News 2.3 Dev Update

Immersion versus 'I have just come in from work and want to relax on a session of Elite' are seemingly incompatible. I would love to see a compromise between the two. I have neither the time nor the implication to spend hours sating the 'immersion' needs of people who clearly have way too much time on their hands to burn.

Yeah but 'immersion' isn't irrelevant (actually you could call it consistency) if the game is to have any kind of longevity and this is why you'll hear people squeal .. rightly, because Elite won't do itself any favours in the long run if it sells itself short. So while there are some benefits to being able to play a new feature as easily as possible, if that breaks consistency it won't in the end be worth it. I believe this is why many people try to defend consistency from quick hits, which might be tempting, commercially in the short term.

As it happens I was dead against instant transfer of ships, but I can defintiely live with the multicrew proposal, for two reasons (actually I like it, from the little we know about it so far);

1. The proposal could have been better worded but in the blurb is STATES .. 'only the ship owner can take the helm' and as crew you can only be a gunner or pilot SLF (gunner +). Because you don't have full access, to all ship controls, your experience is relatively limited then, when if it was your ship you could take helm and go where you want,, as crew you're a passenger. Even telepresence, with a quantum entanglement explanation (read up on the EPR Paradox if interested) allows faster than light communication over huge distance but only if packages were small. It would also be difficult to send a lot of information, because you need lots of entangled particles, but it's ok to send small data packs .. so the limitation to 'gunnery inputs only' holds, reasonably well.

2. second reason is yes, because ED is a game. Not because you don't want the game to be consistent though but because you definitely want the development of the game to be. Frontier have to build game architecture while adding playable features in expansion, so even if my lore above pushes it a little bit (and btw. it is, high science, not magic, quantum tunnels have been experimentally verified in labs on Earth already) Frontier also get the benefit of some doubt, for being in progress coding a complex game. Filling in consistency is an important but none-the-less lower priority (so it can come later as long as it comes) than the initial coding that adds to functionality in the first place. You can add a different UI (log in from menu, access crew from mission boards) only once you've got the functionality down in the first place imo.
 
Finally i can make some rl cash with ED.

"Want to see beagle point and brag about it to all those idiots who flew weeks to get there? No problem, for only 4.99Zr i have a second account with a ship parking at beagle point waiting for you to zap in and take selfies"

"From zero to hero without you doing anything? No problem, for only 0.99$/hr, you and one impatient friend of yours can zap into my ship lean back, pay me for playing the game and making you elite billionaires."

"You are impatient, don't want to invest days or even weeks in a game, because you have a rl job but still want to feel awesome? No problem, with the magic of the newest multi-crew feature i will show you all the ED high-end stuff and kill some noobs with you, before steams 2h refund time is up. For only four eezee payment of only 9.99Zr"

"You are in the middle of a PVP battle and about to loose? No problem, me and a friend will make your ship twice as powerfull in a blink of an eye. You will get a skilled gunner with awesome rear-firing missles, 360° firing turrets, extra power to weapons and shields and ... wait for it ... a second SLF. Help out of nowhere, for only 4.99Zr per killed noob. Imagine your opponents face then. "

I hope FD rethinks multi-crew.
 
On the issue of crewing with friends across the galaxy, I don't see how insta-crewing is detrimental to the enjoyment of those who prefer a more immersive experience. Thus I think that FD should give players the freedom to choose.

Let them insta-crew if they want to, or travel around before crewing up if they're more into inmmersion. This way everybody could be happy with his gameplay without messing others' gameplay. Live and let live!

Problem.....reality doesn't work that way.
Systems like this....when introduced....affect everyone. One needs only look at other games to realise this. Too often the choice not to use a feature is tbe choice to cut yourself off from aspects of the game you want to indulge in.

There is a definite attraction to the concept of insta crewing.

But there is also a cost.


And so....what problem is Frontier trying to solve? Who are they trying to attract? MC as described is an insta join combat set up....so why is CQC not being pushed for this role? ED is not a casual game so why try to reposition it as one? If people want to play with friends....why are they not already? How do they form wings? Why is CQC not enough for the instaplay crowd? Why not integrate CQC into the game universe?

- - - Updated - - -

Finally i can make some rl cash with ED.

