Everyone knows that once you bring Consoles into the equation, a game (from the PC aspect) is dumbed down considerably.
PC games are NEVER made better or more complex in order to work on Consoles.
IMO Consoles have been the ruination of PC games
*Thats my opinion and I really dont care whether anyone agrees with it or not. Especially this crowd
What this argument fails to acknowledge is that the two main consoles of today - Xbox and PS4 are really just pre-canned PCs, with a fixed specification.
A lot of PC users have embraced console controllers I wouldn't necessarily see that as a bag thing.
PCs of today are a wide ranging mix and match or different chipsets, RAM, Graphic cards and operating systems. High end PCs blow away consoles in what they are capable of but come at a cost that puts them out of reach of most users. Instead, most users will purchase a PC, either home built or shop built, and then watch as new technology is released that relegates it down the pecking order as time passes.
Because of this, developers have to develop for a sub-set of the PC community. The sub-set that will reach the widest audience for the minimum amount of development. Xbox and PS4 consoles are just two points in that subset.
'Dumbing down' only comes at the point at which consoles are at the bottom of this bubble.
HOTAS support is confirmed as present independent of PC or console. The only accusation that can be levelled at a console is the lack of keyboard support, as this could be perceived as limiting the input options for a user, but the counter argument to this is that the configuration of either console is locked; and therefore can be exploited to a greater extent than anything possible on a PC which has to pamper to multiple configurations interworking together. If Microsoft and Sony provide keyboard support, even this accusation evaporates.