2.3 Multicrew Stream - Rough Summary

Just some rough notes and vague timestamps.

---VID---





  • Barry started work on multicrew 6 months ago. (But he does AI, balancing etc too) [5mins]
  • Pre-beta build. The most pre-beta build they've used. [7mins]
  • Chat Tab: Faces now included. NPCs get default black suit and helmet. Cmdrs get their face if they have one. Quick comms now grouped in text chat groupings. You can click onto one to open up. Same colour themes as before (yellow for direct, blue for wings etc) [12mins]
  • Friends list: Now features Holo Me avatar. Multicrew section there too. Has info section, 'find a crew', and 'join another ship' options. Activities for the last two categories: Bounty hunting / piracy / mentor a player / further playstyles (mining, exploration, smuggling). Fluid, can add without client update. Each group type has info, and for example unlawful behaviours in a lawful type will result in kick from group if done twice. [13mins]
  • 'Join another ship': same activities and rules. Availability column to the right shows number of available ships (I assume). [16mins]
  • New tab: History tab (clock icon). Tracks various actions (they can change what's included) - IE you could find a player you've been involved with, add them, block them etc. Only accessible from the cockpit. Standard friends stuff still menu accessible. [17mins]
  • Dolphin's fittings being altered. [19mins]
  • Ship names coming, no more to say now, but the Corvette is called Rancorous Bison (top right). [20mins]
  • Sandro's av in Helm position, waggling his stick. Messing with camera view etc. [21m50s]
  • Crew holo joins. (Some cool cockpit views as they flick through them) [22m50s]
  • Adam Woods holo joins (actually pretty similar to him) [24mins]
  • Landing page for crew. Shows info: Bounty Hunting & rules overview, Helm, roles (Gunner with x5 turrets, and 2x Fighter Bay roles) [25m30s]
  • Crew HUD view: Streamlined with larger ship holo in centre [26m30s]
  • Bonus pips (blue). Can't go over max of 4 pips. Can swap ship holo out to classic scanner view. [27m50s]
  • Roles: Captain/Helm = owner with overall control. Can kick crew etc. Fly ship. All fixed and gimballed weapons. Basically everything same as usual. Can still control any NPC crew on board as normal. [28m15s]
  • Full page Session Report: Updated live and available in left tab for all. Rewards, kills, time in role etc. Completed missions etc. [30mins]
  • Fighter seems same as usual. [32mins]
  • Multicrew doesn't work with SRV at the moment. [34mins]
  • Camera suite accessible by crew [35mins]
  • Helmet with transparent faceplate [36mins]
  • (Various things failing to work. Client crashed, SLF didn't want to dock etc. Pre-beta etc.)
  • Turret control: Missiles, Limpets, Chaff, Shield Cell etc can all be added in Fire Groups. Can see Helm's fire groups on same tab. Added to Quick Slots. [39mins]
  • External Turret view: 360 camera view of ship. Camera adjusts to make sure ship doesn't block view, they say. Seems to work, seems to move the ship just off centre enough so it doesn't cross over cross hairs. Pips, hull etc all visible. Target info. No radar, but target markers auto-targetted if you move over them. Colour-coded as usual (white for cannisters etc). Auto-scans them when you select target. The scan is shared. Can chose to lock to that target. Range etc displayed. Can fire the missiles in 360. [41m10s]
  • Hexagon marker shows if crewmate has targeted someone [46mins]. Multiple markers if multiple crew target. [55mins]
  • Kill warrent and manifest scanner work in . Turreted mining lasers are going to be added. [46mins]
  • Still have access to comms panel in turret view. There's a zoom option too. Gunner weapon state (line of sight = orange, no line = red, hatching = 'on the other side') [47mins]
  • 'Datalink?'. 'You never saw nothing'. Not ready to talk about that. (?) [48mins]
  • No multicrews and wings together. Want to avoid that double-dipping for now. [49mins]
  • Multicrew persists as long as you want (Supercruise, docking etc. Although not much to do)
  • Any bounty vouchers etc gained in missions will be given to all (IE full amount given to everyone). This is being extended to Wings.. Anyone who attacked the ship will get the full bounty amount too. [50mins]
  • No merit gain (or reputation share). Mission reward is for Captain only. [51mins]
  • Nothing to say on Panther Clipper at the moment. [53mins]
  • Looking to add the 'target my wingman's target' function. Not in this build [56mins]
  • Some combat. Packhounds defeated by ECM initially. (Looks quite cool to see the missiles shoot off then swing to the target). Chaff doesn't seem to affect player turrets etc. [57mins]
  • NPC ships have names too. They spot 'The Inferno'. [1hr 1min]
  • Shield booster stacking being addressed again in beta. [1hr 2mins]
  • Sandy happy to see he had all pips in shields but the crew pips were still helping in Eng & Weapons [1hr 3mins]
  • Not necessarily for long-term campaign gameplay. More to drop in and out. [1hr 4mins]
  • More ship kits coming. [1hr 6mins]
  • No can't walk around. Def seated only for now. [1hr 6mins]
  • They finish by taking on an Elite Anaconda flown by Rod (Rob) Stewart called Shattered Tooth. Looks pretty cool going up against a bigger ship. Like exchanging classic broadsides, only twirling about in more dimensions. [1hr 7mins]
  • Sandy wants hull-repair limpets. But we're not getting them yet. [1hr 11mins]
  • Ed doesn't think we've seen the best thing in 2.3 yet. But then he's the PR guy ;) (Asteroid base reference? Probably :)) [1hr 12mins]





