What FD implemented is a 3rd person arcade shoot em up
What happened to the original ideas? handling of comms, navigation, maps.. engineering shields etc.? What happened to the 4 player multicrew?
Not to mention that most ships (again I don't see why?!) can't hold fighters so 3 player multicrew is almost impossible.
The Multicrew is the feature we've been waiting for with my friends. But ...
I wonder how many people will launch 2.3, see multicrew, give it a try and then throw their computer out of the window shouting "MY SENSE OF DISBELIEF HAS BEEN DESTROYED" never to return to the game.
(maybe if the game sent a text to the mrs to grab a beer that would be more immersive)...
Urgh, really... 150 pages of people moaning about immersion, realism, critiquing features and saying they don't go far enough or have gone too far.
I wonder how many people will launch 2.3, see multicrew, give it a try and then throw their computer out of the window shouting "MY SENSE OF DISBELIEF HAS BEEN DESTROYED" never to return to the game.
I mean for god sake, get real... you are playing a space simulator where warp travel is possible but trading between players isnt possible but NPC's are... Oh and we can't land on planets with atmosphere, or visit shops or walk to the pub with your other friends and order a beer that activates a real life drone to bring it from your fridge to wherever you are standing (maybe if the game sent a text to the mrs to grab a beer that would be more immersive)...
Whine whine whine... For those of you who have posted positive and constructive feedback in here, this message is not directed at you.
This game is at present one of the best space simulators created... sure it might be surpassed in a few years, but more importantly, lets stop second guessing Frontier. I bet you that a shed tonne of features that people want (I'd love to see a wing of multicrewed ships) are probably in the mix for development (I can't imagine it being easy getting the netcode to work for a wing of multicrewed ships, let alone two fully crewed wings going up against each other)...
Enough... goodbye thread.
I would also like to know that. Especially coop-navigational tasks etc. that might be interesting for a two seat explorer vessel. But the most likely explanation seems to be that what they initially said about multicrew in 2016 was a very, very early concept. When it came to actually developing those features, things changed. Too time consuming to implement, not actually fun as proposed, wouldn't have worked with other features down the line... Whatever it is, it would be nice to hear from Frontier. Edit: And whether they consider multicrew "done as is" or intend to expand the feature down the line with additional tasks and crew capabilities.
The support of XB1/PS4 "happened".
No...
I quite like the idea of mining with an external gunner manning the mining lasers and limpets, you could tear through asteroids far more quickly. BUT the poor gunner...what would his rewards be?
Get that console blaming horse poo out of here. Gaming people can't really fall much lower than indulging in platform warrior-ism. No matter in which direction it goes. In case of the PC master-race syndrome, it's just a terribly lazy "blame the others" scheme.
Gunnery position in a fantasy space opera that elite dangerous is (or at least was) = https://www.youtube.com/watch?v=fBagc1Ww0_Y
What FD implemented is a 3rd person arcade shoot em up