3.0 Crime rules leads to marooning

I'm in a fully kitted Vulture with the smallest FSD to save power and weight, the FSD is far too weeny to jump out of the system.
Here's the problem... I accidentally fired on a ship, a g wrong click, became wanted.
Now I'm screwed, I'm essentially marooned with no way out of the system.

OP made a conscious choice of Firepower/Maneuverability over operational flexibility...Inherent in that choice is the knowledge that it requires significant care around the C&P System BECAUSE he's chosen to absolutely red-line Firepower/Maneuverability leaving them without the option of leaving the jurisdiction AND feels that is a benefit worth having...OP subsequently DOESN'T take minute care with Friendly fire despite his earlier informed decision...OP moans that its "not fair"
Is that the long and short of it?
 
When browsing this thread, i feel a quite sarcastic. I mean, some people propagate to basically undo all C&P again, but that's not going to happen. Many people were campaigning for it for years and in many ways it was an improvement for the game. We now collect cases where the system fails, but honestly, we're now looking at specific cases.
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In the given scenario here, we see a player who went to an extreme in his ships setup, then painted himself into the corner by making yet another mistake. Also note that while he claims to be trapped, several people already have pointed out that there is one escape: getting killed by the police. It might not be most obvious, it might not be most pleasant, but it's no "hard trap" situation.
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That all being said, i also can look back to my university time, where we built up and operated a MUD. (Very old fashioned multiplayer game, look it up if you really are interested. ) There we also had to remove some options in the run of time or build something which we basically called "moron protection". Any system where just one player of a thousand or more is able to get himself into a situation where he can't free himself from any more is a problem. Even if more than a thousand players can use the same system reasonably, it unfortunately is better for the game to eliminate the system, than to allow a tiny fraction of the playerbase to break themselves.
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Thus i guess there is only one way to go: force an upgrade of the FDS on all current ships with undersized FDSs, followed by a lock of the outfitting system, where you can't equip an FDS any more if it brings your ships range below a certain limit. It's a classical moron protection system and i guess the only reasonable way to go from here.
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won't be an issue when the fuel rats squadron carrier sweeps in to pick you up, in december.

up until then, make sure you have enough jump drive.
 
OP made a conscious choice of Firepower/Maneuverability over operational flexibility...Inherent in that choice is the knowledge that it requires significant care around the C&P System BECAUSE he's chosen to absolutely red-line Firepower/Maneuverability leaving them without the option of leaving the jurisdiction AND feels that is a benefit worth having...OP subsequently DOESN'T take minute care with Friendly fire despite his earlier informed decision...OP moans that its "not fair"
Is that the long and short of it?

No, it's more about the only choices available to him being "suicide by cop" (something I would rather uninstall the game than do personally), or start again in a sidewinder (this actually an extrapolation of the situation in which the player transferring his ship no longer has access to the ship he came with (sold or something)). It;s about there being some kind of third option than immersion breakingly stupid or cruel and unusual. It can still have consequences, but suicide by cop as a way out is just crapola, come on.
 
When browsing this thread, i feel a quite sarcastic. I mean, some people propagate to basically undo all C&P again, but that's not going to happen. Many people were campaigning for it for years and in many ways it was an improvement for the game. We now collect cases where the system fails, but honestly, we're now looking at specific cases.
.
In the given scenario here, we see a player who went to an extreme in his ships setup, then painted himself into the corner by making yet another mistake. Also note that while he claims to be trapped, several people already have pointed out that there is one escape: getting killed by the police. It might not be most obvious, it might not be most pleasant, but it's no "hard trap" situation.
.
That all being said, i also can look back to my university time, where we built up and operated a MUD. (Very old fashioned multiplayer game, look it up if you really are interested. ) There we also had to remove some options in the run of time or build something which we basically called "moron protection". Any system where just one player of a thousand or more is able to get himself into a situation where he can't free himself from any more is a problem. Even if more than a thousand players can use the same system reasonably, it unfortunately is better for the game to eliminate the system, than to allow a tiny fraction of the playerbase to break themselves.
.
Thus i guess there is only one way to go: force an upgrade of the FDS on all current ships with undersized FDSs, followed by a lock of the outfitting system, where you can't equip an FDS any more if it brings your ships range below a certain limit. It's a classical moron protection system and i guess the only reasonable way to go from here.
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When I read the OP, I couldn't shake the familiar tone of jumping without a fuel scoop. +1 to all the points detailed.

Last, if you want to go blow stuff up, why don't people just jump to an Anarchy system and go to town. It doesn't appear the C&P systems applies in those systems.
 
It;s about there being some kind of third option than immersion breakingly stupid

SURELY the stupid decision was to get involved in RES site "bun-fights" (with their inherent friendly-fire dangers) in a ship that can't jump out-system...
After all even a pimply bag-snatcher knows not to commit a crime without his BMX/Scooter to get away on!
 
SURELY the stupid decision was to get involved in RES site "bun-fights" (with their inherent friendly-fire dangers) in a ship that can't jump out-system...
After all even a pimply bag-snatcher knows not to commit a crime without his BMX/Scooter to get away on!

Well, as a player who always has a proper FSD on all my ships I find it hard to argue with your reasoning, BUT, it shouldn't be possible to paint yourself into a corner which results in you having to do something that breaks your immersion (badly, we're not talking trivial here), IF it can be overcome easily and in a canonical way, and I think it could.
 
Well, as a player who always has a proper FSD on all my ships I find it hard to argue with your reasoning, BUT, it shouldn't be possible to paint yourself into a corner which results in you having to do something that breaks your immersion (badly, we're not talking trivial here), IF it can be overcome easily and in a canonical way, and I think it could.

