I play ED almost exclusively co-operatively in a wing.
I have come to grips that co-op missions weren’t a part of ED even with the introduction of Wings in 1.2 in March of 2015.
I have accepted that there is no built in way to share mission rewards with friends when helping with a mission, and that if I want to give payment to someone I have to buy 50 tons of platinum and eject it for them to pick up, or vice versa, and that it’s such a pain in the butt it’s not worth doing.
I have accepted, over time, that sometimes the internet just hates you and getting in the same instance with a friend won’t happen, or that even if you do you may not see the exact same enemies.
But for the love of Braben, I can’t accept that Wing Beacons/Nav Lock has been broken since 2.1 and has still not been fixed in 2.2. It's been five months since a primary multi-player feature has been broken in this multiplayer game.
The issue: when a wingmate activates a wing beacon, other pilots are supposed to be able to engage wingman Nav Lock to lock in on the wingman’s position so CMDRs can link up for navigation, salvage, sightseeing or combat purposes. This worked fine, most of the time. Your buddy gets interdicted? You can drop in to help. Your buddy has the same assassination target as you? You can drop into the instance and work together to take it out. You want to get together outside of a RES to mine? No problem, the first one in drops a beacon and the rest of the wing can join in.
Except now, you can’t. Ever since 2.1.0.X, released back in May, the using the Wing Beacon is useless at best, and can get you killed at worst.
1. Dropping connections/crash to main menu from wings during high/low wakes EDIT: Fixed in 2.2! HOORAY!
2. Dropping to wing beacons in current position rather than the beacon position, often millions of meters away. EDIT: Still not fixed as of 3.0.3. Booooo.
3. Rubber-band snapping back to the beacon location if the nav lock is not turned off and you low-wake away. EDIT: Still not fixed as of 3.0.3. Booooo.
4. Positional drifting caused by a wingmate's location changing, most evident when trying to dock at a station in an instance where a wingmate has already docked, resulting in a pilot's ship moving like rotational correction is off, making docking nearly impossible without relogging. EDIT: Fixed in 3.0.2! HOORAY!
5. Wingmate does not appear on scanner, only the wing beacon, which skips around the scanner as the wingmate's position updates every few seconds. EDIT: Still not fixed as of 3.0.3. Booooo.
According to this response in this thread, at least the connection issue is resolved:
After playing for 3-4 hours in a wing last night, issue 1 may actually be fixed (hallelujia!), but I can confirm issues 2-4 are alive and well and frustrating as hell. #4 in particular can get you killed in a hurry from scraping you into the walls of the station, or getting you blown out of the sky for loitering.
[video=youtube_share;gs_eIlmws3c]https://youtu.be/gs_eIlmws3c?t=70[/video]
Bug reports have been filed since May. Port forwarding/firewall config isn’t the cause as these issues did not happen until the release of 2.1. Something got broken and needs to be fixed.
https://forums.frontier.co.uk/showt...out-of-supercruise-unexpectedly-while-in-wing
https://forums.frontier.co.uk/showt...ips-appearing-Offset-from-their-True-Location
https://forums.frontier.co.uk/showthread.php/256026-Inside-Station-has-low-LOD
https://forums.frontier.co.uk/showthread.php/267405-Landing-rotational-correction-bug
https://forums.frontier.co.uk/showthread.php/267392-bugged-station-drop-with-nav-lock-(wing)
https://forums.frontier.co.uk/showt...on-doesn-t-work-inside-stations-while-in-wing
https://forums.frontier.co.uk/showt...on-bug-collision-Texture-bugs-(Claim-request)
Please, FD, look into these issues, and if you as a CMDR have run into these issues post in this thread, file a bug report, make some noise about it while Frontier is still putting out patches for 2.2.
Otherwise it may not get fixed until 2.3, or ever.
I have come to grips that co-op missions weren’t a part of ED even with the introduction of Wings in 1.2 in March of 2015.
I have accepted that there is no built in way to share mission rewards with friends when helping with a mission, and that if I want to give payment to someone I have to buy 50 tons of platinum and eject it for them to pick up, or vice versa, and that it’s such a pain in the butt it’s not worth doing.
I have accepted, over time, that sometimes the internet just hates you and getting in the same instance with a friend won’t happen, or that even if you do you may not see the exact same enemies.
But for the love of Braben, I can’t accept that Wing Beacons/Nav Lock has been broken since 2.1 and has still not been fixed in 2.2. It's been five months since a primary multi-player feature has been broken in this multiplayer game.
The issue: when a wingmate activates a wing beacon, other pilots are supposed to be able to engage wingman Nav Lock to lock in on the wingman’s position so CMDRs can link up for navigation, salvage, sightseeing or combat purposes. This worked fine, most of the time. Your buddy gets interdicted? You can drop in to help. Your buddy has the same assassination target as you? You can drop into the instance and work together to take it out. You want to get together outside of a RES to mine? No problem, the first one in drops a beacon and the rest of the wing can join in.
Except now, you can’t. Ever since 2.1.0.X, released back in May, the using the Wing Beacon is useless at best, and can get you killed at worst.
1. Dropping connections/crash to main menu from wings during high/low wakes EDIT: Fixed in 2.2! HOORAY!
2. Dropping to wing beacons in current position rather than the beacon position, often millions of meters away. EDIT: Still not fixed as of 3.0.3. Booooo.
3. Rubber-band snapping back to the beacon location if the nav lock is not turned off and you low-wake away. EDIT: Still not fixed as of 3.0.3. Booooo.
4. Positional drifting caused by a wingmate's location changing, most evident when trying to dock at a station in an instance where a wingmate has already docked, resulting in a pilot's ship moving like rotational correction is off, making docking nearly impossible without relogging. EDIT: Fixed in 3.0.2! HOORAY!
5. Wingmate does not appear on scanner, only the wing beacon, which skips around the scanner as the wingmate's position updates every few seconds. EDIT: Still not fixed as of 3.0.3. Booooo.
According to this response in this thread, at least the connection issue is resolved:
We think this bug is fixed in 2.2
After playing for 3-4 hours in a wing last night, issue 1 may actually be fixed (hallelujia!), but I can confirm issues 2-4 are alive and well and frustrating as hell. #4 in particular can get you killed in a hurry from scraping you into the walls of the station, or getting you blown out of the sky for loitering.
[video=youtube_share;gs_eIlmws3c]https://youtu.be/gs_eIlmws3c?t=70[/video]
Bug reports have been filed since May. Port forwarding/firewall config isn’t the cause as these issues did not happen until the release of 2.1. Something got broken and needs to be fixed.
https://forums.frontier.co.uk/showt...out-of-supercruise-unexpectedly-while-in-wing
https://forums.frontier.co.uk/showt...ips-appearing-Offset-from-their-True-Location
https://forums.frontier.co.uk/showthread.php/256026-Inside-Station-has-low-LOD
https://forums.frontier.co.uk/showthread.php/267405-Landing-rotational-correction-bug
https://forums.frontier.co.uk/showthread.php/267392-bugged-station-drop-with-nav-lock-(wing)
https://forums.frontier.co.uk/showt...on-doesn-t-work-inside-stations-while-in-wing
https://forums.frontier.co.uk/showt...on-bug-collision-Texture-bugs-(Claim-request)
Please, FD, look into these issues, and if you as a CMDR have run into these issues post in this thread, file a bug report, make some noise about it while Frontier is still putting out patches for 2.2.
Otherwise it may not get fixed until 2.3, or ever.
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