News 2.3 Dev Update

What about multi-SRV, can we drive together with 3 SRV landed from the same ship ?

For the rest, all your ideas are great ! Keep up the good work.
 
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Have you not read the thread?

The for-instance I was asking for was about what you said: "potential for abuse and exploits"

Most of the things you've listed simply aren't and some of them are laughable - "it adds a Pay to Win element by adding pips." You have got to be kidding :)

Yes, some of the issues are definitely valid - being more profitable than Wings for example, but hopefully they'll pay heed to those things, and this is why we have betas.
 
frontiers team isnt given enough resources and creativity to add depth, lord braben sets the development roadmap, the dev team are told to keep it very shallow but pump new mechanics out quickly for each patch of the season, and also told that they will be developing the same limited content but with lots of different shallow mechanics to sell as many copies as they can also for xbox and ps4. And this is where we are at, lots of shiny mechanics and technically impressive but shallow engineering outcomes.......

They need a content team to add depth but havent cottoned on yet this is what sells copies, and also sold millions of copoies or no mans sky (which didnt live up to the hype) but frontier already has the existing mechanics that could be deepened by a lot but arent

Citation, please.
 
Hi everyone,

As mentioned in a previous news and updates post confirming the release date for beta, we've got a new Dev Update for you today from Lead Designer, Sandro Sammarco. Read on to find out more about what's coming in 2.3.

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Yo, Sandro. Give us something already.
 
Oh come ON. What do you want, a 3-day waiting period to play with a friend? Are you serious? This is an attempt to let people play together, and at some point it's enough with watching timers tick down while being unable to blaze your trail.

I'll be honest at first I was thinking the same thing, but then I realized, "Ya know, we cant walk around yet, not in stations or planets or even the ship, so honestly, it's not an issue."

I mean at this point, and also probably because it's the first iteration as well, this is actually probably best, at least until they add more "Commander Presence" in the game and actually give us a body walking around.

The day I can walk around a station chilling in the bar with buddies, then we decide to saunter our drunk butts over to the job board and take a bounty mission, then load up and fly out to it, that's when I will expect things like multi crew to respect actual spatial awareness. But then again I want an actual proper trade screen where two commanders can dock with each other trading things like cargo, fuel and even people, but that's just me.

So yeah, I'm in the "Who cares" camp because the game doesn't have any sense of commander presence anyway, at least for now hopefully, so I'm ok with it.
 
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1...it breaks immersion by going against the existing rules of the universe
2....it adds a Pay to Win element by adding pips
3...it devalues exploration, supposedly one of the core career paths of the game, by removing the travel and explore aspect
4...it affects balance by, as an example, allowing you to call for help and get a Telepresenced boost. We have the Fuel Rats...how long until fonaboost is formed?
5....it encourages griefing by giving griefers a Get Out of Jail free card with this crime wipe
6...Now I can earn money by simply sitting in another players ship and doing nothing
6a...Now I can earn RL money by letting others earn credits by sitting there and doing nothing
7...It sidelines Wings by duplicating rewards instead if sharing them
8...It constrains ship outfitting. What if I don't want turrets? Am I expected to reconfigure my ship to allow MCing and if so why is tbe insta crew needed?

And more.

I have to agree ...
 
What kills the game is that everyone gets FULL PAYMENT for doing the mission or cashing the warrants. Seriously? So your contractor is supposedly gonna spend 2 or 3 times more credits for the same service just because you have friends as a crew? Nonsense.

Let the ship's owner do the share, it's not so difficult and makes it right.
 
I love the ideas of Multicrew but I'd like to suggest 2 things that would allow for both a compromise to immersion and game play.

