News 2.3 Dev Update

This game is doomed.

I can see how hard it is for the devs - I admit I haven't read every post on all one hundered and eight pages but I have read a lot, and my opinion keeps getting swayed from one camp to the other.

My opinion doesn't matter though, and that's the point.

Neither does yours.

There's a reason earlier iterations of this game were successful, and that is that they made the game they wanted to make, and took a chance that enough people would like it that they would encourage more people to buy it. We didn't have the Internet in those days though and that was how things were done.

They got it right, or we wouldn't be here now, but things have gone horribly wrong.

All through the alpha, Beta, Gamma process, they told us that they were making the game that They wanted to make (just like the old days). From the moment it was released, however, Market Forces took over and they were forced to listen to whoever shouted the loudest and try to appease them, in order to attract more people to the game.

Now everybody's shouting, nobody agrees with anybody else, and amidst the cacophony they're resorting to adding features that they hope will attract people who haven't played the game yet. They will end up pleasing nobody.

This game is doomed.
 
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I'm sure there's a forum dads joke in there somewhere
 
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Telepresence will allow you to be there without the accomplishment of travelling there. It will devalue the experience and achievement for everyone.

One just needs to look at other games and how other such achievements get devalued. There are people who are proud of doing this challenge....and Telepresence would devalue that for them.

Are... are you serious? Can you go back and read that to yourself again?

You know what Beagle Point looks like? A star. I mean, wow. I can see me jumping into someone else's ship to jump 65000 light years to see... a star that looks pretty much the same as any other. Jacques? It's a station in an admittedly pretty starfield. Sgr A*? A big black hole, filled with tourists.

This won't devalue anything. The journey is what matters and if you've got someone with you who's actively interested in watching you jump over and over again for a month, that's great, more power to them. Why on earth would anyone else do so? Are you actually afraid that as soon as you get to Beagle Point your ship will start randomly teleporting people from the Bubble to you to take a selfie and leave? I don't think thats how it'll work. Boarding needs to be consensual, after all.
 
Heh. Just thinking.. two people log on as multicrew to Cmdr 3, and then go off for a cup of coffee while Cmdr 3 goes on a (PvE, maybe PvP) bounty hunting / CZ rampage. They start racking up the money while not even at their machines.

When it's done, they agree to drop some Platinum (or whatever) as repayment. Or just an offer to reciprocate later - Cmdr 1 pilots while 2 & 3 are logged on as multicrew and AFK.

How is that a problem?
 
This game is doomed.

I can see how hard it is for the devs - I admit I haven't read every post on all one hundered and eight pages but I have read a lot, and my opinion keeps getting swayed from one camp to the other.

My opinion doesn't matter though, and that's the point.

Neither does yours.

There's a reason earlier iterations of this game were successful, and that is that they made the game they wanted to make, and took a chance that enough people would like it that they would encourage more people to buy it. We didn't have the Internet in those days though and that was how things were done.

They got it right, or we wouldn't be here now, but things have gone horribly wrong.

All through the alpha, Beta, Gamma process, they told us that they were making the game that They wanted to make (just like the old days). From the moment it was released, however, Market Forces took over and they were forced to listen to whoever shouted the loudest and try to appease them, in order to attract more people to the game.

Now everybody's shouting, nobody agrees with anybody else, and amidst the cacophony they're resorting to adding features that they hope will attract people who haven't played the game yet. They will end up pleasing nobody.

This game is doomed.

I don't know that it's doomed, but I do feel that the development priorities are not what I expected them to be coming out of the Kickstarter. And those developments, such as Powerplay and CQC, took up resources that could/should have been devoted elsewhere. Or have we been given those simply because they were easier and ready, to give us something to do, while the harder things like planets with atmospheres and ecosystems, and space legs, are being developed? It's so darned hard to know given we don't know what the 'roadmap' looks like so I think it's the not knowing with confidence what's coming, and when, that exacerbates the frustration when development priorities aren't what we as players expected.
 
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Disagree with the comment actually, I'm not sure that you should get 'the full experience' if you're telegraphed into the ship as multi-crew. Not that you will get that HD experience anyway .. from the OP .. only the ship owner can take the helm.

It's been a sobering experience watching the mental gymnastics people do to justify this sort of misanthropy.
 
Personally I wouldn't expect, that while multicrew UI / networking and creator UI programmers are busy on 2.3, the REST of the dev team .. planet artists, 3D modellers, mission devs, AI programmers, story writers .. have probably all got their feet up, doing nothing at all. Having a good laugh while they take a monthly paycheck, reckon they're all on a jolly somewhere?

:rolleyes:

Indeed... I fully expect something *BIG* for the next 'season' (even if they call it something else) but still : the end of S2 with the multiplayers only feature and the new console release doesn't appeal to me (and - I suspect - doesn't appeal to *many* players).