(Holo-Me Livestream notes here)



 
Thanks for the summary :)

If they actually decide to try that 2.2.03 beta booster nerf again... well, better get ready to protest.
 
Last edited:
Just some rough notes and vague timestamps.

---VID---





  • Barry started work on multicrew 6 months ago. (But he does AI, balancing etc too) [5mins]
  • Pre-beta build. The most pre-beta build they've used. [7mins]
  • Chat Tab: Faces now included. NPCs get default black suit and helmet. Cmdrs get their face if they have one. Quick comms now grouped in text chat groupings. You can click onto one to open up. Same colour themes as before (yellow for direct, blue for wings etc) [12mins]
  • Friends list: Now features Holo Me avatar. Multicrew section there too. Has info section, 'find a crew', and 'join another ship' options. Activities for the last two categories: Bounty hunting / piracy / mentor a player / further playstyles (mining, exploration, smuggling). Fluid, can add without client update. Each group type has info, and for example unlawful behaviours in a lawful type will result in kick from group if done twice. [13mins]
  • 'Join another ship': same activities and rules. Availability column to the right shows number of available ships (I assume). [16mins]
  • New tab: History tab (clock icon). Tracks various actions (they can change what's included) - IE you could find a player you've been involved with, add them, block them etc. Only accessible from the cockpit. Standard friends stuff still menu accessible. [17mins]
  • Dolphin's fittings being altered. [19mins]
  • Ship names coming, no more to say now, but the Corvette is called Rancorous Bison (top right). [20mins]
  • Sandro's av in Helm position, waggling his stick. Messing with camera view etc. [21m50s]
  • Crew holo joins. (Some cool cockpit views as they flick through them) [22m50s]
  • Adam Woods holo joins (actually pretty similar to him) [24mins]
  • Landing page for crew. Shows info: Bounty Hunting & rules overview, Helm, roles (Gunner with x5 turrets, and 2x Fighter Bay roles) [25m30s]
  • Crew HUD view: Streamlined with larger ship holo in centre [26m30s]
  • Bonus pips (blue). Can't go over max of 4 pips. Can swap ship holo out to classic scanner view. [27m50s]
  • Roles: Captain/Helm = owner with overall control. Can kick crew etc. Fly ship. All fixed and gimballed weapons. Basically everything same as usual. Can still control any NPC crew on board as normal. [28m15s]
  • Full page Session Report: Updated live and available in left tab for all. Rewards, kills, time in role etc. Completed missions etc. [30mins]
  • Fighter seems same as usual. [32mins]
  • Multicrew doesn't work with SRV at the moment. [34mins]
  • Camera suite accessible by crew [35mins]
  • Helmet with transparent faceplate [36mins]
  • (Various things failing to work. Client crashed, SLF didn't want to dock etc. Pre-beta etc.)
  • Turret control: Missiles, Limpets, Chaff, Shield Cell etc can all be added in Fire Groups. Can see Helm's fire groups on same tab. Added to Quick Slots. [39mins]
  • External Turret view: 360 camera view of ship. Camera adjusts to make sure ship doesn't block view, they say. Seems to work, seems to move the ship just off centre enough so it doesn't cross over cross hairs. Pips, hull etc all visible. Target info. No radar, but target markers auto-targetted if you move over them. Colour-coded as usual (white for cannisters etc). Auto-scans them when you select target. The scan is shared. Can chose to lock to that target. Range etc displayed. Can fire the missiles in 360. [41m10s]
