Patch Notes Update 2.3 The Commanders Beta - Changelog

''Balance pass for AI interdiction ability, to make it slightly easier''

Is that needed? interdictions are easy , I think a interdiction tutorial would help.
Because if you understand how it works you can not fail
 
Performance improvements for terrain on 4/500 series nVidia cards
*tears in eyes*
you were listening to us. I'm so happy.
(At least until I finally pull the trigger on a new 1070/1080 and then those other 560ti guys can go hang. :D
 

Ian Phillips

Volunteer Moderator
Have we heard if we will be able to keep the Holo-Me we create in Beta, or will it get wiped? Don't want to spend 3 hours getting it just right if there's no way to keep it.

In every Beta so far everything gets wiped. So, no you won't be able to keep the avatar you create on that basis.
 
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Have we heard if we will be able to keep the Holo-Me we create in Beta, or will it get wiped? Don't want to spend 3 hours getting it just right if there's no way to keep it.

Personally I'm already committed to spending my beta time making a David Braben look-a-like, so I don't need to worry about transferring that forward. Might want to consider the same: test the limits of the feature rather than make your perfect avatar. What happens in beta stays in beta.
 
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When a bounty voucher or combat bond is awarded, all players in a wing who would previously have gotten a share will now get a copy of the full value

Massacre conflict and massacre skimmer missions limited to 3 per player at a time. Rewards increased slightly to compensate

Added two turreted mining lasers


:D:D:D
 
Added asteroid base type station (including air traffic controllers)
Added 32 asteroid bases in various deep space locations
Added some new challenge scenarios




yummi :)
 
Thanks for the changelogs Ed! I've enjoyed reading every single bit of it. I'm so g excited for what's in store. I do have to ask about two things that hold my interest that do not seem to be covered in the changelog.

My favourite change out of all of this is the megaships and the 2 unknown mega ship types. Also the organic lifeforms added and the new traffic controller voices.

  • Helm can kick other players from ship
  • Allow an NPC fighter if another player is in a fighter (only for ships that can support 2 fighters)

[*]Helm role added

Is there anything you can tell us with regards to the owner being able to relinquish control of the helm to other players? Reference thread.

[*]
Stations/Ports
  • When targeting a station's location (usually but not limited to when in supercruise heading towards it) show the schematic in the correct orientation. Note that this does not take into account the stations gentle axis-rotation, but will at the very least tell you where the entrance of an orbis/coriolis/etc will be when you drop out
  • Stations can now be disabled, which will turn off thier response to crimes and will disable AI spawning
  • Stations can now be placed within rings
  • Stations can now be placed within asteroid clusters
  • Fix for inner docks not using their own module list and instead always the default modules
  • Fixed the attach to bone offset incorrectly assuming the rotation it receives in in degrees instead of radians
  • Adjusted several garages in this location as planet terrain was poking through the floors
  • Fixed ugly circle caused by fog being incorrectly clipped in stations
  • Decreased the lens flare scale on the landing pad floor spots so that they don't obscure the GUI panels and generally look more sensible
  • Remove self destruct option from the right panel when we're docked (we can't self destruct here anyway so the button just doesn't do anything)
  • Adjusted the heat ring texture to get back some of the glow which had been lost
  • Fixed LODs on the "Rich" road sections
  • CPU optimisations around stations and capital ships

Is there any plans to change the particle effects of agricultural stations to follow the Coriolis Effect? Reference thread.
 
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  • Technical Audio Changes
    • New Audio Emitter system! Imaginatively named “emitter2”, a major re-work of a critical audio system. This change is essential to support new listener/camera positions, and graceful switching of cameras and vehicles in Multicrew and Vanity Cam. Now also supports audio-lods, leading to improved efficiency and sonic detail when needed

Well, I wasn't expecting that, but it makes sense. And it just shows why all those shouts of "just fix the thing, its not that hard" aren't very helpful.
 
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