Maybe I'm wrong and I'm the only one struggling to find a reason to launch the game though. But if I'm not, maybe FD should tell us what to expect *next*, because right now, I have no reason to play. And this cannot be good when it comes to a AAA title.
 
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That is an inevitable result of this. Today....getting to Beagle Point is a badge of honour. When 2.3 comes along and people start issuing invites ...it'll be a "so what?"

Thats been the result in every other game and I see no reason why ED would be different.

It is inevitable. The moment you get to Beagle Point, your ship will start randomly teleporting people in a massed sweep of the Bubble, dragging them to you and forcing them to take a selfie including yourself and Beagle Point. All your travels will be for naught as non-consensual boarding is the inevitable future.

You know what Beagle Point looks like, right? A star. Jacques? A station with engines. Sgr A*? A black hole, infested by tourists.

Just by imagining these things, even if you don't click on these links, you've invalidated all of that effort taken by those brave souls who travelled out there. All of their achievements are suddenly redundant.

Anyway, what would they even -do- out there? Look around? That's about all they can do. Great. I can see people queueing for miles for a chance to see a K8 star, just like one inside the Bubble, but all the way over -there-.

Some people here have made actual contributions to this thread. People asking about SRVs, because deploying two SRVs to bumble around a planet with a friend would be awesome. People with almost reasonable comments about combat and balancing, which is certainly a concern that should be looked at. Other people have arrived here from the dedicated no-fun squad that haunts this place, who detest other people doing things that don't affect them, grasp the beating heart of fun in an iron fist and crush it in a desperate attempt to render the game a dull, dead place respendent in tedium and mediocrity.
 
It's been a sobering experience watching the mental gymnastics people do to justify this sort of misanthropy.

Apart from the fact I happen to think he's right.

I reckon you could use the EPR Paradox (quantum entanglement) to return/send some basic control information, super light. Enough to be a gunner but I don't think you could transmit in 4k very easily.

On misanthropy, I had to look it up.

Maybe I'm wrong and I'm the only one struggling to find a reason to launch the game though. But if I'm not, maybe FD should tell us what to expect *next*, because right now, I have no reason to play. And this cannot be good when it comes to a AAA title.

Needs must I think Cmdr. Pretty sure feature development (and the order they come in) has a lot to do with building game architecture. First come first served.

Come mining. Chelsea FC are going to win the Premiere Football League and tomorrow I beileve the Superbowl .. is on the radio.
 
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Wouldn't be all that surprised if you get exploration experience for telepresencing into a distant ship (after all, you get it for hauling pax around). Maybe that's an easy trigger for Palin: someone goes out 5000ly and everyone tp's to that ship, boom, instant unlock (besides the UF's or whatever they are)

Maybe they will introduce the "I Win" button in this release as well... On the plus side (hopefully) X4 has been announced so at least one space game with require a modicum of thought to play (we shall see of course).
 
If this is at all serious, then it is one of the pettiest things I've ever seen written here, and I've heard all sorts of things from immersionists. Jesus H Christ, shameful.

Petty? Shameful? And where did I say I am an immersionist? It was a simple suggestion that took both sides into account. You may think it's a bad suggestion but petty and shameful? I hope that you are not serious.
 
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There should be a 2 minute delay for anyone doing multicrew telepresents.. That way they don't get to see the things first - which would be very unfair to the driver and also all the other drivers in the game.

Why should those people be able to see things live if they didn't do the work and just did a telepresents????
 
There should be a 2 minute delay for anyone doing multicrew telepresents.. That way they don't get to see the things first - which would be very unfair to the driver and also all the other drivers in the game.

Why should those people be able to see things live if they didn't do the work and just did a telepresents????

We don't know what the UI will look like yet mind. Fairly important I think .. the OP on the Dev Update says 'only the ship owner can helm'. As gunner, you might just see a target reticule screen and view from SLF's isn't 'brilliant' (plus you can't deploy fighter until after dropping from SC anyway).
 
Is there only 3 available places for pilots aboard? Should really push to at least one more; the same amount that can be in a wing at least. I'm an extremely social XB1 player and I'm way stoked to play this but it's gonna be hard deciding who's going where etc.
 
Whoa what a storm! Keep going F-dev, I'll play it before I formulate an opinion.

Frontier has shown they are not afraid to re balance and revise as needed, I see multicrew as 'just the start' of this style co-operative play and is an asset that will be built upon.
I feel the immersion camp - IMHO spacelegs (when it drops) is the start of my immersion hit.

If PS4 and Xbone gets crossplay then oh yeah. If PSVR is confirmed then I'm swapping platforms.
 
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