25 million weekly upkeep cost for Fleet carriers…

I actually think its fine you can find 50 million trade missions requiring one jump back and forth in most systems that covers you for over a week. Most in game activities make over 10 million an hour now easily. Far worse things in the game and other annoyances if I'm honest.

Anyone who owns a carrier probably has a stack of cash and knows how to make funds quickly.
Exactly. I can easily make 200+ million an hour on average if I really just want to make credits. My upkeep is just shy of 20 million a week. So one hour is 10 weeks of upkeep, hardly a problem. Even if I could only get 100 million an hour thats still 5 weeks in an hour. Do I use all of the open services I've opened up? Nope but nice to walk around them :)
 
Fair enough, I understand that point of view. But just to say, you aren't strictly "forced to play" - My carrier has plenty of cash in the bank, and if I moth-ball all the services, it would be fine for many years.
So why have upkeep in the first place? I never did any of the get rich schemes, so I don't have many credits. I would be willing to do some extra 'work' if I could get a FC though. But not that much extra work. So I guess that means no FC for me, which is fine. I'll still remind everyone that I can't have it so you can all feel bad for owning one. ;)
 
I get it, but i dont feel like all activities should be paying generously well... All of them
In that case, they could as well either remove credits from the game or give us credits by the hour for simply being online and doin nothing.
Ok, well myself and others do. ;)
Although I would suggest the things in the game that don't fund a carrier are things you don't need a carrier for.
Who said things that don't need a fleet carrier shouldn't be able to fund it? :unsure:
 
1 Robby passenger run is 20+ million credits, 2 runs etc.....
One night of gentle Robbys will keep you going for a few months, not that stressful really.

O7
Or even a couple of trade runs in your Cutter.
Screenshot_20220316-104016~2.png
 
So you want it but don't want to use it for anything. Ok.
No, I never said that, not sure why you are putting words into my mouth? I do lots of things some use the fleet carrier others don't. The point at hand was being forced to do the high paying activities to fund it which a lot of folks don't find fun or want to do all the time.

Its ok to not agree with me you know. ;)
 
I had hoped we’d get a bar as a cosmetic, with the dodgier services of the bartender as a payable extra, simply to add to the layout of the carrier. We’re not getting that and I can live with it but I‘ll now just have a corridor to the command deck - I was hoping for a selection of nice views.

Cost wise I can live with all of the extra costs despite the bar tender offering very little, the fact I won’t install them is they offer little to my play style rather than the extra cost. Even though I tend to play alone I generally like what they’ve done and can see group players enjoying the captains quarters and covering the cost of the bartender for a social space alone.
 
It’s a lot and the carrier game mechanics are not clear to me. I expect that enterprising cmdrs can make them work. So far for me the only viable game play matched to a service that pays its way - and the carriers - is cartography. Once 2-3k Ly outside the bubble you can earn the weekly costs quite easily with exploration.

I am sure that as time goes by cmdrs will find ways of making the services pay but as said earlier it will only be the enterprising- and most probably high hour - players.
 
No, I never said that, not sure why you are putting words into my mouth? I do lots of things some use the fleet carrier others don't. The point at hand was being forced to do the high paying activities to fund it which a lot of folks don't find fun or want to do all the time.

Its ok to not agree with me you know. ;)
That's fine, but the premise of the thread and the arguments against upkeep are that it's some kind of significant effort to get hold of that amount of credits. It really isn't. All any of the costs do is balance out the convenience of having one, upkeep especially.
 
Lets look at what was added;

Pioneer Supplies: 5MCr per week. No one is likely to buy suits or weapons (as only grade 1 is available), so basically it selling 1000cr consumables. The cost is out of proportion. Even with a 100% markup, I’d need to sell 5000 consumables a week to break even.

Bar: 1.5MCr per week, for a bartender with storage capacity of 100, constrained pricing, and that buy/sell mechanic that defies common sense. It borderline useless. I feel like I’m paying 1.5MCr per week for the cosmetic value of the bar. Would it be possible to have the bar always open for free, but without the bartender trading?

My carrier is intended to support, er, criminal free enterprise, so I’m committed to keeping everything open except the exploration related stuff. I don’t accept this ”it’s a mobile department store” logic, because they are a fundamentally loss making endevour. Cmdrs own carriers only because its fun to own them - tweaking the services a little would make them more fun, hurt no one, a could make them start to justify the cost.
Got to admit I've added vista, bar and pioneer services but according to my carrier management screen my weekly upkeep has only risen to just over 15Mcr from 13. Can @Bruce G confirm if services tab is showing wrong weekly figures or if the carrier management screen is?
 
For me, the optional modules are exactly that, so don't get fitted if I see no purpose in having them. Those I do have installed are useful, for me, so paying is fine. With 12 mill a week upkeep for my FC there is no problem in setting aside 6 months of upkeep with just a couple of hours doing something that interests me.

If one considers an optional module useful, does it really matter how much it costs to maintain? If paying for them is considered onerous, or an issue, they couldn't have been that useful, could they?

(In other words, it is easy to play for a few hours doing things one enjoys (apart from some surface activities that are fun but poorly paid) in order to 'set things up' for a considerable length of time.
 
well....

1st - the money economy is completely screwed. Price range for small ship is 25k, for a big ship is over 100 million....and a personal weapon costs as much as a medium ship.

2nd - earnings are screwed too. It's just too easy to make money now, especially for Elite ranked players. Way too easy.

3rd - carriers should just be squadron assets. The squadron members should be able to contribute to maintenance costs, which should be way higher. Say at least 200 mills per week just for the base costs. There's just too many of them around, this is getting really ridicolous, I can't even find a parking spot most of the times.
 
Everyone knows crime doesn’t pay ! …unless you dont get caught of course😀
Yup, we got a game named Elite Dangerous where you get waaay more money doing safe, chilling and legal activities such as exploration, mining and trading rather than doing actually dangerous and potentially illegal ones.

Well, yes sometimes you get interdicted by NPCs but it's a piece of cake to evade them anyway. They're just an annoyance and a waste of time more than a danger...

Elite Not-so-really-Dangerous, tbh.
 
Nope. You own a mobile department store, its going to cost so you have to pay upkeep.
I’m happy with more of a lidl than Waitrose. Lidl sell some good stuff at affordable prices.

The bar should just be a one off payment so we can enjoy walking around the shiny thing. With the bar tender optional and part of the staff. And paid accordingly.

Flimley
 
Back
Top Bottom