News 2.3 Dev Update

There seems to be growing support for Ozram's "Agent Smith" idea to solving instant remote joining.

I just thought I would mention that I said this already way back at post #232 :)
I really hope Frontier are listening to this great compromise so that the evolving story of my Commander can go on without weird side-stories.

-Suddenly, I was on the other side of the galaxy doing something completely different...
 
Personally I'm against that timer on account of there being no gameplay for such a timer, much like if you were made to wait after facing the rebuy screen. What I would like, is for the requirement of an NPC crew to be in the receiving ship (until we have "legs") so the player actually pays for having a crew and so we give a bit more significance to the NPC crew which have been so welcomed by the community yet sorta shunned by fd. They're generally ugly, take time and serious credits to train and keep, die when ship is destroyed and don't get an avatar in the pilots seat when they're at the helm. Very little reason they should not be an integral part of multicrew at least until we can "physically" step on to another players ship.

A good sollution!

I see annother problem with total immersive gameplay even with space legs: What if I decide to go to sag A after a commander entered my ship physically? I think even the most hardcore "immersive guest crew player" would hardly accept it when I "blaze my own trail" in this case :).
 
A good sollution!

I see annother problem with total immersive gameplay even with space legs: What if I decide to go to sag A after a commander entered my ship physically? I think even the most hardcore "immersive guest crew player" would hardly accept it when I "blaze my own trail" in this case :).

That part for eventually full multicrew is easy. They join your ship as crew and as long as they are they travel with you online or offline. They can leave/be left at any station the ship docks at, and if the crew wants to leave at anytime they jumpin escape pod and go back to a station - same as when a ship is destroyed.
 
Frontier, stick to your guns, don't listen to any of the immersion over gameplay talk. Drop in drop out is exactly what this feature needs. If it's any other way, and requires people meeting up first, it will be terrible, and an unused/wasted feature.

I have a few friends who don't have nearly as much time to invest in the game as I do, and when I'm out doing my thing and they log in, often they want to wing up and play together. However, a great deal of the time I'm prohibitively far away to even get to each other within the time they have allotted. Having them able to just log in, launch in the short range fighter, have a good time and then leave, is exactly what this game needs.

If people want immersion and RP, they should consider that it would be impossible for one person to crew some of these ships. When I play, I always imagine that my Corvette, Anaconda, or Cutter, is crewed by dozens of people, and my friends are just part of that crew. From time to time they disembark to helm their own ships.

I'd also like to suggest that a CMDR should be allowed to give over control of the helm to a friend, fully understanding the risks involved. We already do this with NPCs, and I trust my friends to fly my extremely expensive ships much more than I do the NPC crew mates.
 
Frontier, stick to your guns, don't listen to any of the immersion over gameplay talk. Drop in drop out is exactly what this feature needs. If it's any other way, and requires people meeting up first, it will be terrible, and an unused/wasted feature.

I have a few friends who don't have nearly as much time to invest in the game as I do, and when I'm out doing my thing and they log in, often they want to wing up and play together. However, a great deal of the time I'm prohibitively far away to even get to each other within the time they have allotted. Having them able to just log in, launch in the short range fighter, have a good time and then leave, is exactly what this game needs.

If people want immersion and RP, they should consider that it would be impossible for one person to crew some of these ships. When I play, I always imagine that my Corvette, Anaconda, or Cutter, is crewed by dozens of people, and my friends are just part of that crew. From time to time they disembark to helm their own ships.

I'd also like to suggest that a CMDR should be allowed to give over control of the helm to a friend, fully understanding the risks involved. We already do this with NPCs, and I trust my friends to fly my extremely expensive ships much more than I do the NPC crew mates.

I like the cut of your jib. Frontier, stick to your guns.
 
Frontier, stick to your guns, don't listen to any of the immersion over gameplay talk. Drop in drop out is exactly what this feature needs. If it's any other way, and requires people meeting up first, it will be terrible, and an unused/wasted feature.

I have a few friends who don't have nearly as much time to invest in the game as I do, and when I'm out doing my thing and they log in, often they want to wing up and play together. However, a great deal of the time I'm prohibitively far away to even get to each other within the time they have allotted. Having them able to just log in, launch in the short range fighter, have a good time and then leave, is exactly what this game needs.