1) Crew Members that want to join another player need to dock their own ships. (Maybe even make it so captains need to be docked too, probably not though, though Out of combat should be required)
---a) Captains looking for Crew Members (not direct invites but public ones) post a description of what they are planning on doing with the crew members.
---b) Crew Members looking to join up with a random captains will request to join the captain the captain will be notified of a crew members request and can review that crew member's "record" per say. This would be a user generated rating system that each player would have. Showing their ranks in each field, average star rating and a list of reviews by other captains. Reviews should be short (limit 0-255 char?) and would have a required 5 star rating system. This allows players to make an informed decision and makes it so if a crew member trolls a lot he will not get hired anymore.

2) The optional Penalty system for crew members makes the risk for crew members null while the captain has to bear all the burden is a crew member gets out of line. I think that the ability to optionally take all or nothing should be eliminated and all crew and captain must face their crimes and rewards together. Crews can abdicate at anytime and captains can jettison members at anytime so if things go awry people can live pretty quickly before the bounties get too high. Plus is crews start mutinying you just write them a bad review and it will be there for all players to see next time.
 
To Expand upon Multicrew Ideas:

Crew can switch in an out of the Utility role. It could be a science division or whatnot and/or each role could be enabled via a ship module if needed

Utility Role:
---Mining: (Optional Ship module Mining Limpet launcher and/or prospecting limpets)

--- +This role would allow the player in this role to identify and label points on the asteroid that have a certain resource. Player will bring (have direct control over) prospecting limpet over to asteroid and start searching certain points of the asteroid for minerals via a scanner device. The device should be as intuitive as the wave scanner in some way. Perhaps when activated it would highlight the surface of an asteroid and it would be a certain color. Mining vetereans would start to learn that certain colors are likely a type of resource. Player could then highlight a section of the asteroid for helmsman and all over crew members to see.

--- + If ship has ship launched fighters it could invest in a Mining ship. This ship would have high acceleration is all directions but low overall velocity. Ship would have a small mining laser on it and a cargo capacity of 4-8? Ship would just assist main ship in mining and retrieval of resources.

---Exploration: This role might have to wait until there is more to find in space itself or the Advance Discovery Scanner get's a nerf via the helms man's role.
Would require a discovery scanner. Crew member would have the ability to give directional focus to the scanner. Or Player could hover over each planet discovered and be able to listen for activity.

---Planetary Analysis: (Requires detailed discovery scanner) I think all the exploration people would love to have this: Helmsman would be required to be within orbit of planet. (grade of scanner would determine the cones angle and maximum distance from planet for this to work). Upon entering this mode crew member would see a 180degree arc from the "bottom"/"top" of the ship from there it would be a much more powerful version of the wave scanner but instead of seeing a line across the front it would be a radar that overlays on the planet's surface. It would generate the same sounds as the Wave scanner but the pips that go up and down would in the srv would probably have to be represented in a color sprectrum of some sort. Player in this role would have the ability of pinning a single waypoint for the helms man to fly to.

---Trading: This is probably the hardest to come up with a role for that's not taking away from the main helm and just adding to the crew member. Using the Manifest Scanner they would be able to scanner ships in a 180-360 degree arc this would provide players with where the cargo came from and how much it was sold for.
 
One thing I'd like to hear more on in the next update / Live Stream, it's an indication of which bits of this are 'final' content and which are placeholders until elite-feet / future seasons come around.

As interesting as multi-crew sounds, I'm sure most of us were hoping for something that involved anyone taking any role, people hopping into SRVs for collective combat/exploration/races; boarding raids and taking charge of other ships, recovering crashed ships etc.. etc.. I don't expect timelines for any of those features, but it would be nice to hear "this is subject to change" / "this is how it's going to work".
 
What kills the game is that everyone gets FULL PAYMENT for doing the mission or cashing the warrants. Seriously? So your contractor is supposedly gonna spend 2 or 3 times more credits for the same service just because you have friends as a crew? Nonsense.

Artificially boosting the payment like this seems far from ideal. I'd much prefer a multi-crewed ship was simply better, and so would kill ships faster or be able to tackle more difficult ships or wings that solo ships would struggle with.

