3rd person view.. Implementaion

They could allow mounted cameras on stations and orbitals to allow you to watch your ship from the outside when landing etc.

You could switch between cameras with a key command (select next, select previous, select closest etc) and it could actually be helpful for those who are new to the game when landing.

You'd still have your UI up, and you'd have a display at the center of the screen (like the station interface, but smaller) to help guide you in... and let you look at your ship if you just wanted that.
 
It makes me sad to see people who just refuse to acknowledge the need for an external view. I am a first person fighter all the way when it comes to space sims so I am definitely not asking for a combat enabled outside view. I just want a simple view that I can pan around my ship to admire its beauty. I mean, the only reason I would buy a ship paint job would be because I liked how it looked but if I'm never going to see it then why bother? I don't want to impress other people with the paint job. If I wanted to do that I'll just do it by getting a bigger better ship. I just want to see my ship flying around but I in no way want you to be able to do combat in that view. Perhaps they could make it so you snap back to first person when you take a shot or something.
 
Basically, any free external camera view (even non combat, for the sake of compromise) would be great. Imagine all those screenshots we've seen lately from explorers, without 70% of the picture clogged by HUD infos and the cockpit itself. Imagine the fan made movies that could be done. For the record, 3rd person view is not the same as a free external camera view. Also, as it has been suggested already, removing all navigation infos in those views will render them useless for combat. Not that they were before, but let's find something to agree on.
 
Flight recorder would be something that I think practically nobody would disagree on. There is no advantage to flight recorders because you can only use them after the fact. And if it breaks your immersion, don't use them and nobody will ever know.

But at the same time, it would not be enough. Just like taking pictures, it is important to be able to position yourself just so when taking a screenshot, and it's really nice to pan about with a free form camera. I sort of even disagree to having no 3rd person with hardpoints deployed, because it might be nice to take a screenshot like that.

But really, wouldn't it be enough to make it so that there is no HUD? I mean, is it actually worth the lack of HUD and other instrument readings to get a better field of view? If you make it so switching views might take too long, or even take SYS energy (call it an external view simulator that takes some computing power?) than I believe there is no combat advantage to be had.

Even more: the game practically has no PvP anyway. Do I really care much about how another player gets an advantage when that player shoots NPCs? And in that rare occasion I meet a real CMDR, well, I'm sure I'm doomed anyway, with or without the other CMDR abusing 3POV.
 
Basically, any free external camera view (even non combat, for the sake of compromise) would be great. Imagine all those screenshots we've seen lately from explorers, without 70% of the picture clogged by HUD infos and the cockpit itself. Imagine the fan made movies that could be done. For the record, 3rd person view is not the same as a free external camera view. Also, as it has been suggested already, removing all navigation infos in those views will render them useless for combat. Not that they were before, but let's find something to agree on.

For the sake of positivity, let's agree we would like a form of external viewing to be implemented, however the devs find it best to incorporate eh!?! There is little point arguing over why it is needed or how, just that we would all like to see some form of external viewing in the future.
 
IMO the best approach for this topic is the possibility to walk inside and OUTSIDE the ship. Just image you can leave your spaceship in space with your space-suit. Then you can make a lot of pictures/movies and clean up your window from space bugs outside as well ;)
 
IMO the best approach for this topic is the possibility to walk inside and OUTSIDE the ship. Just image you can leave your spaceship in space with your space-suit. Then you can make a lot of pictures/movies and clean up your window from space bugs outside as well ;)

The problem with a lot of these sort of ideas is they require you to stop playing the game to make use of them. Or in this case, play a different game. I want external views that I can use while playing to enhance the experience. Its like watching a movie when they cut from the internal action to the external beauty pass, action shot or establishing shot. The while point for me is to enjoy playing the game more, not just take screenshots from time to time. Lets face it this game involves a lot of sitting around doing very little, sitting in supercruise with the only pretty thing often behind or to the side, sitting accelerating away from a station (which is behind you), sitting in hyperspace, sitting decelerating towards a station with the planet behind or to the side. Those are the situations I want to be able to take in the sights, feed my imagination and enjoy more.

A recorder would be nice for battles because despite what folks seem to think noone in their right mind would spend time in an external view during a tight fight. But doesn't for me replace the need for external views themselves.

Drones could be a nice gameplay addition in their own right, but would be best if coupled with launcher bays and other gameplay restrictions that would get in the way of the main purpose of external views for me.
 
For the sake of positivity, let's agree we would like a form of external viewing to be implemented, however the devs find it best to incorporate eh!?! There is little point arguing over why it is needed or how, just that we would all like to see some form of external viewing in the future.

