2.3 The Commanders

Something that has been talked about in Star Citizen too, this multi crew feature will be the hype when its released but later down the road, it'll end up being a novelty, nothing more.
I mean seriously who wants to be playing with pips for their entire Elite Dangerous career. 1 pilot can still do a reasonable good job moreover AI is still competent plus should there be the option for NPC crew like Star Citizen(FD will most likely implement NPC crew much later on, empty seats on a multi crew corvette is quite a concept), human crew will be obsolete.

Now ship launched fighters on the other hand will complement multi crew a lot and it will end up being the only logical reason people multi crew in the long run in Elite Dangerous.

I know that there are people who like to be gun on the ground, they do not want to be pilots. when we get the FPS i guess, depending on game play, that some people would like to be marines only.
we see that in ArmA and even in SC.
 
Do you really need AI crew? - the ships seems to do a pretty good job without them. The only reason to want AI crew would be if being multi-crewed conferred some massive advantage, and i'm guessing it won't as that would cause balancing problems.

Then again. If multi-crew doesn't give you a pretty good advantage, why would you bother with it?

My guess is that it actually won't confer much of an advantage - it'll just be fun. Maybe non-competitive advantage like making it easier to find things and whatnot. Maybe avoid carrying an AFMU as the flight engineer can do it - stuff like that. But magically hardening your hull by 200 percent and buffing up the lasers just because a meatbag is pulling the trigger? - I can't see it.

The big problem with it is timing. I either need to have 4 friends who reliably play the same times I do (unlikely!) or crew-up with randoms who I may not be able to trust, may not like and may not even speak the same language! And what if a friend of Random wants to go for a pee, smoke, answer the door, needs to go to bed/word/looks after kids or has a dodgy internet connection?

Sounds good. The more I think about it, the more I doubt i'd be interested.

More interested in AI Wingmen, to be honest.......
 
It's a weird one, because my first thoughts are to say well you're not in competition with other players since Elite is primarily PvE, so is it an issue?
But then you have to ask the question how they intend to balance PvE when one ship can be worth 4 ships.

Hasn't that question been relevant since the release of 1.2 Wings?
Ever since that release, both PvE and PvP players have had the option of being worth 4 times as much by winging up with other players.
I don't think it has been balanced. The only thing that was done is that players can more or less choose how much danger they want to face.

I am a little disappointed that another entire release is going to be dedicated to functionality that I will never use. With PowerPlay at least we initially thought it might be interesting :). And in this case, I think there will be a really large group that is uninterested.
 
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I am not looking forward to this at all. Keeping a solid wing is challenging at best now. How are you going to get four people onto one ship, all at the same time while avoiding instancing issues?

Sadly with engineers the game took a terrible turn, and frankly I can't see anything good coming from any future patches until they fix engineers.

Game sucks now.

It's too bad, it had so much potential.
 
This thread...

Some people apparently want to be disappointed for the sake of being disappointed. If you don't want to play multicrew in a single ship with your friends, don't do it. I want to do it, I have friends who want to do it. When it becomes a thing, we'll do it.

There are people who think it'll be hard to find three other people to crew up with. Well, then fly the ship with 2 people, until you can find others. Or go get in a two person ship, like an FAS or even an Adder. Most of the ships are designed for multiple people. Actually, if I'm not mistaken, multi-person ships outnumber single person ships in the game. I would think this is a feature they had a long time planning and brought along a lot of their design decisions to accommodate. Why on earth would they make most of the ships multi-crew if they had no notion of what to do with those extra seats?

I will not be surprised when the first person posts on the forum cursing the day DB ever thought of the initial game idea in the 80's because they have no interest in piloting or crewing a spaceship and dev time would be better spent making a real time strategy game in which the poster is primarily interested in.
 
This thread...

Some people apparently want to be disappointed for the sake of being disappointed. If you don't want to play multicrew in a single ship with your friends, don't do it. I want to do it, I have friends who want to do it. When it becomes a thing, we'll do it.

There are people who think it'll be hard to find three other people to crew up with. Well, then fly the ship with 2 people, until you can find others. Or go get in a two person ship, like an FAS or even an Adder. Most of the ships are designed for multiple people. Actually, if I'm not mistaken, multi-person ships outnumber single person ships in the game. I would think this is a feature they had a long time planning and brought along a lot of their design decisions to accommodate. Why on earth would they make most of the ships multi-crew if they had no notion of what to do with those extra seats?

I will not be surprised when the first person posts on the forum cursing the day DB ever thought of the initial game idea in the 80's because they have no interest in piloting or crewing a spaceship and dev time would be better spent making a real time strategy game in which the poster is primarily interested in.

Yes, some people just like to be disappointed.

I will not use multicrew because I am a solo player, but I am happy for those who will have fun with it. I am sure we will see NPC wings & crew at some point.
 
The only reason to want AI crew would be if being multi-crewed conferred some massive advantage, and i'm guessing it won't as that would cause balancing problems.

If you don't want to play multicrew in a single ship with your friends, don't do it. I want to do it, I have friends who want to do it. When it becomes a thing, we'll do it.