If people want immersion and RP, they should consider that it would be impossible for one person to crew some of these ships. When I play, I always imagine that my Corvette, Anaconda, or Cutter, is crewed by dozens of people, and my friends are just part of that crew. From time to time they disembark to helm their own ships.

I'd also like to suggest that a CMDR should be allowed to give over control of the helm to a friend, fully understanding the risks involved. We already do this with NPCs, and I trust my friends to fly my extremely expensive ships much more than I do the NPC crew mates.

Sure thing but...
That's a strawman argument you are making there. The arguments here are not so much immersion vs gameplay (a ridiculous notion btw) nor is it realism vs gameplay; it's a matter of having a deep and consistent set of rules in the game universe that are adhered to. We all want good gameplay. This thread is here so we can share our views and so far as I understand it, that's what fd wants. They'll come to their own decisions, make no mistake. The fact they listen to our opinions while making those desisions is a huge positive so far as I'm concerned.
On a side note, the instant gratification crowd who keep pushing the strawman and being derisive of immersion by calling it "immershon" may be loud, but are clearly the minority. Most of us want deep, immersive gameplay. That is not the same as realism nor is it boring.
 
I don't think I want blokes teleporting into my female crew thanks.

I mean if that's not "immersion breaking" I don't know what it.
 
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That part for eventually full multicrew is easy. They join your ship as crew and as long as they are they travel with you online or offline. They can leave/be left at any station the ship docks at, and if the crew wants to leave at anytime they jumpin escape pod and go back to a station - same as when a ship is destroyed.

This is the same "fast forward in time" as I imagine the multicrew feature now. In my opinion it doesn't need any kind of telepresence. Everybody who whishes to enter annother commanders ship by foot can do so if space legs becomes reality, for now and for everybody else later who just want to meet their friends easily can skip that and enter the other ship without making a detour. Going to annother ship as a gameplay element is interesting one or two times, but it gets annoying fast I guess.
 
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Sure thing but...
That's a strawman argument you are making there. The arguments here are not so much immersion vs gameplay (a ridiculous notion btw) nor is it realism vs gameplay; it's a matter of having a deep and consistent set of rules in the game universe that are adhered to. We all want good gameplay. This thread is here so we can share our views and so far as I understand it, that's what fd wants. They'll come to their own decisions, make no mistake. The fact they listen to our opinions while making those desisions is a huge positive so far as I'm concerned.
On a side note, the instant gratification crowd who keep pushing the strawman and being derisive of immersion by calling it "immershon" may be loud, but are clearly the minority. Most of us want deep, immersive gameplay. That is not the same as realism nor is it boring.

Oh, please. We already have to suspend our disbelief for a great number of things in this game, the prime example being death. Every time you die, you are teleported back to a station with a shiny new ship, and somehow you are still the same commander. Even if you say, well yeah but "ejection pod and rescue", that's all imagined. In real terms, you are teleported back to a station and placed in an identical ship to the one you owned previously. So, when you talk about a consistent world rules, what you're actually talking about is an arbitrary set of rules that FDev came up with for the game. It's just what you're used to. There isn't a an existing ruleset that applies to the the handling of something like multi-crew, and they are erring on the side of fun and more co-operative play.


The real immersive experience in a game like this is in the player's imagination. Lore and game rulesets are at best an aid to this, and at worst a hinderance.


I do agree that it's good for everyone to share their opinion here. After reading all the ideas, my opinion is that they should stick to the plan they have laid out. (Though I am fine with the idea about taking over the identity of an NPC crewman. It fits fine within the gameplay mechanics that they have outlined.)
 
/snip... Identification of mineral deposits: Navigators can analyze detailed surface scans to find which areas have high concentrations of which minerals, and bookmark them for Universal Cartographics for a bonus. ...and /snip

Can my science hardseat NPC make us some cash on those darn belt clusters?

Come on FDev.... Are you even trying?....

Edit: Oh, and for crying out loud let me pass the helmsman's seat to my friend. Why are we not allowed to fly each others' ships?

