Cheers matey [up]
No problemo, they don't seem to have put it anywhere so it's up to us who watched the stream to get it out there for now.
Cheers matey [up]
Personally I'm against that timer on account of there being no gameplay for such a timer, much like if you were made to wait after facing the rebuy screen. What I would like, is for the requirement of an NPC crew to be in the receiving ship (until we have "legs") so the player actually pays for having a crew and so we give a bit more significance to the NPC crew which have been so welcomed by the community yet sorta shunned by fd. They're generally ugly, take time and serious credits to train and keep, die when ship is destroyed and don't get an avatar in the pilots seat when they're at the helm. Very little reason they should not be an integral part of multicrew at least until we can "physically" step on to another players ship.
A good sollution!
I see annother problem with total immersive gameplay even with space legs: What if I decide to go to sag A after a commander entered my ship physically? I think even the most hardcore "immersive guest crew player" would hardly accept it when I "blaze my own trail" in this case.
Frontier, stick to your guns, don't listen to any of the immersion over gameplay talk. Drop in drop out is exactly what this feature needs. If it's any other way, and requires people meeting up first, it will be terrible, and an unused/wasted feature.
I have a few friends who don't have nearly as much time to invest in the game as I do, and when I'm out doing my thing and they log in, often they want to wing up and play together. However, a great deal of the time I'm prohibitively far away to even get to each other within the time they have allotted. Having them able to just log in, launch in the short range fighter, have a good time and then leave, is exactly what this game needs.
If people want immersion and RP, they should consider that it would be impossible for one person to crew some of these ships. When I play, I always imagine that my Corvette, Anaconda, or Cutter, is crewed by dozens of people, and my friends are just part of that crew. From time to time they disembark to helm their own ships.
I'd also like to suggest that a CMDR should be allowed to give over control of the helm to a friend, fully understanding the risks involved. We already do this with NPCs, and I trust my friends to fly my extremely expensive ships much more than I do the NPC crew mates.
Frontier, stick to your guns, don't listen to any of the immersion over gameplay talk. Drop in drop out is exactly what this feature needs. If it's any other way, and requires people meeting up first, it will be terrible, and an unused/wasted feature.
I have a few friends who don't have nearly as much time to invest in the game as I do, and when I'm out doing my thing and they log in, often they want to wing up and play together. However, a great deal of the time I'm prohibitively far away to even get to each other within the time they have allotted. Having them able to just log in, launch in the short range fighter, have a good time and then leave, is exactly what this game needs.
If people want immersion and RP, they should consider that it would be impossible for one person to crew some of these ships. When I play, I always imagine that my Corvette, Anaconda, or Cutter, is crewed by dozens of people, and my friends are just part of that crew. From time to time they disembark to helm their own ships.
I'd also like to suggest that a CMDR should be allowed to give over control of the helm to a friend, fully understanding the risks involved. We already do this with NPCs, and I trust my friends to fly my extremely expensive ships much more than I do the NPC crew mates.
I don't think I want blokes teleporting into my female crew thanks.
I mean if that's not "immersion breaking" I don't know what it.
That part for eventually full multicrew is easy. They join your ship as crew and as long as they are they travel with you online or offline. They can leave/be left at any station the ship docks at, and if the crew wants to leave at anytime they jumpin escape pod and go back to a station - same as when a ship is destroyed.
Sure thing but...
That's a strawman argument you are making there. The arguments here are not so much immersion vs gameplay (a ridiculous notion btw) nor is it realism vs gameplay; it's a matter of having a deep and consistent set of rules in the game universe that are adhered to. We all want good gameplay. This thread is here so we can share our views and so far as I understand it, that's what fd wants. They'll come to their own decisions, make no mistake. The fact they listen to our opinions while making those desisions is a huge positive so far as I'm concerned.
On a side note, the instant gratification crowd who keep pushing the strawman and being derisive of immersion by calling it "immershon" may be loud, but are clearly the minority. Most of us want deep, immersive gameplay. That is not the same as realism nor is it boring.
