News 2.3 Dev Update

I started using the Vive VR about 3 or 4 weeks ago and find it very sweet.... does anyone know if these changes will have any effect on the VR aspect of playing?

Love the game and looking forward to the update!!
 
Sooo. Teleport and 3rd person gunner view? Epic fail frontiers. I inow you have to sell and make money, but this is just ridicolous... at least give us the chance to use turrets as the SRV guns POV.
 
The general impression I got from the devs was that multi crew was almost the next logical step up from CQC. Basically its something to be used for a quick blast with your mates but not for serious campaign play. Unfortunately, seeing as how popular CQC actually turned out to be, I have serious doubts that a lot oif us will be using this that much. I was just not impressed by the arcade feel of the gunners role.

Everything else in the live streams really impressed me, just wasn't sold that much on the multi crew myself. I'm pretty sure that Ed mentioned something about data transmission but Sando sort of said he had jumped the gun on that.....wonder if we are getting the ability to cash in exploration data, bounties etc, whilst on board ship and not just when docked?
 
The Multicrew is the feature we've been waiting for with my friends. But to be honest what is presented here sounds extremely shallow. What happened to the original ideas? handling of comms, navigation, maps.. engineering shields etc.? What happened to the 4 player multicrew? I am deeply disappointed by the current concept. Playing a gunner exclusively sounds very shallow. Fun for an hour or so then never again. It should be an immersive thing so people could fly together and have a meaningful experience. Random people won't multicrew together anyway, only friends. And they could afford a lot more meningful approach. Not to mention that most ships (again I don't see why?!) can't hold fighters so 3 player multicrew is almost impossible.

I really hope you guys improve upon the multicrew experience to make it meaningful and more than a few hours of gunnery. It could give a whole new level to the game and become THE Most Significant feature of the game for co-oping players. But they way you currently want to implement it is just a minor arcade side-entertainment and will end up like so many half- features in this game (PP, Factions in general, etc.). It is already beyond all schedules tbh, so you might as well make it right this time.
 
What FD implemented is a 3rd person arcade shoot em up

Good addition to the first person arcade shmup that Elite has been from day one, then. You know, the one with the hull life bars, the speed limits and cineastic WW2/Korea dogfights in space.

What happened to the original ideas? handling of comms, navigation, maps.. engineering shields etc.? What happened to the 4 player multicrew?

I would also like to know that. Especially coop-navigational tasks etc. that might be interesting for a two seat explorer vessel. But the most likely explanation seems to be that what they initially said about multicrew in 2016 was a very, very early concept. When it came to actually developing those features, things changed. Too time consuming to implement, not actually fun as proposed, wouldn't have worked with other features down the line... Whatever it is, it would be nice to hear from Frontier. Edit: And whether they consider multicrew "done as is" or intend to expand the feature down the line with additional tasks and crew capabilities.

Not to mention that most ships (again I don't see why?!) can't hold fighters so 3 player multicrew is almost impossible.

Now that's silly. The big 3 do have enough positions and with effective money making schemes, they're not that unreachable anymore, even if you have a life.
 
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The Multicrew is the feature we've been waiting for with my friends. But ...

I have two or three suggestion / observations, occurring to me, from the live stream

1. Helm Authority. To open up more activites for crewmembers, for example Synthesis, but remembering materials belong to the helmsman .. might it be possible to allow (crew) access to Synthesis, and give the order to produce; but Helm then gets a message requesting authorisation (yes/no) to accept or cancel the order. This takes a job from the helm but keeps the Helm final on the order and could (potentially?) expand to different permissions (eg. to launch fighter, something helm might not want crew to do if preparing for a jump) and maybe allowing 'authorisation levels' so Crewman 1 (stranger) is given access to guns, not to fighters, and any synthesis must be cleared by Helm. Crewman 2 (trusted friend) could be given full access to Synthesis without any need for Helm authorisation, but still at Helm's discretion (ie. by promoting or revoking permissions).

2. Hide the mother ship in gunner view, I think would be great to have as an option. Firstly, it does away with the 'sense' of a 3rd person view (preferabe to some but not all players) and secondly it reduces graphics rendering by not needing to render the mothership in the gunner's view. I don't have issues with seeing mothership in the view personally but imo options always nice to have, plus I play on a steam driven laptop so performance, helpful.
edit --- Another (UI further_ approach could be to replace the full render of the mothership in the view with an 'orange' ship; that could potentially overlay, with 'schematic' indicators, showing deployment status of cargo hatch, hardpoints, countdowns to next chaff/ shield cell availabilty, rounds remaining in missiles and so on.

Minor thing (and my preference only) would be to see the Holo-Me faces in Comms Panels etc. given some gaphic distortion, giving a sense of interference. They look very clean (I like the way they're composited though, that's neat!). While on station the clean image would be ideal but my feeling would be, as holograms or images sent by radio etc. in space, some minor greebling or colour washout of the image might appear more consistent.
 
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Urgh, really... 150 pages of people moaning about immersion, realism, critiquing features and saying they don't go far enough or have gone too far.

I wonder how many people will launch 2.3, see multicrew, give it a try and then throw their computer out of the window shouting "MY SENSE OF DISBELIEF HAS BEEN DESTROYED" never to return to the game.

I mean for god sake, get real... you are playing a space simulator where warp travel is possible but trading between players isnt possible but NPC's are... Oh and we can't land on planets with atmosphere, or visit shops or walk to the pub with your other friends and order a beer that activates a real life drone to bring it from your fridge to wherever you are standing (maybe if the game sent a text to the mrs to grab a beer that would be more immersive)...

Whine whine whine... For those of you who have posted positive and constructive feedback in here, this message is not directed at you.

