Lets look at what was added;
Pioneer Supplies: 5MCr per week. No one is likely to buy suits or weapons (as only grade 1 is available), so basically it selling 1000cr consumables. The cost is out of proportion. Even with a 100% markup, I’d need to sell 5000 consumables a week to break even.
Bar: 1.5MCr per week, for a bartender with storage capacity of 100, constrained pricing, and that buy/sell mechanic that defies common sense. It borderline useless. I feel like I’m paying 1.5MCr per week for the cosmetic value of the bar. Would it be possible to have the bar always open for free, but without the bartender trading?
My carrier is intended to support, er, criminal free enterprise, so I’m committed to keeping everything open except the exploration related stuff. I don’t accept this ”it’s a mobile department store” logic, because they are a fundamentally loss making endevour. Cmdrs own carriers only because its fun to own them - tweaking the services a little would make them more fun, hurt no one, a could make them start to justify the cost.