7 months away, and I’m back for Odyssey… here’s my thoughts

From the streams I have seen performance is similar between SC and ED but you could argue that SC has better graphics and certainly more happening with the terrain, weather etc.
Walking down a ramp and on to the ground is also certainly more immersive than the magic blue circle in ED.
But I'm sure Frontier would do all the interiors etc if they had the time and the money ..
The performance is much more variable in Odyssey - with my setup I rarely drop below 70fps in big station concourses, and comfortably sit at 100+ in outposts. Except when there's glass (although that's admittedly better than it was.)

The performance limitations in Odyssey are graphics pipeline and CPU-related - the only time I get real dives these days is when there are a lot of NPCs trying to navigate the terrain/buildings, such as conflict zones. In those situations, performance is effectively unchanged since the alpha, despite my upgrading to a GPU some 50% more powerful than my previous one. In Star Citizen, the issues are server- and network-related. In an always-online-multiplayer game.
 
Thanks.
I agree with most of those points, and I never intended to say that there shouldn’t be on ground combat, just that it was sold as something entirely separate to ships, thereby forcing it all the more into a direct comparison with other FPS games.
I guess combat is what keeps the game together. Doesn't matter if you are doing trading, mining, mission running, passengers or power play. The only way around it is exploration, but even then you can get attacked when returning to the bubble.


Where Odyssey definitely needs to improve is the connection to the base game. As an example, it should be possible to pick up an VIP passenger in person. Or to negotiate a deal with a trader at a market.
 
The performance is much more variable in Odyssey - with my setup I rarely drop below 70fps in big station concourses, and comfortably sit at 100+ in outposts. Except when there's glass (although that's admittedly better than it was.)

The performance limitations in Odyssey are graphics pipeline and CPU-related - the only time I get real dives these days is when there are a lot of NPCs trying to navigate the terrain/buildings, such as conflict zones. In those situations, performance is effectively unchanged since the alpha, despite my upgrading to a GPU some 50% more powerful than my previous one. In Star Citizen, the issues are server- and network-related. In an always-online-multiplayer game.
Good points: I actually wouldn’t be surprised if SC adopts a subscription based model if and when they release the game, to pay for those servers. Can’t sell ships for ever.
 
I guess combat is what keeps the game together. Doesn't matter if you are doing trading, mining, mission running, passengers or power play. The only way around it is exploration, but even then you can get attacked when returning to the bubble.


Where Odyssey definitely needs to improve is the connection to the base game. As an example, it should be possible to pick up an VIP passenger in person. Or to negotiate a deal with a trader at a market.
I'd love to be able to take tourist passengers down to a planet's surface, maybe take them for a ride in a modified SRV or take them out on foot to explore an area of interest. Or just dropping them off at a settlement and seeing them get out of the ship and going somewhere. Or escorting scientists while they investigate something.

You could also have combat missions where you have to help a passenger infiltrate a settlement or maybe rescue someone from a settlement or prison.
 
Good points: I actually wouldn’t be surprised if SC adopts a subscription based model if and when they release the game, to pay for those servers. Can’t sell ships for ever.
They can sell ships forever... Hell, they're selling unplayable ships for an unfinished game RIGHT NOW.

I understand why people want what SC is promising, but they'll never actually get it.

I shudder to think of the money I'll spend on planes when MSFS releases the racing expansion, but at least that game is functional.
 
They can sell ships forever... Hell, they're selling unplayable ships for an unfinished game RIGHT NOW.

I understand why people want what SC is promising, but they'll never actually get it.

I shudder to think of the money I'll spend on planes when MSFS releases the racing expansion, but at least that game is functional.
Depends how you define functional. Plenty of people have been playing SC regularly for a while now, so I would say functional yes (I don’t play it by the way).
 
I don't like the personal shields either, nor the weird way of upgrading stuff, but the main problem for me is they didn't get the balance right, as they thought they could sell the 'theatre of combat' and get x amount of new players in without disrupting the current player base, then they didn't even get it working at release, and were even willing to sacrifice VR entirely for it.

... and the entire console player base.
 
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