A multi-role Guardian hybrid medium ship. Extra feature; silent running works as usual but your ship also goes invisible.
I was thinking more like a small ship with two or three huge hardpoints. The realm of high-priced small ships is more or less unexplored right now, and the very high agility would make fixed weapons much more viable.Although the benefit of say, a quad huge PA or quad huge Multicannon build, aside from the obvious benefit of the 4 huge weapons being awesome when you pull the trigger, it would also balance nicely with the current damage output of the Corvette, so you're not getting a load of power creep.
This issue here, unlike the Python mk2, being what on earth are you going to do with something that would output more damage than a Corvette given that there's already no opposition in the game to a well built one of those.
I think this idea comes from the assumption that a large ship would necessarily be less manoeuvrable, which doesn't need to be the case. Though obviously if it were given the most Huge hardpoints and was also very manoeuvrable, then we're starting to get towards a ship that would need to have significant drawbacks in other areas to balance it out.If we are going to go that way, I would rather it be a small ship. Imagine something like a vulture Mark II, with huge hardpoints instead of large. There really aren't very many opportunities to use fixed huge weapons right now, so it would be quite cool to have that chance.
Putting your other details aside, I think this would be a bad/boring choice.
If we get a combat specialised Large ship, it should have 3, or maybe 4, Huge hardpoints, but nothing else. That should be the focus of the ship, and if people want to port over their railgun builds make them have to give up a Huge slot to do it.
Given that a General Products hull is transparent in the first place, perhaps a collab between Guardians and Puppeteers is on the cards...A multi-role Guardian hybrid medium ship. Extra feature; silent running works as usual but your ship also goes invisible.
I think you missed my point a little.Yes I thought about that, but from my personal preferences I like to have more types of weapons because I love seeing the barrage of projectiles and bursts thrown at the enemy
To those who say that such a ship would have no use: Yes, of course you don‘t need it, but from that point of view you could limit the game to 10-12 ships.
The thing is that there are several small fighters (5-6) and many medium ones (8) - most of them a very limited for other purposes. The Corvette is the only large combat ship (excluding the T10), but is also the third best freighter and with the Cutter, the Anaconda, and the Python pretty much the most useful multipurpose ship (from my personal view, it is a far better multipurpose than combat ship, as it is the best ship for multiple mission playing).
A large ship that is only for combat (PVE, PVP and Thargoids) would be a welcome addition, because there is none.
And yes, there are situations, such as the 7-8 pirates in the mission signal sources with higher ranks, where even all of my grade 5 engineerend corvettes are at the limit of their capabilities if you take them all on at once - especially, when one or two hunting Ancondas from transports missions drop in. If you are looking for challenges to push even such a ship to its limits, you will find them, or you can create them.
FDEV removed the gameplay for that in 2015. In the current game smuggling is no use for anything except as a BGS tool.Hi,
just sudden idea came to me regarding new thargoid-reverse engineered power plant - if we could drive heat down, wouldn't be able to create a very nice SCO-capable stealth ship?
At first I thought about small size package, but we have already a lovely Diamondback Scout which excels at this, so probably mid-sized again (hopefully 4A FSD this time!)
o7
Adhai
But that's probably exactly what it will be. Passenger transport is an officially recognized role, like trading/mining, combat and exploration. We got ships for those 3 roles, so yep, a medium Saud Kruger is probably what it is.We have had a combat ship, a cargo ship, and an exploration ship. What other ship types exist? Passenger ships.
So if the trend continues, the fourth one will be a passenger luxury liner. Which would be a bit boring, to be honest.
Maybe if it comes with new more interesting passenger missions, it could actually become more enticing.But that's probably exactly what it will be. Passenger transport is an officially recognized role, like trading/mining, combat and exploration. We got ships for those 3 roles, so yep, a medium Saud Kruger is probably what it is.
Plot Twist: It's the Cobra Mk5... but made by Saud Kruger. Has the same basic shape and dimensions as the Mk4, but all the edges are more rounded, and it can fit luxury passenger compartments.My assumption is: Multi-role (as I've written in another thread). Probably the Cobra MkV as a symbol of Elite's 40th birthday and ED's 10th birthday.
If I could wish: I want to have a large ship which could carry a small one (not only am SLF) with a huge jump rangeof 80-90 ly, refinery functionality but nothing more fancy, a kind of a tiny carrier. Or a landable SLF (although the Mandalay would be a missed opportunity and there would be an outcry).
But no matter what surprise they've got for us: I will like any new ship.
Passenger transport is just a sub-category of Trade. It's no more 'officially recognised' than Mining or Smuggling. The three ships we've had recently have each played to the three main Pilot Federation Ranks. Combat, Trade, and now Exploration. To expect a better medium passenger ship when the Type 8 is already the best medium passenger ship seems silly.Passenger transport is an officially recognized role, like trading/mining, combat and exploration. We got ships for those 3 roles, so yep, a medium Saud Kruger is probably what it is.
Smuggler is a must.
Ultra cold
With a Jammer for those pesky scans. Good mini game potential.
Or a bespoke pirate vessel with a tractor beam or grappling hook!
as I abuse my poor horse but ... I want a big ship with a small ship dock large enough for an Eagle size ship (or two)...Oh and I won't compromise - it must be something like this ^^
A medium pad Orca with the extra utilities and even better thrusters,A Dolphin variant with 4-6 utility slots and 3 hard points would be a perfect smuggler![]()
The new Alliance "Battlecruiser" - large class ship - could sport an "advanced targeting system," as the leading AX ship builder, in which the "advanced targeting system" would passively upgrade the damage rating of hardpoints by one step.I would truly love to see an Alliance Battlecruiser - a newly developed large class vessel...