Well, there do seem to be loads of people posting creative ideas in the forums...

Swapping out the helm could void the insurance if the tele-sock-magic-muppet hasn't been included on the insurance form. And who, as a casual drop in wants to be worried about having responsibility for their actions as designated driver?

Maybe FDev do try, but waste too much time addressing exploits and griefers?

(Hint FDev - Decide who's game you're building and bad luck if some don't like it)

Edit: An interesting what if just emerged...

Ship owner: "Ok magic-tele-sock-stand-in-helm, make the jump to Sirius..."
Tele-sock-helm: "This Vette doesn't steer like a freewinder, is it hard to dodge the sta..."
Teamspeak: "User has disconnected from your channel"

Everyone still on board, in unison: "&*(^*&%&^%&^%$&^*^*(&*(%^&*$%&^$&"

Might be smart to have someone physically on board in control of the helm, just sayin ;)

Edit, edit: ...and the inevitable barrage of /support tickets...

Dear FDev

Your stupid magic-unicorn-tele-sock-helm code just flew my Vette into a star and I'm gonna stamp my foot and have a massive tantrum all over the forums until I get my money back! And, and I'm not buying any more season passes until you capitulate to my demands, RIGHT NAO!!

Sincerely, holding my breath until you fix it! Your friend, CMDR Immature-Insta-Griefer.
 
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Can my science hardseat NPC make us some cash on those darn belt clusters?



Well, there do seem to be loads of people posting creative ideas in the forums...

Swapping out the helm could void the insurance if the tele-sock-magic-muppet hasn't been included on the insurance form. And who, as a casual drop in wants to be worried about having responsibility for their actions as designated driver?

Maybe FDev do try, but waste too much time addressing exploits and griefers?

(Hint FDev - Decide who's game you're building and bad luck if some don't like it)

The more hands-on you make gameplay mechanics, the less they get exploited.

As of right now I can tell you there are plenty of people with second accounts that're going to be more than happy to fill their own seats.

Because they don't have to do anything with that second account to get that extra pip.
 
What if my in game avatar is already female? Will that work for you?

Aye that's fine.

Not my crew is it.

Thing is, people take quite a bit of care picking their crew, and they often seem to be attractive lasses.... which is totally fine!!

But there is something personal going on there. And while it may be amusing for your carefully chosen and ranked attractive looking crew member to suddenly have a gruff bloke's voice, that really is a whole other level of "immersion breaking".

It seems odd this would be proposed as a solution to retain "immersion", I mean we've already seen on the forums crew choice can be a very personal thing.

I would rather the crew have their own face, if it's still a gruff swearing bloke in a female avatar that's fine (probably!) because it's not my crew.

If Frontier would like people to be attached to their crew I'm not sure allowing people to take them over at will is the right way.
 
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The more hands-on you make gameplay mechanics, the less they get exploited.

As of right now I can tell you there are plenty of people with second accounts that're going to be more than happy to fill their own seats.

Because they don't have to do anything with that second account to get that extra pip.

I dunno, some players seem pretty determined to get the big ships and don't have the patience to actually play the game as intended. Or, is there some other motivation for going out of your way to find exploits then post them on youtube?

A second account might be a great way to begin a separate game as a career scum-bag, I could go and kill players indiscriminately, face minimal consequences and never have any bad karma on my main CMDR. A FREE PIP, OMG!

See, if that was to be done at all, it's probably better to make CMDR's actually step onto someone else's ship to enable unbalance-the-game-mechanics-god-mode and make it even more unfair on the antisocial-no-friends SOLO crowd.

It would be extremely important to clarify if that extra-magical-unicorn pip suddenly manifested out of some imaginary-unicorn module on the ship or if it was smuggled on board inside a secret-cavity-magic-pocket up the NPC's ahh...

FDev - Save the big bonuses for hard-seat-space-legs ship occupants and maybe let the magic-unicorn-holograms accumulate their own skills separately to use as a competitive performance advantage when advertising to join a ship.

If you give the noisy instas everything today, why are they gonna buy season 3?
 
