But IMO they should have limited this effect to on-foot only.
In our ships we should not be affected as much by light/dark transitions - presumably the glass cockpit is smart enough to dim/amplify light as needed, else we'd be blind after the first hyperspace jump
Well, that's the thing, innit?
For years we speculated on the idea that our ships used some kind of "smart glass" to explain things such as why we aren't blinded when we face-plant a star.
Then we got NV which, at least, confirms that our cockpit glass
is actively enhancing/modifying our view of the galaxy... although why NV is so 20th-century-shonky when the glass manages to do other things so seamlessly is anybody's guess.
Point being, though, FDev are really free to do anything they want with our cockpit view of the galaxy.
They don't
need to make it "realistic".
Hell, if they wanted to they
could just put an "image enhancement" slider somewhere in the right-HUD which'd actually tweak the light levels as you adjust it.
Honestly, I'm not really fussed either way.
I like the darkness but I'm also kind of irritated to
not be able to see some of the amazing graphics ED has because it's dark.
I DO recall that, after the last time FDev messed with the lighting (during Beyond, IIRC) I literally
couldn't play ED for a couple of months because the difference between dark and light was so great that it was beyond the range of in-game adjustments
for my PC/monitor.
At the time there were a few people complaining about this but most people just said "Stop moaning, it's not
that bad".
Trouble was, for some people (possibly as a result of certain GFX/monitor combinations?) it really
WAS that bad.
That's made me aware that other people might be experiencing different results to others.
For some people, the new lighting might have more extreme results than others.