*tears in eyes*Performance improvements for terrain on 4/500 series nVidia cards
Have we heard if we will be able to keep the Holo-Me we create in Beta, or will it get wiped? Don't want to spend 3 hours getting it just right if there's no way to keep it.
Have we heard if we will be able to keep the Holo-Me we create in Beta, or will it get wiped? Don't want to spend 3 hours getting it just right if there's no way to keep it.
- Helm can kick other players from ship
- Allow an NPC fighter if another player is in a fighter (only for ships that can support 2 fighters)
[*]Helm role added
[*]
Stations/Ports
- When targeting a station's location (usually but not limited to when in supercruise heading towards it) show the schematic in the correct orientation. Note that this does not take into account the stations gentle axis-rotation, but will at the very least tell you where the entrance of an orbis/coriolis/etc will be when you drop out
- Stations can now be disabled, which will turn off thier response to crimes and will disable AI spawning
- Stations can now be placed within rings
- Stations can now be placed within asteroid clusters
- Fix for inner docks not using their own module list and instead always the default modules
- Fixed the attach to bone offset incorrectly assuming the rotation it receives in in degrees instead of radians
- Adjusted several garages in this location as planet terrain was poking through the floors
- Fixed ugly circle caused by fog being incorrectly clipped in stations
- Decreased the lens flare scale on the landing pad floor spots so that they don't obscure the GUI panels and generally look more sensible
- Remove self destruct option from the right panel when we're docked (we can't self destruct here anyway so the button just doesn't do anything)
- Adjusted the heat ring texture to get back some of the glow which had been lost
- Fixed LODs on the "Rich" road sections
- CPU optimisations around stations and capital ships
- Technical Audio Changes
- New Audio Emitter system! Imaginatively named “emitter2”, a major re-work of a critical audio system. This change is essential to support new listener/camera positions, and graceful switching of cameras and vehicles in Multicrew and Vanity Cam. Now also supports audio-lods, leading to improved efficiency and sonic detail when needed
All those fixes and still nothing for the Federal Assault Ship & Federal Dropship cockpits![]()
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No mention of the instant "Mission Failed" bug?