Sure thing but...
That's a strawman argument you are making there. The arguments here are not so much immersion vs gameplay (a ridiculous notion btw) nor is it realism vs gameplay; it's a matter of having a deep and consistent set of rules in the game universe that are adhered to. We all want good gameplay. This thread is here so we can share our views and so far as I understand it, that's what fd wants. They'll come to their own decisions, make no mistake. The fact they listen to our opinions while making those desisions is a huge positive so far as I'm concerned.
On a side note, the instant gratification crowd who keep pushing the strawman and being derisive of immersion by calling it "immershon" may be loud, but are clearly the minority. Most of us want deep, immersive gameplay. That is not the same as realism nor is it boring.

"instant gratification crowd... clearly the minority. Most of us..."
No-one speaks for most players.
While deriding others for saying something in a derisive way, pot calls kettle black.
Opposing having to be in the same station to multi-crew does not require a straw-man argument.
And for anyone thinking ED has deep, immersive game-play; have you not heard the many cries of "mile wide, inch deep"?
Your argument needs fleshing out as I don't understand what consistency in the game you are talking about? Is it the instant repairs, cargo loading, ship swapping, getting in the SRV or the instantly re-starting play after 4 weeks? Is it the consistency of travel to Hutton Orbital's star taking me 30 minutes but being able to jump to any other star within reach on the galaxy map? Is it me being able to recall my ship from my SRV instantly no matter where it is in its magical alternate universe?

I oppose multi-crew requirement to be in the same station because I might find myself in the same station as another commander twice a year. I don't think it would be a fun requirement as a waste of limited play time. It will make the feature much less used. And if I can drop in/out it will not affect anyone else's game at all. Consistency arguments oppose drop-in/out multi-crew because it would be too much fun for others, not because it prevents them from flying to a station to join up, but because it does not force others to do so.

In any event, as described I think it will not work out for many players or maybe most, without a pre-arranged crew invite. This because it will be "black box" like CQC with no lobby or idea of what is happening and no Crew/Helm rating system to flag abusers. Just a request to the server and then wait endlessly for something to happen.
 
"instant gratification crowd... clearly the minority. Most of us..."
No-one speaks for most players.
While deriding others for saying something in a derisive way, pot calls kettle black.
Opposing having to be in the same station to multi-crew does not require a straw-man argument.
And for anyone thinking ED has deep, immersive game-play; have you not heard the many cries of "mile wide, inch deep"?
Your argument needs fleshing out as I don't understand what consistency in the game you are talking about? Is it the instant repairs, cargo loading, ship swapping, getting in the SRV or the instantly re-starting play after 4 weeks? Is it the consistency of travel to Hutton Orbital's star taking me 30 minutes but being able to jump to any other star within reach on the galaxy map? Is it me being able to recall my ship from my SRV instantly no matter where it is in its magical alternate universe?

I oppose multi-crew requirement to be in the same station because I might find myself in the same station as another commander twice a year. I don't think it would be a fun requirement as a waste of limited play time. It will make the feature much less used. And if I can drop in/out it will not affect anyone else's game at all. Consistency arguments oppose drop-in/out multi-crew because it would be too much fun for others, not because it prevents them from flying to a station to join up, but because it does not force others to do so.

In any event, as described I think it will not work out for many players or maybe most, without a pre-arranged crew invite. This because it will be "black box" like CQC with no lobby or idea of what is happening and no Crew/Helm rating system to flag abusers. Just a request to the server and then wait endlessly for something to happen.
No. In this instance what I am referring to was the recent vote on instant transfers. It was made fairly clear that most players see it as I do on this particular matter. While I cannot speak for the majority, the majority on that particular issue made itself known through several polls including a vote send out by fdev itself. When I say Insta gratification crowd, I mean that quite literally. It was a crowd that wanted instant access to some elements of the game at the cost of the games concistency within its own rules. While those breaks do exist, keeping them to a minimum is clearly preferable to most people and makes for a better game.
Quick edit: a lot of the questions you ask have already been addressed in this and other threads. While I understand trudging through all of that is a great deal of work (which you may justifiably not have the time for) I had been replying in that context.
 
