Modes 5 minutes in Open...

For the first time in over two years I play in open with my main account...

Very first supercruise. Interdicted by a ferdelance whom shall remain unnamed.
I had no cargo, was in a lightly fitted asp.
No chat, no RP just instant death with beams and PA.
went from 4km to about 500m distance less than 10 seconds, so super engineered.

luckly less than 1m rebuy.

5 minutes.

Real Nice.

I exactly know what you mean! When I started the game I always played in open, lost many ships to instant Killers without a reason so I changed that. In 3.0 it will change a lot. Till the release you could friend me ingame and you could give me a callsign if help is needed :). I always would help out (Timezone MEZ+1).
 
for Combat loggers (whether they have or not.... because it includes anyone who used the menu)

Could someone explain to me how this works?
How do you kill someone who combat logs on you?
Isn't it a total waste of time and effort keeping such a list?

I just don't get it.
I’ve seen it done on a stream. If they go straight for the kill there is a chance to get before a CLog, easier for a lawful log.

For those pirating rather than just ganking they know there is no point going for RP and cargo so if they pull they won’t bother.

Last time I was pulled and killed it took under 15 seconds anyway so lawful logging would not have worked. As just 2 players getting their jollies killing weaker ships anybody who lawfully logs on them would get a thumbs up from me.

But that isn’t every PvP interaction and friends who do pirate have grounds to get annoyed when undertaking a shake down only to discover the person was running down the timer.

The option for looking like a wake doesn’t work with mass locks and fsd reboots so it’s just a vanish from danger option. Lawful logging is needed for many reasons such as RL and griefed avoidance. Problem is it gets used for danger avoidance too. That’s a player choice and therefore also a player choice on how others react to it.

Me? I disagree with CLogging and even lawful logging when used simply to avoid all PvP. I would react by banning those doing it from open and from their actions being able to effect the BGS or achieving CG goals though. Part of playing in a shared universe means you can effect others on multiple levels. If you aren’t willing for them to effect you too on multiple levels then you shouldn’t be part of that.

The distinction between griefing and other PvP is difficult though and can depend on perspective. No easy answer for sorting that out.
 
The master KOS list!!! You can't make this up. The master KOS list. You guys are serious about this?

Person 1: "Lol everyone not in Open is a coward and carebear!"
Person 2: "Nah bro, I checked it out and got killed a bazillion times in four seconds, everyone in Open is a hater and griefer!"
Person 3: "Dont be scared, I am Lord Commander Grandmaster General Awesomesauce, and the Fleet I command will protect you!"
Person 4: "Hey, you are not a real amazeboi, you logged on me in 2015! im gonna put you on the KOS master list!"

Ziggy:
giphy.gif


FWIW: I've found a hidden exploit you can use to defeat 95% of griefers without leaving Open.
ChaffLauncher_Ingame.png
 
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*chuckles*you give me "meaningful" PvP and we'll talk mate.
The simplest form is piracy.

If FD were willing to develop meaningful PvP then perhaps the PvP community would be able to spend its time engaging in that more, spend more time engaging in bounty hunting murderers, and overall reduce the amount of mindless murder. Funny how certain people keep forgetting that...
Because it's a myth. Gankers tell me ganking is a hell of a lot of fun and once you've tasted the salt, etc etc etc. All this: I gank because I got no PvP content is sweaty dog's bollox.
 
The simplest form is piracy.

As per my above statement around "meaningful", it's considerably meaningless. It's less profitable than PvE piracy, has less relevance/influence on the galaxy, and has very limited availability due to the multiple game modes.

Give ED a developed economy and we have a different discussion. But...we don't </3

Because it's a myth. Gankers tell me ganking is a hell of a lot of fun and once you've tasted the salt, etc etc etc. All this: I gank because I got no PvP content is sweaty dog's bollox.

I never said it would remove ganking entirely but I'm pretty sure my motivations are better known to myself than you, and I've heard it from the mouths of other PvPers too. Hey, I'm a poet and I didn't even realise that fact.

Give us something propah to engage in and I'd relish the opportunity to put my guns to something engaging and challenging against other players and actually fight for a given cause in the process.


Person 1: "Lol everyone not in Open is a coward and carebear!"
Person 2: "Nah bro, I checked it out and got killed a bazillion times in four seconds, everyone in Open is a hater and griefer!"
Person 3: "Dont be scared, I am Lord Commander Grandmaster General Awesomesauce, and the Fleet I command will protect you!"
Person 4: "Hey, you are not a real amazeboi, you logged on me in 2015! im gonna put you on the KOS master list!"

Ziggy:
https://media.giphy.com/media/3oKIPAIhPbul9FqKuA/giphy.gif

Wow Ziggy, you look very...different to when I was last "getting to know you". I take it the op went well?
 
