You get 1,000,000,000 credits on a restart like the last beta.
But only if you fly to and dock at Hutton Orbital with an anaconda
You get 1,000,000,000 credits on a restart like the last beta.
Hi everyone,
- Added Megaships
- ???
- ???
No idea, but sound's like the training missions with a target or goal.Sooooo...does anyone know what these challenges are? Are they like mini-games/missions or am I expecting too much?
It's after the CMDR who did the epic rescue, not the WWI fighter ace.You may want to spellceck tat?
I had to put my phone back on charge having read itThat.
Was a long read.
Thanks!!!
"Allowed the alternate control bindings to have inverted axis"
Wow, thank you! I submitted a ticket a long time ago about this! It will allow me to use both the M+K and the controller (latter for combat situations).
Although I prefer to jump into the fully fleshed out thing, You may have handed yourself one extra beta purchase, so that I can test it.![]()
No idea, but sound's like the training missions with a target or goal.
I have tried a docking under the clock at the Elite meet last year and it does put quite a pressure on docking a sidey while being timed and having fellow Cmdrs (actually in person!) standing around watching.
might be interesting. Next Meet, there might be some very close completion.
With you on the QOL updates. There's already plenty to be doing.More QOL, less bolt on's please
^ This is very welcome, *THANK YOU*Performance improvements for terrain on 4/500 series nVidia cards
I brought this up too. If the Asp can fit a second seat so can the Keelback, and as you say, we can launch a fighter from it. Additionally, in the tutorials, you get launched from a keelback by your mentor.Interesting stuff!
A few concerns and accolades:
- Despite being originally advertised as a cheap multicrew ship when released, the Keelback does not support multicrew despite clearing supporting an NPC crewman. Fuuuuuuuuuuuuuuu! Seriously, though ... if it supports a fighter bay and someone to fly them, it should have an extra seat added. Even if it doesn't make it into the beta, I strongly urge you to consider remodeling the cockpit area to put an extra seat in there somewhere.
With you on the QOL updates. There's already plenty to be doing.
but it does sound like they have tweaked the way various things work.
Mostly they sound like improvements. Let you know in a few hours!!
Estimated time has gone from 7 Hrs -> 8hr -> 1 hr -> 4 hrs -> 6hrs ... so how long it will actually be is anyone's guess
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