2.3 The Commanders

I'm sure it's meant to be an approximation at best. I don't think they mean 4 single person condas = a four man conda (isn't conda a 3 person ship btw?). I think it's more like a fully crewed conda will not lose to 4 small ships it would otherwise lose.

It absolutely will lose. Because the design of this game ensures it. Remember how that lone vulture pilot has to be able to wreck an anaconda?

This game has a bunch of large ships that are no match for a wing of fast movers. 3 commanders in an Anaconda aren't going to live for much longer than 1. Human controlled turrets will continue to have to deal with jitter. Because super accurate weapons are not fair.

Shields are not zoned & may never be. Look I am sure 3 commanders hanging out in a ship will be good fun; but an effective fighting unit against 3 ships, that combined are going to have similar firepower? Not a hope.

This game isn't built with large ships in mind. All the is going to happen, is 3 people will lose the ship at once. I don't think that's going to work very well for frontier.

it's an amazing idea that would be awesome if we had ships it made sense for; like majestic class ships. The big guns. Those would be good. But 3 commanders in an anaconda, cutter or corvette? Not so much.
 
I'm just wondering how multicrew will work when walking around ships is flying in, one guy will be walking down a corridor, the pilot will boost, and then...the guy gets pancaked against a wall?
 
I love this game, but was deeply disappointed that NPC crew is not on the cards at the moment. For me NPC crew would be near the top of “the to do list” along with able to hire NPC wings. I was really looking forward to the multi-crew feature, but without NPC crew my interest in multi-crew feature is virtually zero.
.

No matter what kind of magical bonuses Players crew members might give a ship. After the first couple of battles the novelty will quickly disappear and most of us will go back and fly are own ships. Even with multi-crew feature it won't change the fact that most of us will continue flying alone 99% of the time. Even if friends are online, they probably prefer flying their own ships over sitting in someone else's ship.
.

I can see in combat there is some exciting game play, but outside from combat what does player multi-crew offer?.​
How fun is player multi-crew going to be when you are trading, mining or exploring?.
.

FD have a golden opportunity to enrich the game play with NPC crew & NPC wings, developing NPC careers, NPC management, ordering NPC wings and NPC crew back stories and linked missions. Please, FD, either considers adding NPC crew & NPC wings, or don't waste valuable development time on another dud like CQC.[sad]
.
I just hope that someone at Frontier see this thread and notice that a very large percentage of the player base is crying out for more love towards NPC wings & NPC crews as this would enrich game play across all the game modes (Open/Group & Solo).​
 
There are people who think it'll be hard to find three other people to crew up with. Well, then fly the ship with 2 people, until you can find others. Or go get in a two person ship, like an FAS or even an Adder.
Your solution to not being able or wanting to find people is to find people?

Trust me I don't look for ways to be disappointed, i love the game and what they're doing with it and I look for ways to be excited and understand what they're doing with things like the Engineers and I get a fair bit of flak for not dissing it constantly - but I can't see this as a benefit at all. I like Wings and use them, but the joy is in seeing other's ships and flying around together and I'm doing it for joy not combat efficiency.

The Skywalkers are at heart fighter pilots and would only tolerate multi crew if it offered some advantage - they also can not forsee any situation where someone would want to take a crew role, since they would not enjoy this themselves.
I don't think this is fair - I'd love it to be honest - but not in this type of MMO situation where everything so far has revolved around you and you being in control of your ship. I mean you think this is bad with a little "how's this going to work for me?" thread imagine the "I have billions and a fleet of big ships that are now USELESS" etc threads if the larger ones come to require multicrew! I'm not saying that in the standard "Elite is doomed" thing, just think it'll be better if there's an answer ready for them before they get there.

This is how you do multi crew...

https://youtu.be/HY3V_vcwIbQ
Yeah... there's reasons I'm playing this game not that one. I've yet to see an implementation in real-time 3d gaming that's appealed past gun-turret style play, but at the same time I really like what they're doing. It feels like the Deus Ex 1 version of something incredible tho, I don't mean to be too down on it.

- - - - - Additional Content Posted / Auto Merge - - - - -

All the is going to happen, is 3 people will lose the ship at once.
I hadn't thought of that - who pays the insurance premiums if you lose the ship having started a battle with four people then one's net connection fails and you lose the fight?
 
4 vultures actually have around 2.4 times as much firepower as a single Anaconda.

And while ships are "balanced" like this, multi-commander ships of the same class as anaconda, corvette don't make much sense.

I actually think multi-commander ships would rock; but they need to be much bigger, far more self-sufficient. Given how little people wing up as it is, I'm not sure how well it's going to work. Still a very cool concept and if we had access to the large majestic class ships, it would be awesome. But no AI access means it's going to be pretty limited in value IMHO.

Will be interested to see how frontier make it work.
 
From the reddit (I really hate reddit please don't let be the main source for information)



I'm really curious how this isn't going to completely screw me as someone who wants to play on my own. Has FDev offered any explanation?

