General 3 consistent mission reward choices and a streak reward

Context: For missions, currently we have the reputation which scales up our mission rewards for a minor faction, but it's fairly easy to reach allied, or even reach allied with all the factions from a system.

The rewards themselves have a layer of randomness offering us three possible choices out of five that focuses on one specific reward at increased/exclusive amount:
  • Credits (big payout).
  • Reputation (Rep +++, ++++ or +++++).
  • Influence (Inf +++, ++++ or +++++).
  • Engineering material.
  • Trading commodity.

Suggestion: Sometimes you're working with a minor faction with one goal only in mind, but the current pool means you may not see that as a reward. I propose reducing this pool down to 3 paths, with a name/icon for each:
  • Credits/Reputation: Wealth
  • Engineering/Commodity: Collector
  • Influence: Loyalist

This would also come with a new progress choice for a minor faction. Every time you choose a reward you would earn progress towards that path, further increasing its benefits. This is meant as an extra streak reward for sticking with a faction and for having a clear reward purpose with your missions. As a streak bonus, its progress would be reduced in two situations - choosing a different reward path, or accepting/completing a mission with another faction.
 
Top Bottom