Hey hey hey!!! I agree with you!!!! :D
 
Personally i love the first person mode. I could never play it any other way. Altho, i would like a way to view the exterior of my ship outside of the hangar. That drone thing sounds very interesting. I hope they at least look into it!
 
It was Me that asked WHATS the point in buying paint jobs. I did buy then realised you cant see it, There was nothing I enjoyed more than a quick look at my ship going into the station (frontier) or coming out of that Hole in the ground on the surface
so what's wrong with out side view IF only near or entering the station.?? otherwise what IS the point of Paying dosh for paint's and emblems??
 

almostpilot

Banned
For the sake of positivity, let's agree we would like a form of external viewing to be implemented, however the devs find it best to incorporate eh!?! There is little point arguing over why it is needed or how, just that we would all like to see some form of external viewing in the future.

I'd like to see in a very near future.
 
lol, now watch them implement drones that's going to cost you a equipment slot (like docking computer) and ammo to use (like limpets) all to have the view pop up in a tiny window in your system panel (right hand screen) :p

well, lets hope not, but for sake of immersion, as there are a good many folks for whom that is a big issue, here is how it could be done/ explained:

camera drone can be a part of the ship (standard equipment linked with a black box flight recorder required by the insurance [and here we have the opening for data /flight recorder you could view at a station as example]) this little drone can be launched from the status panel (like orbital line toggle we now have) and will set the HUD into a full color mode screen of the drones view, similar to how the station interface works right now (can be done even with a little animation of it popping up but then taking over the whole screen. due to technical limitation and weight restriction this drone has a range of only a few 100 meters and in case of emergency's will automatically return to the ship while deactivating the display, allowing the commander to react to the emergency (e.g coming under attack or proximity alerts)

this would allow us to have the external view and should not mess up the immersion as we start it from the cockpit and not just "magically" (where DO they keep finding those magic elf's?) float and zoom around the ship, heck, the drone can get its own sound effects similar to the thrusters of our ship
 

almostpilot

Banned
I really can´t understand that people use the word immersion to justify the non implementing the external view in the game. ED is very close to an arcade game, not even close of any more realistic flight simulator that actually has an external view.
 
I really can´t understand that people use the word immersion to justify the non implementing the external view in the game. ED is very close to an arcade game, not even close of any more realistic flight simulator that actually has an external view.

Agreed, even using the word "immersion" as a defence of this ridiculous issue is, well, ridiculous. How does someone else using an external view, purely for aesthetic reasons, affect *your* immersion?!? It's already fairly well established that using an external view would not confer any kind of benefit in combat, and even if it did, it would be no more effective or useful as someone using a TrackIR or whatever. I could probably fill an entire forum page with a list of flight simulators from down the years that have a slew of different external & flyby views, which some folks would have used, and others not, but never, until now have I seen such an irrational, overblown campaign against such a feature. Its absence from the release version is baffling enough, the backlash against its inclusion even more so.
 
Agreed, even using the word "immersion" as a defence of this ridiculous issue is, well, ridiculous. How does someone else using an external view, purely for aesthetic reasons, affect *your* immersion?!? It's already fairly well established that using an external view would not confer any kind of benefit in combat, and even if it did, it would be no more effective or useful as someone using a TrackIR or whatever. I could probably fill an entire forum page with a list of flight simulators from down the years that have a slew of different external & flyby views, which some folks would have used, and others not, but never, until now have I seen such an irrational, overblown campaign against such a feature. Its absence from the release version is baffling enough, the backlash against its inclusion even more so.

Actually it was the Devs and FD themselves that said about not having 3rd person, and the reason behind it, at the premier.

I generally assume if the guys writing the game say THEY don't want or like it... it tends to not make it into the game.
 
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My vote:
[ ] 3rd person view
[x] free external view without HUD (in fiction: Camera drone with maximum distance to ship, e.g. for observing hull damage)

Since there is no HUD, there needs to be no restriction in combat. Furthermore it is the problem of the player if he doesn't switch back into the cockpit view in combat situations.
 
Actually it was the Devs and FD themselves that said about not having 3rd person, and the reason behind it, at the premier.

I generally assume if the guys writing the game say THEY don't want or like it... it tends to not make it into the game.

I know, I said as much; "Its absence from the release version is baffling enough". I never insinuated that the community was responsible for its exclusion, just that certain elements seem hell-bent on ruining it for others who would like to have it, even if it doesn't affect them one bit.
 
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