"Want to see beagle point and brag about it to all those idiots who flew weeks to get there? No problem, for only 4.99Zr i have a second account with a ship parking at beagle point waiting for you to zap in and take selfies"

"From zero to hero without you doing anything? No problem, for only 0.99$/hr, you and one impatient friend of yours can zap into my ship lean back, pay me for playing the game and making you elite billionaires."

"You are impatient, don't want to invest days or even weeks in a game, because you have a rl job but still want to feel awesome? No problem, with the magic of the newest multi-crew feature i will show you all the ED high-end stuff and kill some noobs with you, before steams 2h refund time is up. For only four eezee payment of only 9.99Zr"

"You are in the middle of a PVP battle and about to loose? No problem, me and a friend will make your ship twice as powerfull in a blink of an eye. You will get a skilled gunner with awesome rear-firing missles, 360° firing turrets, extra power to weapons and shields and ... wait for it ... a second SLF. Help out of nowhere, for only 4.99Zr per killed noob. Imagine your opponents face then. "

I hope FD rethinks multi-crew.

Facetious this may be....but these do raise genuine concerns.
 
Finally i can make some rl cash with ED.

"Want to see beagle point and brag about it to all those idiots who flew weeks to get there? No problem, for only 4.99Zr i have a second account with a ship parking at beagle point waiting for you to zap in and take selfies"

"From zero to hero without you doing anything? No problem, for only 0.99$/hr, you and one impatient friend of yours can zap into my ship lean back, pay me for playing the game and making you elite billionaires."

"You are impatient, don't want to invest days or even weeks in a game, because you have a rl job but still want to feel awesome? No problem, with the magic of the newest multi-crew feature i will show you all the ED high-end stuff and kill some noobs with you, before steams 2h refund time is up. For only four eezee payment of only 9.99Zr"

"You are in the middle of a PVP battle and about to loose? No problem, me and a friend will make your ship twice as powerfull in a blink of an eye. You will get a skilled gunner with awesome rear-firing missles, 360° firing turrets, extra power to weapons and shields and ... wait for it ... a second SLF. Help out of nowhere, for only 4.99Zr per killed noob. Imagine your opponents face then. "

I hope FD rethinks multi-crew.

1) Is silly, just go on YouTube. Yours is an argument from non-explorers, no-one who actually explores thinks these are equivalent.
2) Already happens
3) Eh? Someone just bought ED and they can multicrew into a high end ship and you think that's fundamentally wrong? Ok.
4) Is this an issue? I don't PvP. Or is this just more scaremongering based on stuff that is very very unlikely? Someone sets up a service and if I get into PvP I quickly contact them pay them money and I win the PvP? Again... ok.
 
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Finally i can make some rl cash with ED.

"Want to see beagle point and brag about it to all those idiots who flew weeks to get there? No problem, for only 4.99Zr i have a second account with a ship parking at beagle point waiting for you to zap in and take selfies"

"From zero to hero without you doing anything? No problem, for only 0.99$/hr, you and one impatient friend of yours can zap into my ship lean back, pay me for playing the game and making you elite billionaires."

"You are impatient, don't want to invest days or even weeks in a game, because you have a rl job but still want to feel awesome? No problem, with the magic of the newest multi-crew feature i will show you all the ED high-end stuff and kill some noobs with you, before steams 2h refund time is up. For only four eezee payment of only 9.99Zr"

"You are in the middle of a PVP battle and about to loose? No problem, me and a friend will make your ship twice as powerfull in a blink of an eye. You will get a skilled gunner with awesome rear-firing missles, 360° firing turrets, extra power to weapons and shields and ... wait for it ... a second SLF. Help out of nowhere, for only 4.99Zr per killed noob. Imagine your opponents face then. "

I hope FD rethinks multi-crew.

Yeah I was one of those Distant Worlds "idiots". I obviously hate immersion.

IMG_0248.JPG

Oops there goes me bragging, again.
 
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Seeing how this seems to be implemented. With the beaming into seats on ships that are anywhere etc definitely looks like the death of any chance of walking around in a future update.
As they'd have to rewrite the whole arrangement to fit into moving around your ship etc.

