4th ship - a Stealth / Smuggling / SpecOps ?

Although the benefit of say, a quad huge PA or quad huge Multicannon build, aside from the obvious benefit of the 4 huge weapons being awesome when you pull the trigger, it would also balance nicely with the current damage output of the Corvette, so you're not getting a load of power creep.

This issue here, unlike the Python mk2, being what on earth are you going to do with something that would output more damage than a Corvette given that there's already no opposition in the game to a well built one of those.
I was thinking more like a small ship with two or three huge hardpoints. The realm of high-priced small ships is more or less unexplored right now, and the very high agility would make fixed weapons much more viable.
 
If we are going to go that way, I would rather it be a small ship. Imagine something like a vulture Mark II, with huge hardpoints instead of large. There really aren't very many opportunities to use fixed huge weapons right now, so it would be quite cool to have that chance.
I think this idea comes from the assumption that a large ship would necessarily be less manoeuvrable, which doesn't need to be the case. Though obviously if it were given the most Huge hardpoints and was also very manoeuvrable, then we're starting to get towards a ship that would need to have significant drawbacks in other areas to balance it out.
 
Putting your other details aside, I think this would be a bad/boring choice.
If we get a combat specialised Large ship, it should have 3, or maybe 4, Huge hardpoints, but nothing else. That should be the focus of the ship, and if people want to port over their railgun builds make them have to give up a Huge slot to do it.

Yes I thought about that, but from my personal preferences I like to have more types of weapons because I love seeing the barrage of projectiles and bursts thrown at the enemy ;)



To those who say that such a ship would have no use: Yes, of course you don‘t need it, but from that point of view you could limit the game to 10-12 ships.

The thing is that there are several small fighters (5-6) and many medium ones (8) - most of them a very limited for other purposes. The Corvette is the only large combat ship (excluding the T10), but is also the third best freighter and with the Cutter, the Anaconda, and the Python pretty much the most useful multipurpose ship (from my personal view, it is a far better multipurpose than combat ship, as it is the best ship for multiple mission playing).

A large ship that is only for combat (PVE, PVP and Thargoids) would be a welcome addition, because there is none.

And yes, there are situations, such as the 7-8 pirates in the mission signal sources with higher ranks, where even all of my grade 5 engineerend corvettes are at the limit of their capabilities if you take them all on at once - especially, when one or two hunting Ancondas from transports missions drop in. If you are looking for challenges to push even such a ship to its limits, you will find them, or you can create them.
 
I still want a take on the Constrictor from the original game: a military prototype.

If the Thargs ain’t over … make it a fast and agile large ship designed specifically for AX with something like 6xC2 and 1xC3 hardpoints with C2s arranged in tightly grouped pairs for unrivalled convergence when using Gauss / Plasma Chargers / etc and the C3 is there for a TV beam.

I’m thinking like a larger, “swoopier” spin on the medium Fed ships with the C2s mounted in pairs along a central “spine” and the C3 under the nose. Should be on the small side for a large ship.

Give it at least 6 utilities for multiple heat and caustic sinks alongside the defacto Xeno scanner and SDFN. Finally, an ATROCIOUS shield multiplier (or even prevent it fitting shields altogether) to stop it walking all over the PvP meta.
 
Yes I thought about that, but from my personal preferences I like to have more types of weapons because I love seeing the barrage of projectiles and bursts thrown at the enemy ;)



To those who say that such a ship would have no use: Yes, of course you don‘t need it, but from that point of view you could limit the game to 10-12 ships.

The thing is that there are several small fighters (5-6) and many medium ones (8) - most of them a very limited for other purposes. The Corvette is the only large combat ship (excluding the T10), but is also the third best freighter and with the Cutter, the Anaconda, and the Python pretty much the most useful multipurpose ship (from my personal view, it is a far better multipurpose than combat ship, as it is the best ship for multiple mission playing).

A large ship that is only for combat (PVE, PVP and Thargoids) would be a welcome addition, because there is none.

And yes, there are situations, such as the 7-8 pirates in the mission signal sources with higher ranks, where even all of my grade 5 engineerend corvettes are at the limit of their capabilities if you take them all on at once - especially, when one or two hunting Ancondas from transports missions drop in. If you are looking for challenges to push even such a ship to its limits, you will find them, or you can create them.
I think you missed my point a little.
I'm very much in favour of having a Large combat-focussed ship, it's just I don't think it should have any hardpoints smaller than Huge, because I'd want it to be more agile than the other Large Ships, and it would need to balance somewhere more than just losing cargo space.

Also having a ship with only Huge weapons might finally mean we get some more Huge weapons added which would benefit all the large combat ships.
 
Hi,

just sudden idea came to me regarding new thargoid-reverse engineered power plant - if we could drive heat down, wouldn't be able to create a very nice SCO-capable stealth ship?

At first I thought about small size package, but we have already a lovely Diamondback Scout which excels at this, so probably mid-sized again (hopefully 4A FSD this time!)

o7
Adhai
FDEV removed the gameplay for that in 2015. In the current game smuggling is no use for anything except as a BGS tool.
We have had a combat ship, a cargo ship, and an exploration ship. What other ship types exist? Passenger ships.

So if the trend continues, the fourth one will be a passenger luxury liner. Which would be a bit boring, to be honest.
But that's probably exactly what it will be. Passenger transport is an officially recognized role, like trading/mining, combat and exploration. We got ships for those 3 roles, so yep, a medium Saud Kruger is probably what it is.
 