If it is true and a player crewed ship really is on a par with 4 ships of the same types piloted with 1 then that is truly a nonsense imo. Multicrew should be fun and maybe give a few little tweaks but ED is (I thought) meant to be just fine playing as a lone wolf .... 1 question. Will some npc ships be getting multicrew ? (After all they get wings) if so combined with the new ai the complaints of strong ships will be even more epic
 
Except that they've already said they have no intention of doing this.

Again, where have they actually said this?

- - - - - Additional Content Posted / Auto Merge - - - - -

You know I once played this space sim many years back.

Was quite a fun game. You would explore the open universe and do various tasks for your own self-driven goals, and eventually you would get better and often larger ships.

And these larger ships required hiring a crew to man your ship alongside you, without enough crew the ship was unflyable.

You would go to the appropriate station service and hire available crew and pay them a wage, negotiating their pay before employing them.

Crew didn't just offer to work for anyone though, you had a reputation. If you did good things more people wanted to work on board your ship. Do bad things and no one wanted to work for you.

Really was quite a fun game.

Now.... what was it called again... hmmmm..... was on the tip of my tongue....


Yeah, I remember that awesome game too. Hopefully the Dev team will take some pointers from it ;).
 
Player multicrew is a great little aside imo and would be a nice selling point as an extra but like wings the meat of the feature should be npcs imo

Indeed. I was initially excited that E: D was to offer hireable AI wingmates, and would retain a feature I liked from previous games with NPC crew. Now the focus just seems to be two skewed towards multiplayer for my liking.
 
I'm really curious how this isn't going to completely screw me as someone who wants to play on my own. Has FDev offered any explanation?

I'm also very curious to see how many players will use it after a week or two. Maybe even less than CQC and PP, who knows :)

- - - - - Additional Content Posted / Auto Merge - - - - -

Indeed. I was initially excited that E: D was to offer hireable AI wingmates, and would retain a feature I liked from previous games with NPC crew. Now the focus just seems to be two skewed towards multiplayer for my liking.

IIRC, M. Brookes already said that NPCs multicrew were not part of the update back in the days they released the roadmap. Made quite a fuss in the forums.
 
I love this game, but was deeply disappointed that NPC crew is not on the cards at the moment. For me NPC crew would be near the top of “the to do list” along with able to hire NPC wings. I was really looking forward to the multi-crew feature, but without NPC crew my interest in multi-crew feature is virtually zero.
.

No matter what kind of magical bonuses Players crew members might give a ship. After the first couple of battles the novelty will quickly disappear and most of us will go back and fly are own ships. Even with multi-crew feature it won't change the fact that most of us will continue flying alone 99% of the time. Even if friends are online, they probably prefer flying their own ships over sitting in someone else's ship.
.

I can see in combat there is some exciting game play, but outside from combat what does player multi-crew offer?.​
How fun is player multi-crew going to be when you are trading, mining or exploring?.
.

FD have a golden opportunity to enrich the game play with NPC crew & NPC wings, developing NPC careers, NPC management, ordering NPC wings and NPC crew back stories and linked missions. Please, FD, either considers adding NPC crew & NPC wings, or don't waste valuable development time on another dud like CQC.[sad]
.
I just hope that someone at Frontier see this thread and notice that a very large percentage of the player base is crying out for more love towards NPC wings & NPC crews as this would enrich game play across all the game modes (Open/Group & Solo).​

I`m 100% with Bac Ho - its a big shame NPC crew will not be in Elite, I was really hoping for a permanent copilot for my exploration travels.
 
Anyone else hoping they can design their own NPC crewmates like we shortly can do in commander designer?

Except. We're likely to end up with ships crewed by the cast of baywatch.
 
Is there any confirmation this would actually play out like that? I cannot imagine how a single ship could be 4x as effective just by having 4 people aboard to split up the work. Unless they also get magical buffs to damage/shields etc.
 
Is there any confirmation this would actually play out like that? I cannot imagine how a single ship could be 4x as effective just by having 4 people aboard to split up the work. Unless they also get magical buffs to damage/shields etc.

No, but unlike sane communities where members use some creative thinking, this community just comes up with crappy ideas and then starts whining because of it.

Example: in Elite lore, the power going to shields can be directed to different sides. Divert all power to forward shields = 4x stronger shields. The rest is unshielded, so you need a good crewmember to move the shields about. You could do it on your own, but most people already dont have the divided attention for basic pip management as it is...
 
No, but unlike sane communities where members use some creative thinking, this community just comes up with crappy ideas and then starts whining because of it.

Example: in Elite lore, the power going to shields can be directed to different sides. Divert all power to forward shields = 4x stronger shields. The rest is unshielded, so you need a good crewmember to move the shields about. You could do it on your own, but most people already dont have the divided attention for basic pip management as it is...
That sounds like a crappy idea in itself though.

I think that's unfair - I'm trying to turn up with a good idea but I can't so far - all that "feature" has done is screw me as someone playing on my own, and I've no interest in dragging someone around with me all the time for the occasional fight when it might matter.

I can turn up with good ideas coming out of my ears for multicrew in a large battleship in a space combat game. I'm not being purposefully awkward - but that sort of game you then wouldn't go out in that battleship on your own ever against the multicrew ones. This is a very different sort of game.
 
Back
Top Bottom