Patch Notes Update 2.4 The Return - Update 2.4.03

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Hey!!! My Friend!!!! So...... I'm not the only one who is fighting against this poor handling and this poor consideration by Frontier ...... :cool:
Not sure when but David Braben want it to happen in the future at some point. They havent said when as of yet but am looking forward to it myself when it is released :)
 
Konfuzius said: The one who lets a computer dock does not deserve to enjoy the Diva.

Real people say that if you can't see out to dock your Corvette (or Beluga, or ...) without running over other players you should be forced to use a docking computer. Why? Because you're nowhere near as good as you fantasize you are, ego problems notwithstanding.

Of course I'm certain that wasn't you. Must have been someone else.
 
Fixed the "Switch" button on the fighter orders menu not disabling when the cockpit canopy is breached

This does not compute. Fighters are telepresence, no one is sitting in there. So how/why should the status of their canopy effect your ability to switch back from a fighter to the mothership?

Fixed Engineer invite missions not spawning in certain systems
Fixed some incorrect text strings that appeared in certain Assassination mission inbox messages
Fixed an issue where only massacre missions were spawning instead of rank missions
Ensured that Salvage missions contribute to the Exploration career

I notice a distinct absense of "Fixed material and data mission rewards."

Fixed the missing lens flares on plasma accelerator shots

So it turns out most of the plasma shot effect was implemented as lens flare - because for me they have been a small, boring blob for a long time - and as it happens long ago I discovered how to disable lens flares through editing some XML files... ah well, I'd rather live with unremarkable plasma shots than graphics powered by J. J. Abrams. :D
 
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Could you explain in detail what this correction means.
If you have expansion in the expected, then it will disappear? or you have reversed the error that when it stands in the expected and there is a conflict status, then the expansion will not be lost from the expected.
If this is what I think it is, then it's already been in place for a week or so on the servers, and the patch note is just acknowledging it.

If a faction tries to expand, but all systems in range have 7 factions already, it would invade one of those systems, starting a war with one of the factions already there. If it won the war, that faction got kicked out and the expanding faction got the 7th place. If it lost the war, then the expanding faction immediately retreated again.

This is fine ... but if the expanding faction already had a war/election pending, then it would end up with two conflicts going on at once, and a bit of a mess.
This fixes that, so that if it already has a conflict pending, it won't do that expansion (it goes to Investment instead, by the looks of things).

Expansions into systems with fewer than 7 factions (i.e. almost all of them) aren't affected - you can still get those when a conflict is Pending.

...

I do wonder how this interacts with the previous change where factions wouldn't retry an expansion from a system if an Investment-powered one failed. Can you get the following sequence, where a faction only has systems with 7 factions already within Investment-expansion range?

Expand -> failed: conflict Pending -> Investment -> Expand -> failed: conflict Pending -> Investment and do not retry.

Or does it not count as "failed to find somewhere to expand to" in that sense?

(This is not hypothetical, by the way: I can think of one Colonia faction in exactly this position at the moment which has already gone through the Expand -> failed -> Investment steps of this process, and does not have any non-invasion expansions open to it at any plausible range ... but might later if some of the remaining CEI winners claim their systems. No idea if they'd be bothered by not being able to expand again or not, though...)
 
The payouts to Colonia are not a bug, the devs said they do not intend them to be an incentive for you to take a 20k ly trip. They are missions you may take to make a little bit of money from the trip in case you already have plans to go there.
My guess is Colonia will not get the data that they need. As a courier IRL I get paid based on package size and distance traveled. On my truck if it takes my time or my cargo space it will be reflected in the cost. Bad choice by the devs.
 
What would be great is if they have the game check and see what ships you have and somewhat base mission payouts and missions on that, like for instance people that own the three big ships and there insane re-buy and costs to maintain them/ upgrade them, as well as taking into account your explorer/trade/combat rank and standings with factions
 
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rootsrat

Volunteer Moderator
Thanks! Good to see stuff being fixed. CG updates every 10 mins is awesome. I hope the fix for friends list is coming soon though.
 
What would be great is if they have the game check and see what ships you have and somewhat base mission payouts and missions on that, like for instance people that own the three big ships and there insane re-buy and costs to maintain them/ upgrade them, as well as taking into account your explorer/trade/combat rank and standings with factions

Like how my employers see my Ferrari parked outside and say "My God, it must cost him a fortune to run that! And what about accidental damages, tyres etc? Quick, quadruple his salary!". Oh wait...

Good job with the patch FD.

P.S. I don't actually own a Ferrari :(
 
but if the expanding faction already had a war/election pending, then it would end up with two conflicts going on at once, and a bit of a mess.
You mean like Germany in WWII? :p

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What would be great is if they have the game check and see what ships you have and somewhat base mission payouts and missions on that, like for instance people that own the three big ships and there insane re-buy and costs to maintain them/ upgrade them, as well as taking into account your explorer/trade/combat rank and standings with factions
Like how my employers see my Ferrari parked outside and say "My God, it must cost him a fortune to run that! And what about accidental damages, tyres etc? Quick, quadruple his salary!". Oh wait...

THIS! Haha. Prices do not (really) depend on cost, as brilliantly explained by Sergio (no marxists, you're wrong :p). Current behaviour is in fact realistic.
 
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Like how my employers see my Ferrari parked outside and say "My God, it must cost him a fortune to run that! And what about accidental damages, tyres etc? Quick, quadruple his salary!". Oh wait...

Good job with the patch FD.

P.S. I don't actually own a Ferrari :(

Generally if you own a Ferrari, you either have a very good paying job anyways that lets you afford it, or you have a lot of money sooooo your point was
 
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