I would truly love to see an Alliance Battlecruiser - a newly developed large class vessel - with the unique feature to top or aft deploy a single Viper mk3 variant - 2 crew capacity - for some close combat support ship instead of the atypical Fighter Bay. The location of the deployment point of the secondary ship would allow the launch after planetary landing to be a complimentary hybrid between space combat and ground special ops. You could introduce a type of the deck plans where you may step aside from the commander's chair, or crew member chair, and move about from the bridge to the flight deckk, and possibly other features for completeness.

The SCO downside would be much slower than regular "boost" and consumes more fuel when employed to simulate "a playable 'capital' ship" with the removed range restriction on the variant Viper mk3 for system exploration or operations.

The variant Viper mk3 is optional but the option allows the player to engineer both the Alliance Battlecruiser and its secondary ship to customize its ship's role. It could be a super armored cargo transport, dedicated CZ brawler, PC driven powerplay v2.0 system patrol cruiser, or a smaller, more manageable, mobile base ship to move around the bubble or in the black with. Or it could be outfitted to be a Thargoid, alien hunting, brawler. Having a launchable small ship opens the door for so many options: The secondary ship could be a one-up situation, whereas, once it's destroyed, it has to be repurchased and repaired after docking with a space station.

Edited: Rebuy at the space station sends you through the same dialog, as IF you were destroyed, in the rebuy options. IF piloting the ship that gets destroyed, you escape jettison back to the Alliance Battlecruiser e.g. similar to being destroyed in a SF. I am bias about the design being Alliance because Empire and Federation have large ships, so why can't the Alliance one-up these yokels with an awesome, multi-role, ship that is customizable to its role from top to bottom. I do not consider the Anaconda to be a viable Alliance oriented ship. And with v2.0 Powerplay coming out, it'd be awesome to have an aligned Alliance large class ship.
 
Last edited:
My assumption is: Multi-role (as I've written in another thread). Probably the Cobra MkV as a symbol of Elite's 40th birthday and ED's 10th birthday.

If I could wish: I want to have a large ship which could carry a small one (not only am SLF) with a huge jump rangeof 80-90 ly, refinery functionality but nothing more fancy, a kind of a tiny carrier. Or a landable SLF (although the Mandalay would be a missed opportunity and there would be an outcry).

But no matter what surprise they've got for us: I will like any new ship.
 
My assumption is: Multi-role (as I've written in another thread). Probably the Cobra MkV as a symbol of Elite's 40th birthday and ED's 10th birthday.

If I could wish: I want to have a large ship which could carry a small one (not only am SLF) with a huge jump rangeof 80-90 ly, refinery functionality but nothing more fancy, a kind of a tiny carrier. Or a landable SLF (although the Mandalay would be a missed opportunity and there would be an outcry).

But no matter what surprise they've got for us: I will like any new ship.
Plot Twist: It's the Cobra Mk5... but made by Saud Kruger. Has the same basic shape and dimensions as the Mk4, but all the edges are more rounded, and it can fit luxury passenger compartments.

Passenger transport is an officially recognized role, like trading/mining, combat and exploration. We got ships for those 3 roles, so yep, a medium Saud Kruger is probably what it is.
Passenger transport is just a sub-category of Trade. It's no more 'officially recognised' than Mining or Smuggling. The three ships we've had recently have each played to the three main Pilot Federation Ranks. Combat, Trade, and now Exploration. To expect a better medium passenger ship when the Type 8 is already the best medium passenger ship seems silly.

There is logic there because of the manufacturers, and Saud Kruger only having made Passenger ships so far, but if we get a ship from them next I do think it'll be more of a multi-role (eg. more combat capable than their existing fleet) so it won't top the T8 for pax numbers, but will be better able to defend itself.
 
Last edited:
as I abuse my poor horse but ... I want a big ship with a small ship dock large enough for an Eagle size ship (or two). It must have an easily achievable 80 LY jump range with basic engineering. Plenty of utility slots and a crew that press their buttocks in those chairs on my bridge and I can walk up to them and tell them what to do. That's not too much to ask

Panther Clipper ?? ... or pick any of the old original Elite large ships ... Boa ??

Oh and I won't compromise - it must be something like this ^^

Have a nice evening
 
It's not the size that's the issue. Frontier don't want to deal with nesting ships. They initially wanted all ships currently capable of SLFs to be able to carry small ships. They didn't back away from that because they thought SLFs were a better idea; they figured out they couldn't do it. I dunno where this idea that they'd do it, but only for one ship comes from. Why would they limit the concept? 🤷‍♂️
 
as I abuse my poor horse but ... I want a big ship with a small ship dock large enough for an Eagle size ship (or two)...Oh and I won't compromise - it must be something like this ^^

Same. I really don't like the current fleet carrier implementation.
 
A ship launched fighter that can land. Doesn't need an FSD, only a surface scanner like the SRV.
Oh, and can carry a few containers.
 
I would truly love to see an Alliance Battlecruiser - a newly developed large class vessel...
The new Alliance "Battlecruiser" - large class ship - could sport an "advanced targeting system," as the leading AX ship builder, in which the "advanced targeting system" would passively upgrade the damage rating of hardpoints by one step.
[Edited]
By one step, I mean the following:

Damage Rating
1. Fixed, 2. Gimbal, and 3. Turret on what their DPS, damage per shot, etc. is.

Step Up:
1. Fixed and Gimbal
2. Turrets

You could have the damage increase across the hardpoints compensate for not having huge hardpoints. The design would boost human AX weapons and offer a new playing field of ship builds with this damage adjustment on the hardpoints. You could attach a non-refundable credit fee for modifying the hardpoints when you're in the outfitting menu, which is only paid when slotting or changing the hardpoint.
 
Last edited:
Back
Top Bottom