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/snip [sarcasm probably not helping :p]

FDev - Save the big bonuses for hard-seat-space-legs ship occupants and maybe let the magic-unicorn-holograms accumulate their own skills separately to use as a competitive performance advantage when advertising to join a ship.

If you give the noisy instas everything today, why are they gonna buy season 3?

Did anybody else watch all 52 dev diary etc vids and see what game David wants to play?

He said the Coriolis stations were designed so the rotational gravity in the docking bay is only 0.1G so you could, eventually, walk around under your ship on the flight deck and unload 1/10th of a ton cargo canisters by hand. Tie a piece of string to your empty escape pod, walk it over to your friend's ship, push it in the hole it ejects through...

This of course assumes we get a remote "enter hangar" button? Ok so maybe it's easier to just dock, use the automated loading system and go to the pub. By hand might be quicker than using the SRV to move CMDR's between ships on a 0.1G moon though and would probably attract less attention if that escape pod contains a captured hostage.

If you haven't watched the dev diaries, please go and do so. Then maybe see what else David has achieved, like being welcomed into the BAFTA Fellowship with a string of creative genii from Hitchcock to Spielberg to Kubrick for his direct contribution to gaming. Click this link and watch the video to appreciate the progress Elite has made.

Instead of complaining about what FDev is failing to do to make "your" game more convenient, how about getting in sync with where David is, and has been going with this franchise for 33 years. Failure to support and encourage the vision of the guy trying to build this for you seems a bit counter productive, don't you think? Can we let him get on with it?

The whole point of the kickstarter was to avoid being financially beholden to pushy pew-pew publishing executives that want 3 lives, +1 at 10,000 and 10 minute play sessions, listen to what David says. He was the messiah that steered us away from that model in the first place, by teaming up with other gamers and doing it anyway in the face of adversity.

Please, can we stop breaking the game faster than FDev can fix it so they can devote that time and energy into productively delivering SPACE AWESOMENESS on time and under budget so WE ALL GET MORE content in each season! This is not rocket science kiddies. If you break and exploit stuff the guys that have to fix it can't work on new stuff...

David's vision is big, very VERY BIG! Efficient production means...

YOU GET BIGGER BETTER PEW PEWS FASTER!

All that effort you put into wasting FDev's production time still has to be paid for in wages.

Think about it!

- - - Updated - - -


You must spread some Reputation around before giving it to Ozram again.

Pfffft. I wonder what part of "no" these people are struggling with?
 
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You know what might be the easiest way to solve this impasse...

[_________________] Enter new [Edit: CMDR / PYR8] name here

Choose your starting position:

A) Congratulations, you scored highest in your class for all the qualities the Pilots Federation is crying out for in a new recruit! All you do next is read and sign the code of conduct to accept responsibility for keeping the galaxy peaceful.

Or...

B) Well, is there something in your past that prompted this psychopathic disregard for life that I should know about? Never mind, we don't want to know. As long as you can kill deader and faster than the next guy here's a billion CR. You owe me!

RP your own way? With disciplined military comrades or rich 'friends' in low places?

Note: Option B) infers you cannot legally 'own' any of the Federation or Empire rank restricted vessels. You may be able to steal one but it will be uninsured and therefore not available as a rebuy option on destruction. Steal another one ;)

Edit: Oh kewl, gameplay hunting down the PYR8 that stole my Cutter! Destroy "my" ship to get it back at the last place it was docked and the bounty covers the rebuy, woot! There's a really obvious divide forming itself here, can that be written into the game?

Edit, edit: Apply the bounty price to the rebuy when the ship is stolen, not after the PYR8 has time to land it on some backwater planet and strip out all the engineered, A-Rated parts into their module storage. Note to self: Get new batteries for the central locking...

[Umm, does it need to be said why letting a magical unicorn fly your ship is a bad idea?]

Oh wait, I just thought of another drawback for the PYR8 life. They can't get Bris Decker to mod their interdictors, ugh oh. The, 'it's a gamers' may not like having to spend extra credits bribing, or time coercing others to play engineer roulette on their behalf? Hmm...

Oh well, I'm sure it will still be fun to play a PYR8 once the crippling hurdles are balanced.
 
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