News 2.3 Dev Update

But i have a simple theory of my own. Due to ED playing in some kind of multiverse. When you die, you're just another version of you from a parallel universe. You're just beginning your journey at the last station with exact the same assets like the, now dead, you from the last universe?
How about making it like real life - Once you're dead, you're dead, and that's the end of playing Elite: Dangerous for you. Forever. Is real enough for you?
 
How about making it like real life - Once you're dead, you're dead, and that's the end of playing Elite: Dangerous for you. Forever. Is real enough for you?

Ok start with a new character would be sufficient but yes perma-death for all players would be a great addition to ED. The game feels more intense and less casual if you could lose everything any time. Time of survival would be the aspect to separate pros from noobs, not the $$/hr ratio. Current death penalties are laughable due to ED in-game billionaire density is a multiple of that of moscow's. In-game death has almost no ramification. Another benefit would be less impatient pew-pews through high frustration level.
 
It sounds so right for me I may even try the Beta this time. Usually I just ignore the Beta's

Well done FD, sounds like a great implementation.
 
It seems that FD solved all the problems of post-death magical teleportation, immediate transfer to crew, telepresence to fighters, and etc. with a single word:
"HOLO-ME"
You never truly died because you were sitting at your home at the foot of your holographic summoner.
This explains how you appear again on your ship after exploding in an SRV, this explains you having to go back to a space station to get your ship delivered by the insurer after the repurchase, and explains why it takes time to transport ships between stations, Because the only physical thing is really the ship.
 
It seems that FD solved all the problems of post-death magical teleportation, immediate transfer to crew, telepresence to fighters, and etc. with a single word:
"HOLO-ME"
You never truly died because you were sitting at your home at the foot of your holographic summoner.
This explains how you appear again on your ship after exploding in an SRV, this explains you having to go back to a space station to get your ship delivered by the insurer after the repurchase, and explains why it takes time to transport ships between stations, Because the only physical thing is really the ship.

So how do all your synthesis mats get back then?

Seriously though, they just said it was a Hologram on your ship that you are viewing through the CMDRs eyes, like a mirror. You are still on deck.

Ahh..There you go..

Just to be clear. The Holo-Me is a representation hologram of what you're going to look like. It then applies it to your Commander, who is a real person sitting in the chair.
 
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So how do all your synthesis mats get back then?

Seriously though, they just said it was a Hologram on your ship that you are viewing through the CMDRs eyes, like a mirror. You are still on deck.

Ahh..There you go..

And you, the "real-me" sitting in the pilot's seat, are some kind of T1000, changing your appearance and gender with the "hollow-me"?
 
And you, the "real-me" sitting in the pilot's seat, are some kind of T1000, changing your appearance and gender with the "hollow-me"?

This is rare for me to say but, "it's a video game"? The rules could tighten up later anyway. Who knows, a credit fee for changing look (with Otto Le Sump, THE cosmetic surgeon to wanted criminals galaxy-wide)?
 
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This is rare for me to say but, "it's a video game"? The rules could tighten up later anyway. Who knows, a credit fee for changing look (with Otto Le Sump, THE cosmetic surgeon to wanted criminals galaxy-wide)?

Nice idea. FDEV missed another opportunity for additional game play elements.
If the price on your head is to damn high, fly to the next "non-official" shipyard to get a new paint-job, new ship name and a new face.
 
Nice idea. FDEV missed another opportunity for additional game play elements.
If the price on your head is to damn high, fly to the next "non-official" shipyard to get a new paint-job, new ship name and a new face.

Not an opportunity missed so much as an opportunity created, by the new feature?
It's somewhere you can let your imagination go imo, and Frontier can't do everything all at once right?

[up] o7
 
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Nice idea. FDEV missed another opportunity for additional game play elements.
If the price on your head is to damn high, fly to the next "non-official" shipyard to get a new paint-job, new ship name and a new face.

Not so fast. Their credentials and IP numbers are tied to the ship and are preloaded at the start of the ship as well as at each local network access at each station. A scan can easily recognize this data and denounce your name to any pilot that targets you.
You need your credentials to access closed systems and recognize friendship with station agents, ranks with powers among other resources
 
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Not so fast. Their credentials and IP numbers are tied to the ship and are preloaded at the start of the ship as well as at each local network access at each station. A scan can easily recognize this data and denounce your name to any pilot that targets you.
You need your credentials to access closed systems and recognize friendship with station agents, ranks with powers among other resources

You're right. So no GTA in space then.
 
It seems that FD solved all the problems of post-death magical teleportation, immediate transfer to crew, telepresence to fighters, and etc. with a single word:
"HOLO-ME"
You never truly died because you were sitting at your home at the foot of your holographic summoner.
This explains how you appear again on your ship after exploding in an SRV, this explains you having to go back to a space station to get your ship delivered by the insurer after the repurchase, and explains why it takes time to transport ships between stations, Because the only physical thing is really the ship.

I find this somewhat amusing. It sounds like a lot of mental gymnastics to wrap your head around the fact that Elite is a game with player avatars in ships. As an game made not ca. 1980, but today, it has an option of revival upon death, in this case including the ship (provided one can pay the rebuy). Because it is a game.

Should we also do a lot of mental gymnastics to explain character revival in Battlefield matches? Why do characters come back in any other MMO?

It's really amazing how much thought people give to forcefully plastering over the glaring holes left in a game's in-lore explanations, when all it takes is "It's a game".
 
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Not so fast. Their credentials and IP numbers are tied to the ship and are preloaded at the start of the ship as well as at each local network access at each station. A scan can easily recognize this data and denounce your name to any pilot that targets you.
You need your credentials to access closed systems and recognize friendship with station agents, ranks with powers among other resources

<engineers start working on a way to re-encode a transponder's ID for credits! lol>

:D woop.
 
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So how do all your synthesis mats get back then?

Seriously though, they just said it was a Hologram on your ship that you are viewing through the CMDRs eyes, like a mirror. You are still on deck.

Ahh..There you go..


Yeah, once again, this also calls for some common sense to be applied on what is "real" in the game universe and what is there for the sake of game convenience.

No, we are not sitting on our sofas on our home world "in game." Yes, time passes between when your ship explodes and you are rescued, resuscitated, and reinstated as a pilot (even though the clock doesn't/can't show it). Yes, time passes when our cargo is loaded (even though it's instant in game).

etc... etc... The insistance that everything we see has to have an in game explanation can be maddening at times, and this is comeing from a guy who's usually on the "immersion" crowd's side.
 
I'm the biggest immersionophile around, but even I was scratching my head when they started to explain the "Holo-me". I see no need to explain the where/why/how in a character editor.

According to the new logic you're designing how your holograph will look when you're on other ships via multicrew, which is fine. But it's also how "you" look when you switch to your ship's internal cameras, which kind of breaks the explanation. It's either "you" sitting in the seat or a holographic representation of you ("Holo-me").

Why not just say you can change how YOU look at any point, done.
 
I'm the biggest immersionophile around, but even I was scratching my head when they started to explain the "Holo-me". I see no need to explain the where/why/how in a character editor.

According to the new logic you're designing how your holograph will look when you're on other ships via multicrew, which is fine. But it's also how "you" look when you switch to your ship's internal cameras, which kind of breaks the explanation. It's either "you" sitting in the seat or a holographic representation of you ("Holo-me").

Why not just say you can change how YOU look at any point, done.

It's just a set up for the idea that your hologram will be sent to represent you on a remote ship when crewing. (Give it time this one. It's a game, it's a character designer. See you Thursday, end of story)
 
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Yeah, once again, this also calls for some common sense to be applied on what is "real" in the game universe and what is there for the sake of game convenience.

No, we are not sitting on our sofas on our home world "in game." Yes, time passes between when your ship explodes and you are rescued, resuscitated, and reinstated as a pilot (even though the clock doesn't/can't show it). Yes, time passes when our cargo is loaded (even though it's instant in game).

etc... etc... The insistance that everything we see has to have an in game explanation can be maddening at times, and this is comeing from a guy who's usually on the "immersion" crowd's side.

And let us not forget, "immersion" does not equal "realism." I have been fully immersed in many many games that have zero realism.
 
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