I don't think I want blokes teleporting into my female crew thanks.
I mean if that's not "immersion breaking" I don't know what it.
/snip... Identification of mineral deposits: Navigators can analyze detailed surface scans to find which areas have high concentrations of which minerals, and bookmark them for Universal Cartographics for a bonus. ...and /snip
Come on FDev.... Are you even trying?....
Edit: Oh, and for crying out loud let me pass the helmsman's seat to my friend. Why are we not allowed to fly each others' ships?
Can my science hardseat NPC make us some cash on those darn belt clusters?
Well, there do seem to be loads of people posting creative ideas in the forums...
Swapping out the helm could void the insurance if the tele-sock-magic-muppet hasn't been included on the insurance form. And who, as a casual drop in wants to be worried about having responsibility for their actions as designated driver?
Maybe FDev do try, but waste too much time addressing exploits and griefers?
(Hint FDev - Decide who's game you're building and bad luck if some don't like it)
What if my in game avatar is already female? Will that work for you?
The more hands-on you make gameplay mechanics, the less they get exploited.
As of right now I can tell you there are plenty of people with second accounts that're going to be more than happy to fill their own seats.
Because they don't have to do anything with that second account to get that extra pip.
Sure thing but...
That's a strawman argument you are making there. The arguments here are not so much immersion vs gameplay (a ridiculous notion btw) nor is it realism vs gameplay; it's a matter of having a deep and consistent set of rules in the game universe that are adhered to. We all want good gameplay. This thread is here so we can share our views and so far as I understand it, that's what fd wants. They'll come to their own decisions, make no mistake. The fact they listen to our opinions while making those desisions is a huge positive so far as I'm concerned.
On a side note, the instant gratification crowd who keep pushing the strawman and being derisive of immersion by calling it "immershon" may be loud, but are clearly the minority. Most of us want deep, immersive gameplay. That is not the same as realism nor is it boring.
No. In this instance what I am referring to was the recent vote on instant transfers. It was made fairly clear that most players see it as I do on this particular matter. While I cannot speak for the majority, the majority on that particular issue made itself known through several polls including a vote send out by fdev itself. When I say Insta gratification crowd, I mean that quite literally. It was a crowd that wanted instant access to some elements of the game at the cost of the games concistency within its own rules. While those breaks do exist, keeping them to a minimum is clearly preferable to most people and makes for a better game."instant gratification crowd... clearly the minority. Most of us..."
No-one speaks for most players.
While deriding others for saying something in a derisive way, pot calls kettle black.
Opposing having to be in the same station to multi-crew does not require a straw-man argument.
And for anyone thinking ED has deep, immersive game-play; have you not heard the many cries of "mile wide, inch deep"?
Your argument needs fleshing out as I don't understand what consistency in the game you are talking about? Is it the instant repairs, cargo loading, ship swapping, getting in the SRV or the instantly re-starting play after 4 weeks? Is it the consistency of travel to Hutton Orbital's star taking me 30 minutes but being able to jump to any other star within reach on the galaxy map? Is it me being able to recall my ship from my SRV instantly no matter where it is in its magical alternate universe?
I oppose multi-crew requirement to be in the same station because I might find myself in the same station as another commander twice a year. I don't think it would be a fun requirement as a waste of limited play time. It will make the feature much less used. And if I can drop in/out it will not affect anyone else's game at all. Consistency arguments oppose drop-in/out multi-crew because it would be too much fun for others, not because it prevents them from flying to a station to join up, but because it does not force others to do so.
In any event, as described I think it will not work out for many players or maybe most, without a pre-arranged crew invite. This because it will be "black box" like CQC with no lobby or idea of what is happening and no Crew/Helm rating system to flag abusers. Just a request to the server and then wait endlessly for something to happen.
/snip [sarcasm probably not helping]
FDev - Save the big bonuses for hard-seat-space-legs ship occupants and maybe let the magic-unicorn-holograms accumulate their own skills separately to use as a competitive performance advantage when advertising to join a ship.
If you give the noisy instas everything today, why are they gonna buy season 3?