shared (at least as far as is indicated). Would simply be too easy for one person to work while others sat AFK.

But what about piracy? Thats got a combat element and active roles for all flying on board, but no bounties or bonds possible. Is there any mechanic that would provide a credit incentive for pirates to wing up. If the only way to pay crewmates would be to afterwards meet up and drop cargo, its not going to be.... fun.
 
Requiring players to meet will ensure this feature is DOA.

Moving ships is one thing, but getting players together across schedules and time zones is entirely different.
 
I think the ship owner always being helmsman makes sense. Probably easier to implement, but also avoids potential "Cmdr X crashed my Cutter, can I have a refund?" messes.
 
True all is combat orientated , 400.billion star systems and nothing for the explorers not even a basic internal for the explorer ships military internal oh yes but an internal for a discovery scanner or detailed surface scanner oh no we cant do that . extra options for the navigator so he/she can have a more detailed view of the planet surface to find interesting stuff ruins crashed ships or just ordinary materials.

same for mining using the nav officer to scan propect the asteroids sift throught the materials to collect . the engineer adjusting the refinery's to get the most out of the fragments or use selective refinery temperatures to only refine sertain materials .

just a few options of the many out there .

people ask more than 2 years for more mining and exploration based content but we got nothing . its all combat orientated .

I definitely think the game is overdue for new exploration mechanics but you have to realize that as a business, it makes a lot more sense to improve combat because that's what most people want. If they were focusing on exploration this game would've gone bust a long time ago and we wouldn't have a game to play at all. The fact that they're throwing in these exploration storylines like the Formidine Rift, Ancient Ruins, and Colonia is more than enough to keep me interested on the exploration front. We'll get more in due time, just be patient.
 
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Orange Spark

Volunteer Moderator
To the people that like immersion crowd of the community: Please don't go haywire over the instant join feature, it is meant for fun so please don't let it get in the way of those that want it to be fun.

Ed's post on the formation of your crew literally says: "Fundamentally, Multicrew is about having fun with friends, so we want to make sure there are as few barriers to enjoying this feature as possible, starting with the crew formation process. We want to make it as easy as possible to start having fun on a multicrew ship."

If you want you can put up your own restrictions, please don't restrict it for all of us.

CMDR Orange Spark
 
Frontier, you could have pleased both immuhrsion players and arcady players:

* Insta-join from anywhere in the galaxy: You will play as one of the SLF NPC crew people already onboard. If a friend plays one of your crew-members you get the benefit of the NPC/player surviving ship loss.

* Join with your own commander, you have to be at the same station. Ship loss or eviction -> back to own ship.

For me, the immersion break is YOUR BODY physically suddenly being on the other side of the galaxy, but I would not mind "teleporting" to play as another person. It could even be interesting to be someone else for a while in this game.
 
Just registering my disapproval. If you want to fly on a ship with strangers you meet, do so. If you want to fly with friends, arrange to meet. If you want to fly to Beagle Point, then insta-zap back whenever you feel like it..

Yeah, that's not for me. I like my decisions to have consequences. Otherwise it devalues anything I do in game. "IMO".

I think the point is you can still do that, in fact even you still have do that! As everyone is still in charge of their own physical ship which have to obey travel times, this is concept more similar to piloting the fighters where 'you' control it but your body is perhaps a mere representation of your sensory location. This is about providing space for people that like to enjoy co-operative play and that really needs to be fun and accessible.

For people so obsessed with the minute explanation of the realities of a science fiction game there seems to be an awful lack of imagination!
 
For those who don't like the thought of the telepresence to join up with others across the galaxy, couldn't you just agree to meet at a certain station before instigating it?

Or am I missing something here?
I agree!

First of all, I am very critical with FD in the forums, so I think I should say that I really appreciate the return of the Dev Updates. It is very welcomed!

That being said...

Multicrew is a purely social addition to the game (given the lack of NPC crew). We often criticize that the galaxy feels empty, multicrew is a way to fix that. This feature is better made easy to access, for the sake of promoting player interaction and, well, fun. Whenever I want to play with my brother I want that easy to happen. Just consider two players login in after work, with not so much time to play, and being forced to spend "inmersive" amounts of times prior to actually playing together. For this time, I think the inmersion players (and I count myself among them) should make an exception. If we want realism, we can playrole it ourselves. It would be nice to have a "manual" way to access multicrew incorporated in-game, in which we have to travel and meet before boarding another ship. But it is important also to have a fast access to it too, in order to promote a feature that otherwise wouldn't be used as much.

The potential of multicrew is huge. However, I am disappointed though that nothing was mentioned about using one or two SRVs with a crew, nor about sharing missions with a crew. We share bounties, thats nice, but what about mission rewards? Why not make it so we can do base assaults together, in such a way that raids on planetary stations with different configurations of SRV, SLF and ships could be experimented? Moreover, why is it just combat? What if I want to multicrew to just fool around on planet surfaces with the SRVs? I mean, we can carry two! so why not letting our two crewmembers use them? Poor SRV, the forgotten hero of Horizons.

Anyway, it is likely they have already implemented this, since the mechanics are basically the same as with the SLF. But I cant help but wonder why was this omitted if so.
 
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Really not sure how I feel about this one. Little disappointed there is no systems/navigation officer...

Beta will tell, but I currently feel like the only real use is being able to deploy 2 fighters at once.

Willing to give it a try though, and always excited for more content, just not what I wanted.

Would be nice, perhaps it could be added somewhere down the line. A science officer with external camera views would be very handy in the current ruins search etc.
 
I'm guessing having a multicrew ship is for Horizons owners only - will non-horizons owners at least be able to "crew up", or will they be restricted from MC altogether?
 
In my version of Elite Flimley is a solitary character, unjustly outcast by his piers and a man who dislikes people at best. He may be too bitter and eternally angry at the world to let anyone in his ship. \o/
Its nice that Frontier have ticked this box though. Another string to the gaming bow of Elite.

Flimley
 
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Although I'm not into combat, it appears fun and I will definitely give it a try. Implication of "being there" if someone find something interesting is also a huge plus.
And it feels good that we've entered the countdown!

There will be surely lots of criticisms and loads of player will be dissatisfied, but that's how gaming is. Keep up the good work FDev!
 
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