News 2.3 Dev Update

No because 4 NPC Conda's with 3 extra NPC crew members each will interdict you and kill you within seconds

NPCs will not have multi-NPCs.

Beside this, the whole idea of "NPC ships will have NPC crew members" is a complete non-sense. There are no living creatures called "NPC" inside your computer or inside ED servers. There is only one "AI" program/subroutine.
 
The "only the ship owner can helm" thing needs to change.

Maybe a friend and I decide to do trade runs switch roles on each leg of the route. (like real pilots)

Maybe the pilot wants to go to the bathroom.

Maybe I want a friend to take my ship out for a spin.

That's a tradeoff/balance of having instant telepresence.

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NPCs will not have multi-NPCs.

Beside this, the whole idea of "NPC ships will have NPC crew members" is a complete non-sense. There are no living creatures called "NPC" inside your computer or inside ED servers. There is only one "AI" program/subroutine.

Emmm...Non Player Character is precisely what you described. Do they 'live' or not is besides the point.
 
Instant crew population is pretty much the only way that this feature will be used and escape bring consigned to the "oh, nice idea" dustbin. I don't really see the argument against tbh. (Especially people arguing against instant crew whilst also saying they won't use multi crew anyway.)
The idea of reduced rebuy *and* crew being able to drop fines, though, that's pretty much the exact opposite of a useful c+p system which lots of people have been wanting for some time. Reduced rebuy means it's even more trivial to grief, destruct and redo. I can see why people would want reduced rebuy as a carrot for going multi crew, but I absolutely think that it should be negated by engaging in criminal activity.

It is pretty clear that they are concerned about crewmembers griefing other crewmembers and the ship owner, and pretty much had to make it risk and consequence free in order to entice people to use it...the problem is it makes external griefing risk and consequence free...as if it wasn't already so...
 
Indeed, agree it may be autobotty; however, perhaps that is ok?
Relative to other game implementations where a NPC autopilot sits, most are simply a static figure, while others may be an avatar with some random yet scripted movements. With the avatar implementation, perhaps as long as the NPC avatar looks like the guy/gal on the hiring screen, it would suffice as it covers "multi-crew" for all players. Given the current text based mechanic, any NPC dialog could likely run similar to any other NPC messaging which already exits. Would be cool too if perhaps the NPC could stand occasionally and walk around/out of player seat view. For example, they need to check something or hit the head. Immersion even via NPC aspect.

I could not agree more with this. Enough with the immersion calls that ruin the game. The delayed ship transfer was already bad don't make this into another terrible waiting game.
 
Looks like an awesome way to play with friends! Very much looking forward to this. Thanks Frontier.

To all those griping about the 'magic teleport' - it's long distance telepresence with holograms representing the players. Now quit griping and have fun! :D
 
This sounds....interesting. I'm on my 1st ever long range explorer/passenger mission, currently 10,000+ light years from home in a Conda. Inviting commanders over to (potentially?) go SRV racing on PRU-whatever, sounds like fun.

No. My immersion demands that you travel back if you want friends. No fun allowed
 
That's a tradeoff/balance of having instant telepresence.

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Emmm...Non Player Character is precisely what you described. Do they 'live' or not is besides the point.

Well, if you believe in the existence of some "NPC" things inside some computer, feel free to do so. We, the Creators (programmers, networking engineers, game designers etc.) know that there are no such things. :)
 
I didn't buy this game to be a deck swab. I bought it to be the pilot of my own ship, which with multi-crew now means I am going to get eaten for breakfast by all player crewed single ships. Wow... At least against a wing it makes sense why I wouldn't be able to win but now because the ship I'm facing might have God mode enabled... jeez.

So basically there's no difference between this and Wings and you are outraged again exactly?
 
I really hate to be "that person", but this Headline Feature is completely underwhelming to me. The Multi-crew roles feel horribly limited, the level of handwavium involved in the process of "crewing up" is too much, & the lack of ongoing consequences for criminal acts (as I understand it) further undermines the already lacklustre C&P system in this game. Maybe when multi crew is more meaningful-both in & out of combat-& when we can hire NPC's to fill hose roles, then I will be interested. For now it just sounds like something for the CQC/Arena crowd.
 
No. My immersion demands that you travel back if you want friends. No fun allowed
Thats why I think a good solution would be this :
You can go into other players ships but you need to be at a station

Otherwise you can hire a crew member and this serves as a ''token'' that lets a player take control of that avatar and play on that ship regardless of location in the galaxy.
Thus the fabric of reality is not broken and everyone wins.
 
I like how Frontier have designed this to increase revenue, which I'm sure is intentional as they'd have to be stupid to not realise this result and we know they're not stupid. So off to buy two extra accounts for the two extra pips and reduced rebuy costs. Eight pips is easier to manage than six!
 
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OK, the multi crew excitement is understandable, i reckon.
But is this going completely under the radar ?

"And with a new, fully-fledged camera system, they’ll be able to view themselves and their crew in real time as they adventure across the galaxy."

I mean wait a minute, new, fully fledged camera system ?
Could/will this also replace the dreaded debug cam ?
And if not right away, at least at some point ?
If you can view yourself in real time in somebody else's ship, surely you can in your own ship too ?

Sorry if this has been covered somewhere in this thread, i read through the first 10 pages without result. ;)
 
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Well, if you believe in the existence of some "NPC" things inside some computer, feel free to do so. We, the Creators (programmers, networking engineers, game designers etc.) know that there are no such things. :)

Emmmm....I am sysadmin and server developer and I think you misunderstood me. NPCs are well defined term for AI code which imitates some artificially created character in-game.

In context of our posts is this - NPCs will still have co-pilots as before, but they won't have additional NPC crew members - most likely for now. I suspect if they will manage to add additional roles for NPC crew for commanders to hire, we might see them added to NPC ships too.
 
Great info! thanks!

Multiple fighters - great!
Magic transport anywhere... not so sure.



Not sure about this at all. Punishment doesn't mean an awful lot in this game, but the above just seems to be a criminal's charter.

Well, the pilot still gets the bounty no matter what. The way I see it, this is a way to prevent people from having unsuspecting players join their crews, then go bankrupt them by committing a murder spree or getting scanned with illegal goods.
 
This sounds....interesting. I'm on my 1st ever long range explorer/passenger mission, currently 10,000+ light years from home in a Conda. Inviting commanders over to (potentially?) go SRV racing on PRU-whatever, sounds like fun.

SRV racing sure sounds fun...too bad we can't do it.
 
I really hate to be "that person", but this Headline Feature is completely underwhelming to me. The Multi-crew roles feel horribly limited, the level of handwavium involved in the process of "crewing up" is too much, & the lack of ongoing consequences for criminal acts (as I understand it) further undermines the already lacklustre C&P system in this game. Maybe when multi crew is more meaningful-both in & out of combat-& when we can hire NPC's to fill hose roles, then I will be interested. For now it just sounds like something for the CQC/Arena crowd.
It wont let me rep you , so +1

I like the feature but it does sound to be ''multicrew light'' and telepresence does not cut it as the reason why you spawn in 20000LYs away when a ship can not do more than 20KM.
 
Well, the pilot still gets the bounty no matter what. The way I see it, this is a way to prevent people from having unsuspecting players join their crews, then go bankrupt them by committing a murder spree or getting scanned with illegal goods.

+1 because it seems people lost in translation that commander of the ship will still own that crime in hard way. Players will have option to bow out if they think they were tricked into situation - but will lose all "progress" - effectively cancelling their MC session.
 
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