In my opinion the new exploration mechanics complicate a function which worked perfectly well when exploring and looking for specific types of bodies such as earthlikes, HMCs and Water Worlds. The 'scan the blobs' takes too much time and you can waste that time 'scanning' valueless bodies where previously I would have moved on. I gave up in VR as i had to use the mouse as the joystick was too sensitive to zero in on the target.Me as well. I can't explore in 3.2 anymore because I like the new mechanics so much better, so I'm playing other things while we wait for 3.3 to go live.
Hopefully it's sooner rather than later!
I find locating a blob from a signal 'pattern' too difficult so find each blob then tune the signal below. You get the whole system so the bonus is some reward.
The facility within the new system to at least identify USSs is however useful.
I am already Elite in exploration so may not bother anymore unless the rewards are justified. I will give it a live test when i fly back from Colonia where one commander is currently vacationing
My preference would be a system scan at present to show the bodies as now, that would enable the identification of what star they were orbiting (if multi-star system) and then the judgement could be made as to whether to scan in the FSS.The need to manually locate signals and analyse their information should not be beyond 33rd century technology. I use software now which can do this.
Aside of this moan well done FD. It may not be to my liking but i am highly appreciative of all your work.