This game is at present one of the best space simulators created... sure it might be surpassed in a few years, but more importantly, lets stop second guessing Frontier. I bet you that a shed tonne of features that people want (I'd love to see a wing of multicrewed ships) are probably in the mix for development (I can't imagine it being easy getting the netcode to work for a wing of multicrewed ships, let alone two fully crewed wings going up against each other)...

Enough... goodbye thread.
 
I wonder how many people will launch 2.3, see multicrew, give it a try and then throw their computer out of the window shouting "MY SENSE OF DISBELIEF HAS BEEN DESTROYED" never to return to the game.

That would be lighting money on fire. Posting here is free. [money]
 
(maybe if the game sent a text to the mrs to grab a beer that would be more immersive)...

Or to Mr.. Would very immersive actually, because the respective spouse or wife ought to dump that particular player together with their ordered beverage, so they can have more free time to immerse themselves.
 
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Urgh, really... 150 pages of people moaning about immersion, realism, critiquing features and saying they don't go far enough or have gone too far.

I wonder how many people will launch 2.3, see multicrew, give it a try and then throw their computer out of the window shouting "MY SENSE OF DISBELIEF HAS BEEN DESTROYED" never to return to the game.

I mean for god sake, get real... you are playing a space simulator where warp travel is possible but trading between players isnt possible but NPC's are... Oh and we can't land on planets with atmosphere, or visit shops or walk to the pub with your other friends and order a beer that activates a real life drone to bring it from your fridge to wherever you are standing (maybe if the game sent a text to the mrs to grab a beer that would be more immersive)...

Whine whine whine... For those of you who have posted positive and constructive feedback in here, this message is not directed at you.

This game is at present one of the best space simulators created... sure it might be surpassed in a few years, but more importantly, lets stop second guessing Frontier. I bet you that a shed tonne of features that people want (I'd love to see a wing of multicrewed ships) are probably in the mix for development (I can't imagine it being easy getting the netcode to work for a wing of multicrewed ships, let alone two fully crewed wings going up against each other)...

Enough... goodbye thread.

So if I point out your post as a bit of a hyperbole strawman, having left the thread, you won't be interested?
 
I think Fdev would change its name to Frontier Half Development, is this, I do not know its real reason to submit this update, you do not want to work or what. Users burn out of this situation, Fdev only know to say "we work on this" or "we know", but does nothing to improve. This update was delayed for several months and you have only changed things for combat. You do not fix the netcode, do not fix the combat log, do not fix the crime and punishment system. Frontier is the time to stop and improve the game before moving forward. Progress for progress leads to nothing without a solid foundation on which to rely. I love this game and I feel sorry for the way you are taking.

You do not need to promise me anything, Ed Lewis does not need to say "you have not seen the best." You just have to do it. Enough of empty promises.
 
I would also like to know that. Especially coop-navigational tasks etc. that might be interesting for a two seat explorer vessel. But the most likely explanation seems to be that what they initially said about multicrew in 2016 was a very, very early concept. When it came to actually developing those features, things changed. Too time consuming to implement, not actually fun as proposed, wouldn't have worked with other features down the line... Whatever it is, it would be nice to hear from Frontier. Edit: And whether they consider multicrew "done as is" or intend to expand the feature down the line with additional tasks and crew capabilities.

The support of XB1/PS4 "happened".
 
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The support of XB1/PS4 "happened".

Get that console blaming horse poo out of here. Gaming people can't really fall much lower than indulging in platform warrior-ism. No matter in which direction it goes. In case of the PC master-race syndrome, it's just a terribly lazy "blame the others" scheme.
 
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Then how about showing the basic decency of providing proof of multiplatform development being the reason Elite takes whatever you find undesirable as direction? Otherwise you're spreading baseless FUD. For all we know, your claim could be true or a defamatory lie. If all you have is a trollish drive-by, it seems closer to the latter to me.
 
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I'm disappointed with multicrew

I imagined the ENGINEER using AMFU without turn off the modules. Or using limpets to repair external modules.

I imagined TATICAL using buffs in the shield. Or putting shield regions stronger than others (similar to Star Citizen).

But it was just an illusion [hotas]

I liked the Commander Creator and the new camera. But the multiccrew that they showed... I pass.
 
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Worth a look at I think.

I quite like the idea of mining with an external gunner manning the mining lasers and limpets, you could tear through asteroids far more quickly. BUT the poor gunner...what would his rewards be?

Wings might benefit from more shared earnings too imo, noticeably for me, also in mining. Incentives to pass cargo to a wing member, to run metals into port and come back with more limpets, would very nice. 50/50 earnings splits? (maybe even on costs?! runs away).
 
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Get that console blaming horse poo out of here. Gaming people can't really fall much lower than indulging in platform warrior-ism. No matter in which direction it goes. In case of the PC master-race syndrome, it's just a terribly lazy "blame the others" scheme.

Everyone knows that once you bring Consoles into the equation, a game (from the PC aspect) is dumbed down considerably.
PC games are NEVER made better or more complex in order to work on Consoles.

IMO Consoles have been the ruination of PC games

*Thats my opinion and I really dont care whether anyone agrees with it or not. Especially this crowd
 
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Gunnery position in a fantasy space opera that elite dangerous is (or at least was) = https://www.youtube.com/watch?v=fBagc1Ww0_Y

What FD implemented is a 3rd person arcade shoot em up

More like 'The Last Starfighter', if anything. :)

https://www.youtube.com/watch?v=nmPGuMGs8cg

There's another scene, earlier on in the film, where Grig talks about jamming an enemy's communication so that it can't report back and get reinforcements. That's the kind of thing I meant when I referred to how a station for an electronic warfare officer could be highly useful. Although, to implement that, Frontier would need to have properly diverse ECM capability instead of the dumbed-down EMP mechanic they've turned it into.
 
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