Already possible today: http://www.popsci.com/technology/article/2009-11/smart-armor-knows-how-its-own-strength-and-enemy
If you think about it, there are plenty of other way to detect damaged parts of your armor plating and an easy way to present its state is via life bars. So there's no need for a lot of imagination there..
I'm not sure if you're serious. What part of "tech to inspect armour condition" leads you to equate this with "whatever is under the armour is protected by a green bar of magic fairy dust" consequitively emptying with hits?
Here's a hint: one shell to the ammo rack may cook a tank and naturally, everbody within it. Yet, the outside armour may remain 80% intact, depending on which metric you chose for "intactness". Complex systems != health bar. The latter being an arcadey gaming convention pretty much present from very early on in games.
Update:
Watched last stream again and it looks like your idea of a camera drone is exactly whats going to be implemented. You get a "signal lost" message if you move the camera drone too far away.
Ah, yes. Unless there's an ingame camera that others can see, that is a nice bit of flair and not worth flips as ingame/inlore explanation. As is the "30km" tethering of SLFs. For starters, the camera can instantly flip between preset positions. In- and outside of the ship. Every ship running around with 20 invisible cameras you may nearly stick up your crewmates' nose without obscuring their sight? Horse. Poo. All these supposed in-universe fantasy lore explanations people bend their brains into knots to come up with have more holes than a Swiss cheese. Apparently though, to some that's easier to live with than to just accept that they're playing a game. It gets silly when these types of people then start banging on about consistency, realism or simulation, while bunny hopping around all the holes in their cheese.
Last edited: