3rd person view.. Implementaion

I presume you mean all those other twitch-based 3D space sims that are also multiplayer, online, and have equally good VR/head tracking support. To be fair, that sounds like a genre I'd be interested in, and from your phrasing, there must be a lot of competitors available. I would like to try some of the other games in the genre, and evaluate the pros and cons of external views by doing so. What titles would you recommend?

"In the genre and beyond" were the exact terms.
Freespace had, wing commander had, SC will have, and in the beyond department we just have all the plane and helo simulators you can think of.
 
Only thing that might be a bit unsatisfying about a flight recorder is that it takes you out of the moment. Everything would be after the fact. From a photography point of view it would be nicest to get a great view and position your craft just as you like.
 
Probably better to compare it with combat flight simulators. The reason is to admire the view, take impressive screenshots, perhaps make some good videos (the playback method would be best for all of those anyway, plus it makes the whole advantage thing academic). Tracking opponents isn't hard, the scanner is pretty intuitive (and I'm sure that's not because I've been playing Elite since 1984), more so than having to look around you then get your ship aligned with where you are looking. Both are found in FPS games as far as I'm aware (I've not played many).

The only reason I want an exterior camera is to admire the view. It's all I ever used it for in FE2 and FFE (it made combat harder, not easier anyway). I've always felt that people asking for one want it for the same reason. Since that's the only reason I want one then I positively don't want anything like a HUD getting in the way of the view.
The comparison is still the same. Clear advantage in combat for those using third person. Now I've played 100's of flight sims, k maybe not hundreds but I've played many since the 80's. Any that I've played that had an external camera were usually single player, non combat and was there to help those who can't play a flight sim how they are meant to be played. Or they had the flyby views and no third person.

Here's a really good compromise that I'm sure the developers will be capable of doing. Third person external view on solo mode only.
 
There's a reason why FPS games don't use a third person view, it gives a clear advantage to those who play in third person over those who play in first person.

ARMA and Battlefield don't count? And why do you seek to compare FPS and space arcade?
 
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What do you mean only intelligent way?

It is so very apparent on here that many people have never played a combat sim in the past. ALL hard core sims have 3rd person view. It does not give tactical advantage and it is there to INCREASE realism!!!! In real life, you do not have tunnel vision. You can't account for that in a computer sim so to get around it you have 3rd person. Anyone who plays hard core sims knows this. Anyone who thinks it's a pvp advantage I would be happy to prove wrong. Fly in 3rd person during actual combat and say bye bye to your ride.

It seems one person makes an uninformed comment and then all the other uninformed people repeat it.

Have to disagree 100% ,how does being able to see yourself increase realism ?, are you astral projecting ?, and any true hard core sim player uses the LOOK mode that nearly all SIMS have employed for decades or the lock to target view ,being able to use 3rd person views negates visibility limits of the craft your in ,how is this more realistic?.

I have no problem with the drone idea or a free look cam in station , outfitting or even supercruise but in any other situation no

PS I'd like to know what you consider a "hard core sim"? ,that doesn't employ a look mode ?
 
No need for 3rd person view. Cockpit only is how it should remain. At least for combat. As for keeping attention to ones surroundings the 3D scanner and compass does a good job for those of us who have not splashed out for TrackIR. All that said, having some way to view the ship would be nice. In due time, when one get to walk around in stations and down dirt-side, we'll probably get ample opportunities to behold our majestic ships in all their glory. Though that is a bit off in the future.

Perhaps as a stop-gap have an opportunity to view station cc-cam feed focused on your ship as a station approach and landing guide in a cockpit side panel?
 
I would luke only an external view where you can move the pov for taking pictures of your ships with nice backgrounds... and/or something like a fixed view changing when you fly to far (some flight sim has this), where you can pilot your ship like an RC model... or also fixed cameras on station and outpost so you see (and pilot) your ship in a perfect landing ;) in RC model style. No 3rd person view a la wings of prey (or assassin creed). At least not the 3rd person external view that you can use for fighting.
 
Enough with the go play those games already. I'm here, and I intend to stay

If you here and going to stay, why not just play the game we have, the way the creators of it seen to have intended it, first person only, something that has been stated by then, instead of wanting them to change it because you find a feature lacking? Like you the proponents of no 3pv are entitled to their opinion. Like it or not, ED is first person only and from previous threads developers responses unlikely to change outside camera drones
 
I wouldnt want 3rd person much, maybe in system drive it would be pretty awesome tho. There is no advantage to be gained here, you could take in the view of the Galaxy and of your own ship! Plus it would make for some amazing screenshots!!
 
If external magic vision is a problem in combat, have the magic vision switch off if your hard points are deployed.

Taaaaa Daaaaaa, designing is this easy.
 
No need for that.

Just do it as a "cinematic" camera.

You have no control over it. You have no HUD elements. It just randomly moves or places itself to get "cool" shots.

Sorta like

[video=youtube;fBgjS_xQWXM]https://www.youtube.com/watch?v=fBgjS_xQWXM[/video]
 
Have to disagree 100% ,how does being able to see yourself increase realism ?, are you astral projecting ?, and any true hard core sim player uses the LOOK mode that nearly all SIMS have employed for decades or the lock to target view ,being able to use 3rd person views negates visibility limits of the craft your in ,how is this more realistic?.

I have no problem with the drone idea or a free look cam in station , outfitting or even supercruise but in any other situation no

PS I'd like to know what you consider a "hard core sim"? ,that doesn't employ a look mode ?

lets see, all of the DCS sims, falcon 3.0, ILS Stormovic, etc ALL have 3rd person views. In fact, every sim all the way back to the 80's! Yes you are correct Nobody fights in that mode. So why would anyone worry about in this? It's 1/10 the the sim of one of those! Lock on target mode does not help you check your six.
 
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ARMA and Battlefield don't count? And why do you seek to compare FPS and space arcade?
Arma is a simulator and the third person view was designed for the missions so you can control your soldiers on the battlefield and tactics. Battlefield third person? I don't play that crap any more and when I did it never had third person unless someone made a very crappy mod. Ummm, it's compared because go try playing a third person shooter online in first person and tell me how your experience is. It'll be the same here.
 
Didn't read the whole thread (only page 1) however my 2c:

The most needed camera angle / etc. change needed right now is related to screenshots and videos. Most ships in ED do not have a cockpit where you have enough clear space on the canopy to get a non partially obstructed screenshot or a video. Afaik only the sidewinder and the imperial clipper have enough completely clear canopy to get perfect screenshots and videos. Right now taking screens in something other than a sidey makes me sad as all I get is clear cockpit pics. Can't properly capture the beautiful world outside.

This really needs to change since neither of those ships are primarily exploration ones. Explorers love taking videos and screenshots and the game gets good publicity the more of those screens and vids are shared and the better they look.

So it'd be ideal if we could disable the HUD completely and also disable the whole cockpit while not in combat.
 
:D nicely put! In tune with

[video=youtube;nxxQ3wc_yE0]http://www.youtube.com/watch?v=nxxQ3wc_yE0[/video]

I've written a lot of ridiculous video game oratory before but I usually don't get theme music, thanks. :) Of course I had to read it aloud after that. It plays into the theme rather well, the wrath of the elders upon the noobies for stirring the meaticles is well represented as the music picks up pace and intensity.
 
If they go with this drone camera solution - just please dont add any "borders" or "static effect" - as a explorer I really would like full screen, clean view for once.
 
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