71 Stop Rare Trade Route *UPDATED*

I've done something similar with a Type-9, though for me the object is to load up 424 tons of rare goods, which means filling the remaining space with general goods until I'm completely full of rares, then haul those off to the far reaches of civilization to sell there. I haven't done any of these runs since 2.3, as I've been otherwise occupied doing Other Things. But pre-2.2, I referred to this as "Interdiction Evasion Training".
Not that my Type-9 can't handle the average or even above average pirate, it's just really tedious to fight in because it's a ponderous flying warehouse.
 
I've got an Engineered AspX with 36LY jump range and wanted to try something like this to see how it works.

If it was good in 2.2 then I'll give it a go tonight. Cheers.
 
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