Interesting stuff!
A few concerns and accolades:
- Despite being originally advertised as a cheap multicrew ship when released, the Keelback does not support multicrew despite clearing supporting an NPC crewman. Fuuuuuuuuuuuuuuu! Seriously, though ... if it supports a fighter bay and someone to fly them, it should have an extra seat added. Even if it doesn't make it into the beta, I strongly urge you to consider remodeling the cockpit area to put an extra seat in there somewhere.
- Still no changes to crime and punishment I see. Does multicrew require everyone to be on the same server, i.e all in Open? Cause most people are avoiding Open like the plague because there's no law and order and it'll make it hard to encourage people to go into Open to multicrew without this change. Come on, Frontier, this has been in high demand for least two years. Sandro even asked folks for suggestions over a year ago. Why keep us waiting on this?
- Support for asteroid and planetary ring bases? Yes, please!! I hope these bases offer small landing pads only so as to give purpose to unloved ships like the Cobra MkIV and Diamondback Explorer (which still sucks at actual exploration since 2.0 due to it's lack of optional internals).
- Bigger reward for exploration data? Nice! How much more? Does it just cover detailed scans or also the base ADS honk? Also, I dig the fact that you can engi boost detailed surface scanners. It's a nice touch and will cut down time scanning time during exploration runs.
Questions:
- Are there further roles planned for multicrew? Gunner and fighter roles are far too limiting and only effective in combat, and only for very few ships that are suited for fighter bays and turreted weapons. I know explorer and miner requests are listed, but there's nothing to actually DO, no? I mean, why add Multicrew in the Asp Explorer when it has no fighter bay, no viable mounts for turrets, and spends far more time running missions and exploring than actual combat?