I do have 1 major issue though. There's finally been something for explorer's added to engineers, but in order to get a Grade 5 DSS upgrade you either have to be Elite combat rank!!! or be Friendly with the Empire and have an Achenar permit!!!
Please tell me you are joking? I am only Novice in combat and have no intention whatsoever of becoming friendly with the Empire! Shame you don't think of explorers being, well, independent explorers.
Oh damn. A whole year just for a PJ fix!? Jesus... we pay extra for paintjobs and they STILL aren't a priority... My god.You know, the bug with the Dropship paintjob covering the vehicular bay took over a year to fix, so I don't think we'll see the cockpits fixed just yet.
I agree with you tho, it would be nice to see this corrected
I would rep you if I could
Added idle animations for other commanders in cockpit
Fix issue where srv could still be driven even though it was
<snip>
- New mysterious things added <-- *suspicious but intrigued*
- New organics added to surfaces <-- ooo
- Updated ship cockpit interiors to account for new viewing angles <-- Awesome!
- Added asteroid base type station (including air traffic controllers) <--- Yeeessss
- Added 32 asteroid bases in various deep space locations
- Added some new challenge scenarios <-- Need more info! Plzz
- 4 new Incursion scenarios
- Speed docking
- Driver challenge
- Ship launched fighter challenge
[*]Added custom engine trails support <-- Moar customisations! <3
Balance pass for AI interdiction ability, to make it slightly easier
quick question if I may.. If we spend the time creating our characters in Beta will we be able to import them into the non beta version when it is live?
You may want to spellceck tat?Iorant JN-S c17-0 renamed to VonRictofen's Rescue