The issues with that approach:
- NPC ships are generally unchallenging for engineered Solo ships, never mind engineered multi-crew ships
- If multi-crew ships are much better, combat between multi-crewed and non-multi-crewed ships could become very imbalanced.
 
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Artificially boosting the payment like this seems far from ideal. I'd much prefer a multi-crewed ship was simply better, and so would kill ships faster or be able to tackle more difficult ships or wings that solo ships would struggle with.

The issues with that approach:
- NPC ships are generally unchallenging for engineered Solo ships, never mind engineered multi-crew ships
- If multi-crew ships are much better, combat between multi-crewed and non-multi-crewed ships could become very imbalanced.

Yup. But the boosting of payments and instant 'telepresence' is ' necessary' as without it I suspect Frontier knows, or at least suspects, that multicrew otherwise lacks sufficient incentive for people to use it instead of Wings. Certainly at least while it lacks non-combat specific crew stations like Engineering or Science. Multicrew is a gimmick anyway though, in my opinion.
 
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I'm dying for another update. I waited for 2.3 for so long. Anticipating them to expand on the features mentioned in the livestream back in December of 2015. Instead, we get this. I'm still as happy as a boy that was expecting an air plane, but instead got a helicopter. I have friends that have just started that are dying to crew in my Anaconda. They don't even read the updates. They get all their info from me, which is kinda sad because they don't even know that they were duped like the rest of us.

Frontier needs to tell us what is in 2.4 already. If it isn't space legs, then I might just be done with this game. Disappointment after disappointment. If 2.4 is space legs, then they NEED to expand on multi crew in that update. I honestly can't think of ANYTHING ELSE 2.4 could be besides space legs and maybe some EVA. Anyone want to speculate?

Way I see it, they are laying down ground work for Season 3. We got the barebones of planet landings, the barebones of NPC crew, the barebones of multi crew, and if I know anything, they'll give us the barebones of space legs. Season 3 will add in atmospheric planets and Season 4 will add Earth-Like planets. All speculation
 
Frontier needs to tell us what is in 2.4 already. If it isn't space legs, then I might just be done with this game. Disappointment after disappointment. If 2.4 is space legs, then they NEED to expand on multi crew in that update. I honestly can't think of ANYTHING ELSE 2.4 could be besides space legs and maybe some EVA. Anyone want to speculate?

They already said spacelegs isn't part season 2, because it's a major feature. Horizons top feature is planetary landings. I think and hope space legs comes with season 3 cause most people want it.

Way I see it, they are laying down ground work for Season 3. We got the barebones of planet landings, the barebones of NPC crew, the barebones of multi crew, and if I know anything, they'll give us the barebones of space legs. Season 3 will add in atmospheric planets and Season 4 will add Earth-Like planets. All speculation

They've expanded on planetary landings with each major update of Horizons. The multicrew and character creator are the foundation of space legs.
 
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Well there's this bit from Frontier recently:

I do side with you though that some of the original planets that have since been edited don't look quite as dramatic as they used to, however you'll be happy to know that the atmospheric planets are much more likely to have very dramatic landscapes even as we try to stick within our boundaries of the scientifically accurate.

Source: https://forums.frontier.co.uk/showt...to-your-Planets-(Episode-2-Beige-Strikes-Back

So I'm pretty sure they're already working on atmosphere planets and perhaps we'll get to see at least some kinds of additional landable planets in season 2. But space legs, no, don't think so.
 
They already said spacelegs isn't part season 2, because it's a major feature. Horizons top feature is planetary landings. I think and hope space legs comes with season 3 cause most people want it.



They've expanded on planetary landings with each major update of Horizons. The multicrew and character creator are the foundation of space legs.

Ha no. Ground work would be being able to actually walk around someplace like the small space stations or just the ships cockpit. The ground work for planet landings was the added no atmosphere planets. The ground work for multicrew is 2.3. Mock my words! 2.4 will be spreaded legs ;)
 
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