News 2.3 Dev Update

QUESTION: How long does it take to initiate the telepresence onto someone else's ship? A timer would perhaps prevent the combat logging exploit opportunity.

I must say that the choice to cancel all crimes committed while on someone's ship for exchange of no profit just invites exploiting and sounds a bit ridiculous. "I'm sorry Officer, yes, we've destroyed 15 civilian ships today and 10 wanted ones. Tell you what. Just forget the bounty for those wanted guys and let me go, OK? Do we have a deal?" -- "Yes sir, your record is clean now and you're free to go." -- "Nice one, thanks, Officer! Alright guys! Let's jump onto my ship now and do the same! We can now cause problems with no consequences! Long live the unpunished crimes!"

This is just silly.

Also - another update for combat players, while traders just have to keep hauling the fish... :(

Its kind of sad , consequences are optional in elite
 
Please FDev, do not, I repeat do not listen to the "immursion people" with the multi-crew feature. I can't stress this enough, do not listen to the "immursion people"! Especially regarding the teleportation with multi-crew.
This is a game after all, sometimes it's fine when things that don't make sense, or are not in the lore, to be in the game. If it brings more depth and fun in to the game, I am all for it!
If these "immursion people" want more immersion then they should either get VR or go outside of their houses.
I don't want there to be a timer to join someone's ship or having to travel to whatever station they are at so that they come on board. That would just be another time sink that this game does not need and would make the feature not fun at all!

Hear, hear. +1
 
because that requires... space legs... doh

That does not require space legs at all. Read between the lines with it is said 'physical' - means a kind of permanent locality relative to your friends ship so that you can be transported but are restricted to the permissions the main CMDR gives you. If you feel bored - no problem, eject to a pod and call the Rescue Rats or suicide and wake up in the port of origin. You could also board another ship with your SRV as you do with your own. And that feature could perfectly co-exist with a telepresence version in which your "body" doesn't ever leave the station.
 
.....If these "immursion people" want more immersion then they should either get VR or go outside of their houses.....

Uhm, well.. I got VR for the immursion in Elite and now Elite is taking immursion away bit by bit. This time by galaxy-wide teleportation. Would be better to join crew as one of the NPC onboard.
 
Fantastic update thanks, also the balance between realism and fun seems spot on to me.

This will triple the playing time for a lot of people.
 
the problem here is that a lot of people will once again move away from open due to "Super-duper ships"

This^^^

Besides that, wasn't the motivation for excluding a normal external camera the unfair advantage a player could have over others in combat?
Now multicrew is getting just that when using turrets, how typical.
 
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Not that I give a flying monkeys rear end about multi play, but the thing that gets me is with the now instant travel thing into peoples ships, again I dont care about that, if it save people time who am I to say they shouldn't time is precious to us all, but its the oh I'm at Sag A.

A Anybody "mate you want to see the Black Hole here?"

Mate "yeah why not"

Pooof mate is in seat next to A Anybody...Sort of kills a lot of the game.
 
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Please FDev, do not, I repeat do not listen to the "immursion people" with the multi-crew feature. I can't stress this enough, do not listen to the "immursion people"! Especially regarding the teleportation with multi-crew.
This is a game after all, sometimes it's fine when things that don't make sense, or are not in the lore, to be in the game. If it brings more depth and fun in to the game, I am all for it!
If these "immursion people" want more immersion then they should either get VR or go outside of their houses.
I don't want there to be a timer to join someone's ship or having to travel to whatever station they are at so that they come on board. That would just be another time sink that this game does not need and would make the feature not fun at all!

We "immersion" people should have a voice also. I'd personally love it if there was an "immersion" slider for gameplay ... slide one way for teleportation and other 'game-like' features and slide the other way for more 'simulation-like' features. I don't think my desire for an immersive experience should trump your desire to just play the game. Unfortunately there isn't so the devs have to choose one over the other.
 
Great decision to make travel instant between ships.

Some really interesting ideas for multicrew, looking forward to seeing it in action.

Ps. NPC crew, NPC crew, NPC crew!!!
 
This part of the behaviour really needs a serious re-think I feel.

You're essentially outlining a system where crew can commit all the crimes they want on non-reward granting targets and then just walk away wiping the crimes with the only deterrent being they don't gain any of the credits they never gained in killing civilians/unwanted in the first place.

It simply doesn't work as a counter rule, and just sets up a grief-centric reward system.

Owner of ship doesn't escape bounties or crimes committed by his/her ship. Considering player remembers which of the crew put others at risk he will just not play with that commander again.



Also the whole magical space unicorn transportation stuff really doesn't seem to fit into the existing rules of the game.... unless Frontier have plans to re-invent the entire premise of players in the Elite universe and make us some god-grade immortal EVE-clones that can just jump between bodies at will.

Otherwise, having people whisking themselves to the other side of the galaxy in the blink of an eye just to see the latest discovery of someone who actually took the time to travel, or to get involved in conflicts hundreds of thousands of light years away without any risk or investment is just going to be nothing but a negative influence on the game and bring the game closer to a market that frankly will get bored and stop playing a couple of week after each major update or popular reveal anyway no matter what you do.

I think any explanation will do but gameplay wise it works because it is limited presence, with very specific role you fill at ship. If they gonna introduce boarding and will allow telepresence with it, then we might have reasonable discussion of big issues there.

Your ship doesn't get transfered here, just your virtual avatar. As long you don't do something physical or interact it doesn't ruin my 'immurshan'.
 
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Wow, really fast running and long thread.

Was somewhere explained, what does it mean this "more pips for more players" ? Does it means that multi-crew ship will have multiple pip controls or more total pip points ?
 
If there is to be no NPC Multicrew then I think at the very least they could in fact add our hired Co-Pilot in a seat. Surely we can now hire more than 1 NPC Crewe?

Surely all combinations of Player & NPC Crewe go towards SLF & SRV.

It really should be our own choice to allow passing over Helm as we do for NPC Crewe already.
 
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I recall reading one of those Official Statements from long ago, where non-human multicrew was also discussed. Something about these being some manner of automated device that could be activated or deactivated or sold at stations and would require upkeep to maintain. Is this still something in the works, or are those of us without multiple reliable biological entities at our disposal doomed to singular sub-par performance?
 
Uhm, well.. I got VR for the immursion in Elite and now Elite is taking immursion away bit by bit. This time by galaxy-wide teleportation. Would be better to join crew as one of the NPC onboard.
And lets not ignore that elite was funded and promoted with the promise of immersion
 
If there is to be no NPC Multicrew then I think at the very least they could in fact add our hired Co-Pilot in a seat. Surely we can now hire more than 1 NPC Crewe?

From what I see in the Crew Lounge, we can hire as many as 4 crew persons, we just can only use one at a time, for now.
 
Or this...

QUESTION: How long does it take to initiate the telepresence onto someone else's ship? A timer would perhaps prevent the combat logging exploit opportunity.

I must say that the choice to cancel all crimes committed while on someone's ship for exchange of no profit just invites exploiting and sounds a bit ridiculous. "I'm sorry Officer, yes, we've destroyed 25 civilian ships today most of which were brand new pilots bringing crap for that community goal, and didn't bother with any wanted ones...they might have fought back. Tell you what. I know you don't owe me any bounties, so just go ahead and let me go, OK? Do we have a deal?" -- "Yes sir, your record is clean now and you're free to go." -- "Nice one, thanks, Officer! Alright guys! Let's jump onto my ship now and do the same! We can now cause problems with no consequences! Long live the unpunished crimes!"

This is just silly.

Also - another update for combat players, while traders just have to keep hauling the fish... :(
 
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