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sad? why? they do it for fun. needless to say, it's very hard to catch a combat logger (<pun> not even frontier can, apparently!!! [haha]</pun>), so i guess it's more about the publicity.

I know they do it for fun; but that doesn't make it any less petty, or childish in my eyes. There's really no need for it, it's unnessecary and it's vindictive.

Someone Clogs, you report them and get on with your life.

Just how I am I suppose. :)
 
As per my above statement around "meaningful", it's considerably meaningless. It's less profitable than PvE piracy, has less relevance/influence on the galaxy, and has very limited availability due to the multiple game modes.

Give ED a developed economy and we have a different discussion. But...we don't </3
It's simple, but not meaningless. You have cargo, I want it.

I never said it would remove ganking entirely but I'm pretty sure my motivations are better known to myself than you, and I've heard it from the mouths of other PvPers too. Hey, I'm a poet and I didn't even realise that fact.
Yeah, you never hear the sentiment: lol, look at all that salt. And you're conflating PvPers with gankers here.

I am taking the words of self declared gankers as a guide, it's not something I came up with myself.

Wow Ziggy, you look very...different to when I was last "getting to know you". I take it the op went well?
I'm bunny thank you very much.
 
People tend to get a little silly in groups in a free-for-all. I see similar in PVE focused activities too. It isn't really my thing. Maybe I'm just getting old and crotchety or something.
 
Peculiar how often these types of stories pop up for the blatant toxicity in Open being such a "myth", isn't it? ;)

I'd like to introduce you to a concept called 'confirmation bias'. In other words; nobody starts a thread titled 'I wasn't killed in Open today'.
 
I'd like to introduce you to a concept called 'confirmation bias'. In other words; nobody starts a thread titled 'I wasn't killed in Open today'.

I've seen some similar to that, though they are less prevalent.

I guess I just have fun taking the game setting a little more "seriously" than some.
 
I'd like to introduce you to a concept called 'confirmation bias'. In other words; nobody starts a thread titled 'I wasn't killed in Open today'.

Um, you're wrong, there's been plenty threads that pop up over time just to say exactly that. Usually to try and comment that Open isn't "all bad".

@OP: I'm grateful that you shared this, honestly, because it serves to highlight *why* "Definite Upgrade" engineers was a bad idea, is a bad idea, and will continue to be a *bad idea* for the game, one that will NEVER get better until Fdev commits to starting over with a clean slate and a commitment to *balance* as a foremost priority.
 
I don't mind PVP so much, I just don't really get my kicks from dude-bros faffing about in spaceships. Is that fair?
 
Peculiar how often these types of stories pop up for the blatant toxicity in Open being such a "myth", isn't it? ;)
How do you know that for every 1 "I died in Open" thread there aren't 2 players happily playing in Open without being ganked?

Most people who aren't getting killed in Open don't tend to write threads about how they aren't getting killed.
 
How do you know that for every 1 "I died in Open" thread there aren't 2 players happily playing in Open without being ganked?

Most people who aren't getting killed in Open don't tend to write threads about how they aren't getting killed.

How do you know if there aren't dozens of players who got ganked that aren't posting on this forum about getting ganked?

Most people who get ganked probably don't write about it.

;)

Someone mentioned "confirmation bias", I like to add "echo chamber" and "filter bubble". I think those are nice words and maybe they add something to the conversation.

[weird]
 
Mobius: you can fly any ship you like. Blaze your own trail.
Open: you can only fly ships optimized for surviving combat. Do what the guys in more powerful ships tell you to do.
Wrong. You can blaze your own trail in any mode. Open just requires you to be smarter about your ship's survivability and not be easy prey. That's it.
 
How do you know if there aren't dozens of players who got ganked that aren't posting on this forum about getting ganked?

Most people who get ganked probably don't write about it.

;)

Someone mentioned "confirmation bias", I like to add "echo chamber" and "filter bubble". I think those are nice words and maybe they add something to the conversation.

[weird]
How do you know that for every 4 people playing this game there aren't 2 cats and dogs playing while their humans are away?

bj1ev.jpg


One must never be mislead by assumptions, guesstimates, confirmation bias and echo chamber statistics. Only solid proven facts matter.
 
Wrong. You can blaze your own trail in any mode. Open just requires you to be smarter about your ship's survivability and not be easy prey. That's it.

This is true.

1. Not flying in a dreamstate/watching netflix.
2. Outfitting for survivability not profitability.
3. Plan ahead escape tactics & emergency jump destinations.
4. Pick your times to fly in open: if you do feel like taking a back-seat and want to watch some TV in the background - solo. If you are testing a new build or engineering a ship - solo. If you're returning to the bubble in a half baked (literally!) exploration ship - solo.

It's not hard and ultimately it is more rewarding.
 
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