News 2.3 Dev Update

I also see Fdev inconsistencies in the design of the game since patch 2.2
They are :

1 ) FLS - buying 1 but with 8/8 lives
SRV - buying 1 , lost , coming back to station for another
2) SRV Turret Mode FPS with gimbals
Ship Turret ( MC Gunner View) - TPP with autoaim
3) Wings - vouchers divided
MC - vouchers duplicated
4) FLS - telepresence 30km
MC - telepresence ~~

Quo vadis Frontier ?? We had semi-realistic space sims before 2.2 now all this realism and logic are lost :mad:
 
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Everyone knows that once you bring Consoles into the equation, a game (from the PC aspect) is dumbed down considerably.
PC games are NEVER made better or more complex in order to work on Consoles.

[Citation needed]

Seriously, have you ever critically thought about that FUD? "Everybody knows" is a cop-out for "don't use your head to think for yourself" or get your facts straight.
 
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[Citation needed]

Seriously, have you ever critically thought about that FUD? "Everybody knows" is a cop-out for "don't use your head to think for yourself" or get your facts straight.

I was going to reply by stating the facts that consoles usually have inferior hardware and limited input devices and such.
Then I realised that you seem to be so angry and agressive that it would probably lead to an insult hurled in my general direction.

Decided it was better to not post at all.
 
I was going to reply by stating the facts that consoles usually have inferior hardware and limited input devices and such.
Then I realised that you seem to be so angry and agressive that it would probably lead to an insult hurled in my general direction.

Decided it was better to not post at all.

I think it was a fair response to PyrateLV's inane ranting. All this "with these inferior-console-kids-pew-pew-ADHD-losers ED will get worse and worse" is just offensive to anyone who has a somewhat balanced outlook on life. It also clearly doesnt apply to ED. HOTAS controls werent 'dumbed down', they added a new controller mechanic so XB1 players could approximate it. Graphics have been improved throughout S2, not 'dumbed down'.

People here should stop blaming random groups of players for whatever they are unhappy with. Its rude and wrong, which is a silly combo to go for.
 
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I was going to reply by stating the facts that consoles usually have inferior hardware and limited input devices and such.
Then I realised that you seem to be so angry and agressive that it would probably lead to an insult hurled in my general direction.

Decided it was better to not post at all.

And then posted anyway.

PCs having potentially much more capable hardware than consoles is undisputed. Luckily, hardware has nothing to do with a game's complexity. You could run dwarf's fortress on age old hardware and it would still make stalwart gamers blush. If you'd go for the inane argument that PC games could be designed for top end PC hardware when not also targeting consoles... you better have a compelling argument that the respective games would be even a feasible production if targetting only the top PC hardware and not also the considerable console install base. Let's face it: The ten mile high club of PCs does not represent the "baseline" devs ususally target if they want to feed themselves. By then you either are a dev yourself and have hard numbers to back up your claims or your argument becomes so speculative, that there is not much argument but a whole lot of wishful thinking left.

Inane and indifferentiated drive by posts won't do it. Put some effort into it.
 
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Everyone knows that once you bring Consoles into the equation, a game (from the PC aspect) is dumbed down considerably.
PC games are NEVER made better or more complex in order to work on Consoles.

IMO Consoles have been the ruination of PC games

*Thats my opinion and I really dont care whether anyone agrees with it or not. Especially this crowd

What this argument fails to acknowledge is that the two main consoles of today - Xbox and PS4 are really just pre-canned PCs, with a fixed specification.
A lot of PC users have embraced console controllers I wouldn't necessarily see that as a bag thing.

PCs of today are a wide ranging mix and match or different chipsets, RAM, Graphic cards and operating systems. High end PCs blow away consoles in what they are capable of but come at a cost that puts them out of reach of most users. Instead, most users will purchase a PC, either home built or shop built, and then watch as new technology is released that relegates it down the pecking order as time passes.

Because of this, developers have to develop for a sub-set of the PC community. The sub-set that will reach the widest audience for the minimum amount of development. Xbox and PS4 consoles are just two points in that subset.

'Dumbing down' only comes at the point at which consoles are at the bottom of this bubble.

HOTAS support is confirmed as present independent of PC or console. The only accusation that can be levelled at a console is the lack of keyboard support, as this could be perceived as limiting the input options for a user, but the counter argument to this is that the configuration of either console is locked; and therefore can be exploited to a greater extent than anything possible on a PC which has to pamper to multiple configurations interworking together. If Microsoft and Sony provide keyboard support, even this accusation evaporates.
 
i just think ... de fdev are going to kill the game ... they make an arcade game ... and david braden dont do anything ... he lost what he want to do when he create the first elite ... the first space simulation game of the world ....
what about de "commanders" ?
- avatars
-multiplayer "limited" to gunner and one pilot
-gunner camera made by magical space unicorn tehcnology ... like tele presence for players crew ....
-a fabulous external and internal camera ... (prety cool but very cosmetic)
-ship naming (cool but cosmetic too)

what about NPC crew ? nothing !!! they are only here to take your money and piloting figthers ... we dont see them on board ...
David ? dont you see they are killing your baby ???? what are you doing ????
 
Well I think it is great I get to partake in some intense battles and perhaps win even though my piloting skills are not so great.
 
I was going to reply by stating the facts that consoles usually have inferior hardware and limited input devices and such.
Then I realised that you seem to be so angry and agressive that it would probably lead to an insult hurled in my general direction.