I look forward to trying out multi crew but it does seem to be yet another update that just delays the chances of walking about and LANDING ON PLANETS WITH ATMOSPHERES. Sorry for the outburst :)
 
No, thats just giving the insta gratification pew pew gamers what they want to turn elite dangerous into at the expense of those who bought the space simulation this is.

Then when those insta gratification gamers go on to the next new shiny its those who bought the simulation who will be left with the messy gaming system they left behind over the simulation we bought.

But you can simulate reality. Fly there, meet your friend, teleport to his ship. Others may not do it, but that's not detrimental to your gameplay: you can play your way. Yet you don't want other players to play in a certain way because of some slippery slope fallacy?
 
Seeing how this seems to be implemented. With the beaming into seats on ships that are anywhere etc definitely looks like the death of any chance of walking around in a future update.
As they'd have to rewrite the whole arrangement to fit into moving around your ship etc.

I don't get that, you'd "just" add an option to leave the console, it'd then switch to moving around mode.

Why would they have to rewrite the whole arrangement?
 
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Well read a lot of this thread for and against the multi-crew and here is my personal take on this feature, Bieng that i am a solo player i am disapointed it did not stretch to NPC crew, there was a chance i was going to try open at some stage but after this it will be highly unlikly my impression of the game is that solo is close to a space sim and thats what i bought elite for as for open i hate to say but it's now drifting off into an arcade game. Not trying to be argumentitive thats just how i see it and am happy for the open community to have this sort of thing as long as frontier NEVER try putting something like this into solo. I feel sorry for the solo in open players your galaxy is about to become very unfair.

I would also note with frontiers instanceing problems it's going to get quite funny out there in open world, i can only imagine the absolute sh.t fight on these forums next month. good luck too you alll your going to need it and congradulations to the griefers and exploiters your going to have a ball with this.

For the first time i can say Elite is truly two different games as for the devs i hope you know what your doing.
 

Panticus

Banned
Devs, please ensure that whatever you implement, it is tedious, incomprehensible and, above all, gut-wrenchingly boring.

Otherwise, I will feel you have lost direction.
 
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I would call myself a solo player in open, why is it going to be unfair?

That's just a silly question and i have no intention of explaining the bleeding obvious, if you truly do not understand just be paitient and you will find out next month.
 
That's just a silly question and i have no intention of explaining the bleeding obvious, if you truly do not understand just be paitient and you will find out next month.

Ha! ok.

I mean if you can only justify it with an "I am not going to answer you" reply, yeah I am sure your claim holds water.

I dunno, I mean these threads, it just seems to be constant handwringing over very little.
 
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Ha! ok. I mean you can only justify it with an angry "I am not going to answer you" reply, yeah I am sure your claim holds water.

Dont give a toss what holds water not interested in a debate on the merits of multi-crew super ships, I am as i said happy for the open players if thats what they wont, in way i like what fdev are doing i want elite too become 2 different games and this works for me on that count so happy days for all. Dont mistake anger for my inability to suffer fools nobodys perfect.
 
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Dont give a toss what holds water not interested in a debate on the merits of multi-crew super ships, I am as i said happy for the open players if thats what they wont, in way i like what fdev are doing i want elite too become 2 different games and this works for me on that count so happy days for all. Dont mistake anger for my inability to suffer fools nobodys perfect.

Well hang on a mo, you're making the claim "I feel sorry for the solo in open players your galaxy is about to become very unfair."

But how?? I can't see it.

I mean you play only in solo but you are saying open is going to become a pretty unpleasant place for a lone CMDR?

But I can't see how, I mean how is that going to happen? You don't even play in open, how are you even in a position to judge?

Or is it just the standard melodrama, trying to conjure up imaginary issues out of nothing?
 
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I'd say I'm this too .. always open, but backwater systems.

Don't worry Cmdr Shar. Thanks for the concern, but I'm already a very good at running away!

:D

Well i suppose it will increase the feeling of danger, may your thrusters always be resposive. Fly safe commander. Remember there is only one thing worst than a phyco in a corvette, 3 phycos in a corvette.
 
Well i suppose it will increase the feeling of danger, may your thrusters always be resposive. Fly safe commander. Remember there is only one thing worst than a phyco in a corvette, 3 phycos in a corvette.

You mean 3 psychos in 3 corvettes right?
 
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