  • Hexagon marker shows if crewmate has targeted someone [46mins]. Multiple markers if multiple crew target. [55mins]
  • Kill warrent and manifest scanner work in . Turreted mining lasers are going to be added. [46mins]
  • Still have access to comms panel in turret view. There's a zoom option too. Gunner weapon state (line of sight = orange, no line = red, hatching = 'on the other side') [47mins]
  • 'Datalink?'. 'You never saw nothing'. Not ready to talk about that. (?) [48mins]
  • No multicrews and wings together. Want to avoid that double-dipping for now. [49mins]
  • Multicrew persists as long as you want (Supercruise, docking etc. Although not much to do)
  • Any bounty vouchers etc gained in missions will be given to all (IE full amount given to everyone). This is being extended to Wings.. Anyone who attacked the ship will get the full bounty amount too. [50mins]
  • No merit gain (or reputation share). Mission reward is for Captain only. [51mins]
  • Nothing to say on Panther Clipper at the moment. [53mins]
  • Looking to add the 'target my wingman's target' function. Not in this build [56mins]
  • Some combat. Packhounds defeated by ECM initially. (Looks quite cool to see the missiles shoot off then swing to the target). Chaff doesn't seem to affect player turrets etc. [57mins]
  • NPC ships have names too. They spot 'The Inferno'. [1hr 1min]
  • Shield booster stacking being addressed again in beta. [1hr 2mins]
  • Sandy happy to see he had all pips in shields but the crew pips were still helping in Eng & Weapons [1hr 3mins]
  • Not necessarily for long-term campaign gameplay. More to drop in and out. [1hr 4mins]
  • More ship kits coming. [1hr 6mins]
  • No can't walk around. Def seated only for now. [1hr 6mins]
  • They finish by taking on an Elite Anaconda flown by Rod (Rob) Stewart called Shattered Tooth. Looks pretty cool going up against a bigger ship. Like exchanging classic broadsides, only twirling about in more dimensions. [1hr 7mins]
  • Sandy wants hull-repair limpets. But we're not getting them yet. [1hr 11mins]
  • Ed doesn't think we've seen the best thing in 2.3 yet. But then he's the PR guy ;) (Asteroid base reference? Probably :)) [1hr 12mins]





(Holo-Me Livestream notes here)




I enjoy your write-up more than the stream. Thanks again, very much. :)
 
thx very clear.

- - - Updated - - -

I wish they could include multicrew with SRVs ^^

Maybe it could be less boring to mine on planet.
 
thx very clear.

- - - Updated - - -

I wish they could include multicrew with SRVs ^^

Maybe it could be less boring to mine on planet.

It'd be a real bonus to the luxury explorers with more than one SRV.

What they need in addition to this is that any materials picked up are duplicated across all 3 CMDRs.

It'd be awesome to be the other side of the Galaxy, land with 3 SRVs, or 2 with a fighter (NPC controlling the mothership) and go hunting for materials & interesting things (alien ruins etc)
 
Haha cheers, I guess I'm less shouty :D

Indeed. :)
a0c363d5-261c-4d47-a12d-91031e9fd539_zpshaz9nkcf.jpg
 
What they need in addition to this is that any materials picked up are duplicated across all 3 CMDRs.

Yep, really hope they expand on the 100% bounty dividend idea to other professions and missions. Will be interesting to see if the mining turrets are a step in that direction and come with shared profits when crewed up.
 
Top Bottom