Decided it was better to not post at all.

You said... in a post.
 
Realism in games is important for suspension of disbelief and immersion- Or you might as well just install and run Sonic the Hedgehog like a 10 year old.
 
Everyone knows that once you bring Consoles into the equation, a game (from the PC aspect) is dumbed down considerably.
PC games are NEVER made better or more complex in order to work on Consoles.

IMO Consoles have been the ruination of PC games

*Thats my opinion and I really dont care whether anyone agrees with it or not. Especially this crowd

Thats my opinion.

- - - Updated - - -

I was going to reply by stating the facts that consoles usually have inferior hardware and limited input devices and such.
Then I realised that you seem to be so angry and agressive that it would probably lead to an insult hurled in my general direction.

Decided it was better to not post at all.

Why not do it?

The fact there is discussion in this forum about the somehow current "inconsistence" state/future of ED is purely and only based on the console limitations FDev has to handle during development.
I blame the consoles not having the game i wanted.
 
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It's a matter of personal preference strictly and purely.

Mine is that I wish the external camera never happened;

Whilst I agree with what you say I find this bit in bold a bit silly to be honest. To wish it never happened is pointless when you personally have the choice to use it or not and to even pretend it does not exist.
 
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It's a matter of personal preference strictly and purely.

Mine is that I wish the external camera never happened

What the external cam has given us .. is really nicely executed 'stabilised image' for the gunner to use.
Would I prefer FD stop there? No
Would prefer no mothership in-view or a 'live' schematic view, even overlaid. Ideal the choice of 3.
But by heck, is it a good right now.
 
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What the external cam has given us .. is really nicely executed 'stabilised image' for the gunner to use.
Would I prefer FD stop there? No (I'd prefer no ship in view, or a schema). But by heck, is it a good beginning.

Right, the virtual gunner cam would be a little bit more convenient if it would float slightly above the ship's hull, facing outward.
 
Right, the virtual gunner cam would be a little bit more convenient if it would float slightly above the ship's hull, facing outward.

It does depend on how the image is being generated; how easy it would be, to separate out the mothership from the render ... (I don't know)

Personally can live with what we've seen but there is something 'unnerving' about it (where's the camera? It's a potentially eternal question?) so think if it is technically possible, to divide the image, it might be a good move but I would like to see an official explanation for the 3rd person view. (Hopefully, composited 'parking assistant' as opposed to 'drone camera')
 
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It does depend on how the image is being generated; how easy it would be, to separate out the mothership from the render ... (I don't know)

I thought the accepted in-game explanation is: multiple camera live feeds along the ship's hull, stitched together (after correcting perspective misalignment) and projected to a hollow sphere. So it it would not matter where the virtual camera is placed.

Like this:
[video=youtube;rRWkNeUH8Y8]https://www.youtube.com/watch?v=rRWkNeUH8Y8[/video]
 
I thought the accepted in-game explanation is: multiple camera live feeds along the ship's hull, stitched together (after correcting perspective misalignment) and projected to a hollow sphere. So it it would not matter where the virtual camera is placed.

Like this:
https://www.youtube.com/watch?v=rRWkNeUH8Y8

I think it is, definitely.

All I'd say is, maybe a request, that Frontier might push that concept forward in their press literature a bit?

If things get hold in the chatter that it looks, less like a tech, and more like a 'magic cam,' ED loses faith from the 'sim-crowd'? So if say 50% of playerbase are 'gamers' and 50% are 'simmers' (instant transfer poll put it more like 30/70?) gamers won't care either way as long as it's fun. Simmers want it fun too but also represent 50-70% of the playerbase who (I think) you can lose, little bit by little bit, if you don't keep them involved in a realism for '3302 technologies'.

I think you can sell some wild technology ideas but only as long as you actually do and continuously effort to give speculative technologies upfront for people to hang their critique of the actual game upon. Starting with the line 'we've only done this because it's fun' doesn't achieve that I'm sorry to say but that's a communications reason, that undersells the very good code development work. More productive to say, 'we've put holograms in the ships, so that you can access crew seats and the gunner view uses virtual camera composites to allow the ship to be added in, for the gunner to orientate themselves.' .. Oh I see, Ok .. Whether it's fun or not becomes the only thing it's immediately judged on when you come to play it, no longer distracted by 'how come?'
 
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What the external cam has given us .. is really nicely executed 'stabilised image' for the gunner to use.
Would I prefer FD stop there? No
Would prefer no mothership in-view or a 'live' schematic view, even overlaid. Ideal the choice of 3.
But by heck, is it a good right now.

I think the stability is the key thing. An in-turret camera might be a lot cooler, but with all the motion of the ship (and ED's ships are ridiculously agile for their size) they'd be very impractical to use. Surely the basic requirement is that the turret-gunner make the weapons as effective, if not more effective, than currently. If it isn't, not many people would ever end up using it.

A ghost ship indictator would be quite cool, though I think FD were keen to show off the ship exteriors and weapons fire which you don't get to fully see from the internal camera.
 
I thought the accepted in-game explanation is: multiple camera live feeds along the ship's hull, stitched together (after correcting perspective misalignment) and projected to a hollow sphere. So it it would not matter where the virtual camera is placed.

Like this:
https://www.youtube.com/watch?v=rRWkNeUH8Y8

Yeah, when I saw that the first thing that came to mind is the photo stitching you can do on most cellphones today. It's not a stretch to go from static pictures to full video.
 
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