2yrs and counting...

Yes, it's a bit like the same three or four people who were hogging every single beta thread and telling us that the FSS was the best thing since sliced bread. At least two of them have never been seen on the forums since.
"If they bring back the ADS it will ruin exploration for me in a hypothetical scenario where I would be exploring".

Bless them :)
 
Yes, it's a bit like the same three or four people who were hogging every single beta thread and telling us that the FSS was the best thing since sliced bread. At least two of them have never been seen on the forums since.
Probably having too much fun out exploring :p

Anyway, I seriously suggest people move on from the topic. Frontier said at the time they would not be changing it and have proven as good as their word. Personally, I don't mind it too much - there are a couple of changes I would make to make it more user-friendly and the VR orbit lines issue needs sorting but there are worse things in the world than the FSS.
 
But then there would be two ways of achieving the same thing for the same reward, but one quicker than the other. Which will people use given the choice? Now, i know what you say. Those who want the other version would be free to use it, but i'm sure you know that to be a silly argument before you even make it. If we are going down that road, why don't FD add a mining laser then that breaks core rocks instantly? Don't remove the old method of placing charges. People could still use that. But for those who want quicker and simpler, add a weapon that just cracks them instantly!

We do have variants in mining, laser mining, which is quicker and simpler, but the idea is (if not always executed well) is that core mining is more profitable. Great! We see a potential solution here.

Bring back the old ADS, but make it less profitable to use than the FSS. And no cheesing either! You use one or the other. Once revealed with the old ADS, the FSS won't work on it to increase profit.

Food for thought?

Not that it matters, because, FD aren't going to do it :p

I don't think anyone who cares strongly about this either way cares the slightest about credits.
 
Meh

Took the FC out to the black

Spent a week exploring

Came back to the bubble

Cured my exploration itch for another 2 years...

It's just not the same game we started with in 2014 - Credit inflation, easy progress, 3 X Elite you can do with a Sidewinder...

FD devalued their own game-play so quickly to appease the howling hoard that it's just not the long term accomplishment game-play that it used to be.

Understandable when the average attention span is now 41 characters...
 
Because FD aren't going to change it back?

They are having a little moment of trying to address long term issues with the credit rebalancing so this seems like a good time to bring this up again,

The same principle applies - one size fits all isn’t a good way to earn credits - that’s being looked at.
It’s not a good way to address system discovery either - worth another look.
 
They are having a little moment of trying to address long term issues with the credit rebalancing so this seems like a good time to bring this up again,

The same principle applies - one size fits all isn’t a good way to earn credits - that’s being looked at.
It’s not a good way to address system discovery either - worth another look.

I think you are confusing their willingness to deal with credit rebalance and reverting a major feature which was asked for by a lot of people.
 
I didn’t ask to revert anything - just to reenable the ADS.

Ok, revert/reneable - i maintain my position.

FD made a change based on many years of repeated feedback over how exploration was lacking in depth, just jump and honk. FD changed it is that it was no longer just jump and honk. FD did what a lot of people were asking for.

If what FD did wasn't what a lot of people wanted, perhaps people should have expressed their thoughts on the matter clearer.
 
Ok, revert/reneable - i maintain my position.

FD made a change based on many years of repeated feedback over how exploration was lacking in depth, just jump and honk. FD changed it is that it was no longer just jump and honk. FD did what a lot of people were asking for.

If what FD did wasn't what a lot of people wanted, perhaps people should have expressed their thoughts on the matter clearer.

Yes, exploration needed more to it, and the FSS, DSS, Codex, etc. all add something.

What wasn’t needed was to take anything away.
Putting the ADS back changes nothing about how the FSS works or how you choose to use it.
What it does is offer is a choice of whether and when I want to use it.
Or does blaze your own trail not apply to exploration?

The ADS and FSS do different things, they are not mutually exclusive or incompatible.
There’s no reason not to offer both - using the ADS doesn’t make any credits, doesn’t provide any scans, definitely doesn’t make scanning the system faster.
All it offers is a way to make a quick decision on whether to stay or move on to the next system.
And if you decide to stay, you would then have multiple ways to go about scanning:
1. Use the FSS
2. Use the Nav Panel / Map for targetting and travel for proximity scans
3. Mix and match

As it stands, only 1. is viable and by doing it you’ve bypassed the decision point and scanned the system anyway.
 
This is my queue to start an instant ship transfer thread, closely followed by a fast SC thread.
FD, can I have both of these when you reinstate the ADS please
 
I'm aware of what it did, I was present before the change. But so far only reasoning I could find was because it was easier.
My impression was always that it was a placeholder for something, that turned out to be fss.

The FSS is a decent body scanner but a terrible system scanner.
It does a different thing to the ADS.
The main point being that the majority of systems are pretty dull and not worth spending any time in.
Now, you need to faff around with the FSS before you really know, and by then you’ve discovered the system anyway.
The FSS is just as easy, if not even easier for something like ELW tagging, you don’t even need to fly there.
 
The main point being that the majority of systems are pretty dull and not worth sending any time in.
That's true, but gives the opportunity for more determined commanders to investigate further, therefore separating "superficial" (sorry don't know what other word to use) from more thorough explorers. Isn't that the point of exploring?

The FSS is just as easy, if not even easier for something like ELW tagging, you don’t even need to fly there.
You don't but it's still desirable to go there and map it?

Exploration isn't my cup of tea, but I do find it fun on occasion. Gives sort of feeling of opening a loot box, you know most of it is rubbish, but there's always that chance of getting something exciting.
 
True... It isn't worth playing the game at all, is it? You don't actually have to do anything... anywhere, any time... Why it is obviously the anti-Martini ;)

All too true, which is a shame because I was enjoying the game and exploration until the FSS arrived and got in the way.
Make its use more optional and I’d probably start flying again.
 
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