Fwiw: I'd be fine with adding a 'turn yourself in' option at wanted stations which move you to the detention center and present the bill. Maybe at a discount.

But that is something for the huge pile of 'would be fun but no priority at all' improvements.
 
I know a few people who downsize their FSD for "combat configuration" so to speak, to get that extra little bit of speed once in system they plan on doing combat. So it's not just the OP who I've heard of doing this...Ive done it pre 3.0 myself in the FDL.

But the real jacked up part here, I've bought a ship from the shipyard and the system didn't not have a FSD for it that could get me out of the system. I ended up geting back into my taxi and buying a different (cheaper) ship somewhere else with the same size fsd, going back to the station with the ship I bought, sold the fsd, then swapped back to the other ship and quickly bought back my ferried in fsd, then sold off my module ferrying ship at a 10% loss. All that just to get that 15% discount from LYR.... this was before module storage and transfer btw....

But imagine if I had taken out that new ship that couldn't get out of the system, decided to take it out of the dock...and had an oops before I ferried in the new fsd with the new crime system? F.... it can happen....
Just sayin'
 
That is secondary to the fact that purposely fitting a frame shift drive that is incapable of getting out of the system. Regardless of anything else, THAT is why he can't leave the system. If he had an adequate FSD fitted, he would be able to get out of the system regardless of anything else. Full stop.

I was going to say the same thing.

Poor planning on the OP's part. He may have thought it was a smart move to run with an inadequate FSD drive, but obviously he was wrong. ;)

A Support Ticket is probably the best solution here. Sounds like he is well painted himself into a corner with no viable in-game solution.

I hope he has learned his lesson. ;)
 
I was going to say the same thing.

Poor planning on the OP's part. He may have thought it was a smart move to run with an inadequate FSD drive, but obviously he was wrong. ;)

A Support Ticket is probably the best solution here. Sounds like he is well painted himself into a corner with no viable in-game solution.

I hope he has learned his lesson. ;)

Oh there is a perfectly viable in game solution. Let system security scan him, and blow him up. Transported to detention center. Get adequate ship. May not be nice and not what the player wants to hear, but that doesn't invalidate it as a viable in game solution.
 
I had that too , no fitting option. My solution: I went to holo me, then changed my face, saved it and then I could open the fitting menu. Soon as you close that it went back to no go legal issues. Rinse repeat for opening the fitting menu again.
For this to work you need an ugly avatar to be not considered "hot".

The very title of this thread is inaccurate. The 3.0 Crime rules do NOT lead to marooning in any way shape or form. The undersized FSD choice is what got the ball rolling. Once that decision was made, regardless of anything else that could possibly happen after that, the ship, as fitted, could never get out of the system.

Within the context of the Elite universe, where loitering is a crime punishable by death, this is all pretty consistent, and well, yes harsh, but it's the rules of the game. I mean, take Chess for instance. Where is the consistency of what pieces move how? Why is it that the Queen can mimic the moves of every other piece except the Knight? Where is the sense in that?
You should have read the other posts, which made clear, that the root cause to this problem is not the choice of OP undersizing the FSD, but a general flaw of the system.
 
For this to work you need an ugly avatar to be not considered "hot".

You should have read the other posts, which made clear, that the root cause to this problem is not the choice of OP undersizing the FSD, but a general flaw of the system.

I've read all the posts, and this entire chain of events started when the OP deliberately chose to fit a drive that prevented leaving the system. If the OP did not make that one single choice, this entire discussion would be moot.
 
I've read all the posts, and this entire chain of events started when the OP deliberately chose to fit a drive that prevented leaving the system. If the OP did not make that one single choice, this entire discussion would be moot.
Exactly. This all boils down to the fact that OP exercised poor judgment and is now blaming it on C&P.

Another “I did what I shouldn’t have done and it’s the game’s fault!” thread.
 
Thanks this did the trick. I shot at the system defence force, got wasted, then got put into a detention facility where I could buy back the ship.

The 5 pages of discussion of lockout vs punishment was amusing. Nevertheless, I've been playing this game for 2 weeks and really it's not intuitive to have to allow a NPC or player to kill me to get out of the lockout.

welcome to pit that is the forum. Always remember to bring your rubber gloves and a sieve to help you find that diamond in a mountain of yellow salt.
 
The most daft thing about C&P the way it is is right now is being locked out of taking care of any bounty in the system that issued it.
It's akin to;

Police officer writes a ticket/summons for speeding and wreckless driving. Driver goes to the local court house but can't get in the door to answer the charge/pay the fine, and is told by the Clerk that they aren't welcome there. Driver then has to drive to the next county over and see THEIR Judge to pay the fine for some other county.

Its g STUPID!!!!
 
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I've read all the posts, and this entire chain of events started when the OP deliberately chose to fit a drive that prevented leaving the system. If the OP did not make that one single choice, this entire discussion would be moot.
You can always get stranded (in a ship with low jump range), even if not deliberately undersizing your drive. Btw. you could play this game without ever having to leave the system.
 
Thanks this did the trick. I shot at the system defence force, got wasted, then got put into a detention facility where I could buy back the ship.

The 5 pages of discussion of lockout vs punishment was amusing. Nevertheless, I've been playing this game for 2 weeks and really it's not intuitive to have to allow a NPC or player to kill me to get out of the lockout.

Good on you, man. I'm glad you got out of there. If you want a place to discuss issues and learn, look up the gci and PvP Hub discord channels; lots of helpful people there who would have explained how to get you out of your predicament in thirty seconds flat. Dangerous Discussion is mostly just for people to argue and hold moral superiority over one another.
 
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