When it comes to multi crew there seems to be two groups, lets call them the Picardians and the Skywalkers.

The Picardians want to play multi crew because they would like to be either the captain or other member of a starship crew. They are not that bothered if it offers an advantage since the whole idea of multi crew is attractive to them for RP reasons.

The Skywalkers are at heart fighter pilots and would only tolerate multi crew if it offered some advantage - they also can not forsee any situation where someone would want to take a crew role, since they would not enjoy this themselves.
 
Yes, some people just like to be disappointed.

I will not use multicrew because I am a solo player, but I am happy for those who will have fun with it. I am sure we will see NPC wings & crew at some point.

And... I'm all for it. I'm not a solo player but play most of the time alone being an explorer primarily.

I will love it when we finally have NPCs escorting us or manning our ship. You know what I'll like more if they let us? Teleporting straight into a friend's ship several thousand lightyears away for a multicrew fighting session without having to return to the bubble for 5 play sessions before it. I'll equally like to have a guest in my ship for a couple hours out in the black. Immersion? I'll just pretend space madness finally kicked in for real :D
 
You know I once played this space sim many years back.

Was quite a fun game. You would explore the open universe and do various tasks for your own self-driven goals, and eventually you would get better and often larger ships.

And these larger ships required hiring a crew to man your ship alongside you, without enough crew the ship was unflyable.

You would go to the appropriate station service and hire available crew and pay them a wage, negotiating their pay before employing them.

Crew didn't just offer to work for anyone though, you had a reputation. If you did good things more people wanted to work on board your ship. Do bad things and no one wanted to work for you.

Really was quite a fun game.

Now.... what was it called again... hmmmm..... was on the tip of my tongue....
 
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The main thing I want answered about multicrew is ...

How will mission rewards be split? Progression toward Pilots Federation Rank? Will it be possible for someone to login to the game, join a multicrew, walk away and DO NOTHING while the main pilot takes the 'crew' through the galaxy exploring? Will the entire crew gain rank toward Exploration even though they have little or nothing to do?
 
This is how you do multi crew...

https://youtu.be/HY3V_vcwIbQ

So, depth and complexity will be needed for the larger ships that are designed with a crew in mind. Fulfilling and meaningful gameplay for all roles aboard the ship.

So, larger, multi crew designed ships will need to be nerfed, requiring them to be crewed, npc or human, in order to be 100% efficient and productive in whatever aspect of ED you prefer to play.

No buffs then, one Cmdr, only 25% efficient. 4 Cmdrs, fully efficient. Unless you're really, really good at multitasking.

Crews should be a money sink too. There go all your millions if you want to keep flying your already expensive Anaconda ride. Yes that's right. You'll have to pay your friends to crew your ship. Or npcs.

So, all up, lots of more rage from 'i want it now I want it easy' Cmdrs who can no longer fly their Anacondas due to ai and engineer updates, will now have to fund crews, that have to be micromanaged or develop some team leader skills.

On a P2P network.

Oh the lols.
 
From the reddit (I really hate reddit please don't let be the main source for information)

I'm really curious how this isn't going to completely screw me as someone who wants to play on my own. Has FDev offered any explanation?

YES :) I'm a open solo player as well, and would love to have npc wingmans ;)
 
The main thing I want answered about multicrew is ...

How will mission rewards be split? Progression toward Pilots Federation Rank? Will it be possible for someone to login to the game, join a multicrew, walk away and DO NOTHING while the main pilot takes the 'crew' through the galaxy exploring? Will the entire crew gain rank toward Exploration even though they have little or nothing to do?

Well, I hope they don't split it at all so all the reward go to the host CMDR. This way forums will be even more salty :D
 
4 commanders. 1 ship. Vs 4 ships.

There is no way you can make the former equivalent to the latter; ED is fundamentally not geared for that to be workable. Multi-crew will be great for uber services. And maybe to help out a freshly started friend. That's about it.
 
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4 commanders. 1 ship. Vs 4 ships.

There is no way you can make the former more effective than the latter; ED is fundamentally not geared for that to be workable. Multi-crew will be great for uber services. And maybe to help out a freshly started friend. That's about it.

I'm sure it's meant to be an approximation at best. I don't think they mean 4 single person condas = a four man conda (isn't conda a 3 person ship btw?). I think it's more like a fully crewed conda will not lose to 4 small ships it would otherwise lose.
 
I can't see how this will work. Will someones job be pip management? What if you are just crewman number six? You're expendable. You are the guy in the episode who dies to prove just how serious the situation is.

I guess it could work if you are security. Thargoids beam onto the ship and you are in hand to hand combat behind whoever is piloting the ship. Laser blasts everywhere both inside and outside the ship. Yeah that could work.
 
I'm sure it's meant to be an approximation at best. I don't think they mean 4 single person condas = a four man conda (isn't conda a 3 person ship btw?). I think it's more like a fully crewed conda will not lose to 4 small ships it would otherwise lose.

I think engineering (repairing the ship during combat...) could have a huge influence on balance.
 
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